Example #1
0
        public void Reset()
        {
            _hsyncCnt        = 0;
            _capChargeStart  = 0;
            _capCharging     = false;
            _vblankEnabled   = false;
            _vsyncEnabled    = false;
            _CurrentScanLine = 0;
            _audioClocks     = 0;

            _player0   = new PlayerData();
            _player1   = new PlayerData();
            _playField = new PlayfieldData();
            _hmove     = new HMoveData();
            _ball      = new BallData();

            _player0.ScanCnt = 8;
            _player1.ScanCnt = 8;
        }
Example #2
0
        public void Reset()
        {
            _hsyncCnt        = 0;
            _capChargeStart  = 0;
            _capCharging     = false;
            _vblankEnabled   = false;
            _vblankDelay     = 0;
            _vblankValue     = 0;
            _vsyncEnabled    = false;
            _currentScanLine = 0;
            AudioClocks      = 0;

            BusState = 0;

            _pf0Update     = 0;
            _pf1Update     = 0;
            _pf2Update     = 0;
            _pf0Updater    = false;
            _pf1Updater    = false;
            _pf2Updater    = false;
            _pf0DelayClock = 0;
            _pf1DelayClock = 0;
            _pf2DelayClock = 0;
            _pf0MaxDelay   = 0;
            _pf1MaxDelay   = 0;
            _pf2MaxDelay   = 0;

            _enam0Delay = 0;
            _enam1Delay = 0;
            _enambDelay = 0;
            _enam0Val   = false;
            _enam1Val   = false;
            _enambVal   = false;

            _p0Stuff = false;
            _p1Stuff = false;
            _m0Stuff = false;
            _m1Stuff = false;
            _bStuff  = false;

            _hmp0Delay = 0;
            _hmp0Val   = 0;
            _hmp1Delay = 0;
            _hmp1Val   = 0;

            _prg0Delay = 0;
            _prg1Delay = 0;
            _prg0Val   = 0;
            _prg1Val   = 0;

            _doTicks = false;

            _player0   = new PlayerData();
            _player1   = new PlayerData();
            _playField = new PlayfieldData();
            _hmove     = new HMoveData();
            _ball      = new BallData();

            _player0.ScanCnt = 8;
            _player1.ScanCnt = 8;
        }
Example #3
0
        public void Reset()
        {
            _hsyncCnt = 0;
            _capChargeStart = 0;
            _capCharging = false;
            _vblankEnabled = false;
            vblank_delay = 0;
            vblank_value = 0;
            _vsyncEnabled = false;
            _CurrentScanLine = 0;
            _audioClocks = 0;

            bus_state = 0;

             pf0_update = 0;
            pf1_update = 0;
            pf2_update = 0;
            pf0_updater = false;
            pf1_updater = false;
            pf2_updater = false;
            pf0_delay_clock = 0;
            pf1_delay_clock = 0;
            pf2_delay_clock = 0;
            pf0_max_delay = 0;
            pf1_max_delay = 0;
            pf2_max_delay = 0;

            enam0_delay = 0;
            enam1_delay = 0;
            enamb_delay = 0;
            enam0_val = false;
            enam1_val = false;
            enamb_val = false;

            p0_stuff = false;
            p1_stuff = false;
            m0_stuff = false;
            m1_stuff = false;
            b_stuff = false;

            HMP0_delay = 0;
            HMP0_val = 0;
            HMP1_delay = 0;
            HMP1_val = 0;

            prg0_delay = 0;
            prg1_delay = 0;
            prg0_val = 0;
            prg1_val = 0;

            do_ticks = false;

            _player0 = new PlayerData();
            _player1 = new PlayerData();
            _playField = new PlayfieldData();
            _hmove = new HMoveData();
            _ball = new BallData();

            _player0.ScanCnt = 8;
            _player1.ScanCnt = 8;
        }
Example #4
0
		public void Reset()
		{
			_hsyncCnt = 0;
			_capChargeStart = 0;
			_capCharging = false;
			_vblankEnabled = false;
			_vsyncEnabled = false;
			_CurrentScanLine = 0;
			_audioClocks = 0;

			_player0 = new PlayerData();
			_player1 = new PlayerData();
			_playField = new PlayfieldData();
			_hmove = new HMoveData();
			_ball = new BallData();

			_player0.ScanCnt = 8;
			_player1.ScanCnt = 8;
		}