Example #1
0
 static KeyCode ButtonToJoystickKeycode(HPButtonType button)
 {
     return
         ((KeyCode)Enum.Parse(
              typeof(KeyCode),
              "Joystick" + joystickNumber + "Button" + (int)button
              ));
 }
Example #2
0
        static bool CheckButton(Func <KeyCode, bool> buttonFunc, HPButtonType button)
        {
            bool buttonPress = buttonFunc(ButtonToNumberOnKeyboard(button));

            if (joystickNumber < 0)
            {
                ScanForHoloPlayerJoystick();
            }

            if (joystickNumber >= 0)
            {
                buttonPress = buttonPress || buttonFunc(ButtonToJoystickKeycode(button));
            }
            return(buttonPress);
        }
        void OnGUI()
        {
            GUI.skin.box.fontSize = 50;

            var buttons = new HPButtonType[] {
                HPButtonType.ONE,
                HPButtonType.TWO,
                HPButtonType.THREE,
                HPButtonType.FOUR,
                HPButtonType.HOME
            };

            foreach (var b in buttons)
            {
                if (HPButton.GetButton(b))
                {
                    GUILayout.Box("HP Button " + b.ToString());
                }
            }
        }
Example #4
0
        static KeyCode ButtonToNumberOnKeyboard(HPButtonType button)
        {
            switch (button)
            {
            case HPButtonType.ONE:
                return(KeyCode.Alpha1);

            case HPButtonType.TWO:
                return(KeyCode.Alpha2);

            case HPButtonType.THREE:
                return(KeyCode.Alpha3);

            case HPButtonType.FOUR:
                return(KeyCode.Alpha4);

            case HPButtonType.HOME:
                return(KeyCode.Alpha5);

            default:
                return(KeyCode.Alpha5);
            }
        }
Example #5
0
 public static bool GetButtonUp(HPButtonType button)
 {
     return(CheckButton((x) => UnityEngine.Input.GetKeyUp(x), button));
 }