public void Reset() { _hsyncCnt = 0; _capChargeStart = 0; _capCharging = false; _vblankEnabled = false; _vsyncEnabled = false; _CurrentScanLine = 0; _audioClocks = 0; _player0 = new PlayerData(); _player1 = new PlayerData(); _playField = new PlayfieldData(); _hmove = new HMoveData(); _ball = new BallData(); _player0.ScanCnt = 8; _player1.ScanCnt = 8; }
public void Reset() { _hsyncCnt = 0; _capChargeStart = 0; _capCharging = false; _vblankEnabled = false; _vblankDelay = 0; _vblankValue = 0; _vsyncEnabled = false; _currentScanLine = 0; AudioClocks = 0; BusState = 0; _pf0Update = 0; _pf1Update = 0; _pf2Update = 0; _pf0Updater = false; _pf1Updater = false; _pf2Updater = false; _pf0DelayClock = 0; _pf1DelayClock = 0; _pf2DelayClock = 0; _pf0MaxDelay = 0; _pf1MaxDelay = 0; _pf2MaxDelay = 0; _enam0Delay = 0; _enam1Delay = 0; _enambDelay = 0; _enam0Val = false; _enam1Val = false; _enambVal = false; _p0Stuff = false; _p1Stuff = false; _m0Stuff = false; _m1Stuff = false; _bStuff = false; _hmp0Delay = 0; _hmp0Val = 0; _hmp1Delay = 0; _hmp1Val = 0; _prg0Delay = 0; _prg1Delay = 0; _prg0Val = 0; _prg1Val = 0; _doTicks = false; _player0 = new PlayerData(); _player1 = new PlayerData(); _playField = new PlayfieldData(); _hmove = new HMoveData(); _ball = new BallData(); _player0.ScanCnt = 8; _player1.ScanCnt = 8; }
public void Reset() { _hsyncCnt = 0; _capChargeStart = 0; _capCharging = false; _vblankEnabled = false; vblank_delay = 0; vblank_value = 0; _vsyncEnabled = false; _CurrentScanLine = 0; _audioClocks = 0; bus_state = 0; pf0_update = 0; pf1_update = 0; pf2_update = 0; pf0_updater = false; pf1_updater = false; pf2_updater = false; pf0_delay_clock = 0; pf1_delay_clock = 0; pf2_delay_clock = 0; pf0_max_delay = 0; pf1_max_delay = 0; pf2_max_delay = 0; enam0_delay = 0; enam1_delay = 0; enamb_delay = 0; enam0_val = false; enam1_val = false; enamb_val = false; p0_stuff = false; p1_stuff = false; m0_stuff = false; m1_stuff = false; b_stuff = false; HMP0_delay = 0; HMP0_val = 0; HMP1_delay = 0; HMP1_val = 0; prg0_delay = 0; prg1_delay = 0; prg0_val = 0; prg1_val = 0; do_ticks = false; _player0 = new PlayerData(); _player1 = new PlayerData(); _playField = new PlayfieldData(); _hmove = new HMoveData(); _ball = new BallData(); _player0.ScanCnt = 8; _player1.ScanCnt = 8; }