Example #1
0
 void GotoScene(HMScene scene)
 {
     fadeInOut.transform.localPosition = new Vector3( - 28f , 0 , 3f );
     fadeInOut.transform.DOLocalMoveX(28f, fadeTime ).SetRelative(false);
     if (changeSceneCoroutine != null )
         StopCoroutine(changeSceneCoroutine);
     changeSceneCoroutine = SwitchScene(scene, fadeTime * 0.4f );
     StartCoroutine(changeSceneCoroutine);
 }
Example #2
0
    IEnumerator SwitchScene(HMScene to , float delay)
    {
        Debug.Log("Go to " + to.scene.name);
        EventManager.Instance.PostEvent(EventDefine.FORZEN_CHARACTER);

        yield return new WaitForSeconds(delay);

        tempScene.scene.SetActive(false);

        tempScene = to;

        tempScene.scene.SetActive(true);
        colorChange = tempScene.colorChange;
        character.transform.position = tempScene.start.transform.position;

        yield return new WaitForSeconds(delay);

        EventManager.Instance.PostEvent(EventDefine.UNFORZEN_CHARACTER);

        changeSceneCoroutine = null;
    }
Example #3
0
    // protected override void BeginStep () {
    //     if (tempStep.Equals("Trans") )
    //     {
    //         Message msg = new Message();
    //         msg.AddMessage("item", "");
    //         EventManager.Instance.PostEvent(EventDefine.GET_ITEM, msg);
    //         Application.LoadLevel("TimeLine");
    //         return;
    //     }
    //     for(int i = 0 ; i < Scenes.Length ; ++ i )
    //     {
    //         // Debug.Log("Update Scene" + tempStep);
    //         if (Scenes[i].name.Equals(tempStep))
    //             Scenes[i].SetActive(true);
    //         else
    //             Scenes[i].SetActive(false);
    //     }
    //     // if (name.StartsWith(Global.TRANSFORM_SCENE_NAME))
    //     // {
    //     //     TransformScene(name);
    //     // }
    // }
    protected override void Init(string path="")
    {
        base.Init(Global.HAPPYMASK_SCRIPT_PATH);
        s_Instance = this;

        tempScene = sceneList[0];
        StartCoroutine( SwitchScene(tempScene, 0));

        //thunder
        StartCoroutine(MakeThunder());
    }