Example #1
0
        public void LoadApplication(string path)
        {
            if (_gameLoaded)
            {
                GtkDialog.CreateInfoDialog("A game has already been loaded", "Please close it first and try again.");
            }
            else
            {
                PerformanceCheck();

                Logger.RestartTime();

                InitializeSwitchInstance();

                UpdateGraphicsConfig();

                SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion();

                bool isDirectory = Directory.Exists(path);

                if (!SetupValidator.CanStartApplication(_contentManager, path, out UserError userError))
                {
                    if (SetupValidator.CanFixStartApplication(_contentManager, path, userError, out firmwareVersion))
                    {
                        if (userError == UserError.NoFirmware)
                        {
                            string message = $"Would you like to install the firmware embedded in this game? (Firmware {firmwareVersion.VersionString})";

                            ResponseType responseDialog = (ResponseType)GtkDialog.CreateConfirmationDialog("No Firmware Installed", message).Run();

                            if (responseDialog != ResponseType.Yes)
                            {
                                UserErrorDialog.CreateUserErrorDialog(userError);

                                _emulationContext.Dispose();

                                return;
                            }
                        }

                        if (!SetupValidator.TryFixStartApplication(_contentManager, path, userError, out _))
                        {
                            UserErrorDialog.CreateUserErrorDialog(userError);

                            _emulationContext.Dispose();

                            return;
                        }

                        // Tell the user that we installed a firmware for them.
                        if (userError == UserError.NoFirmware)
                        {
                            firmwareVersion = _contentManager.GetCurrentFirmwareVersion();

                            RefreshFirmwareLabel();

                            string message = $"No installed firmware was found but Ryujinx was able to install firmware {firmwareVersion.VersionString} from the provided game.\nThe emulator will now start.";

                            GtkDialog.CreateInfoDialog($"Firmware {firmwareVersion.VersionString} was installed", message);
                        }
                    }
                    else
                    {
                        UserErrorDialog.CreateUserErrorDialog(userError);

                        _emulationContext.Dispose();

                        return;
                    }
                }

                Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {firmwareVersion?.VersionString}");

                if (Directory.Exists(path))
                {
                    string[] romFsFiles = Directory.GetFiles(path, "*.istorage");

                    if (romFsFiles.Length == 0)
                    {
                        romFsFiles = Directory.GetFiles(path, "*.romfs");
                    }

                    if (romFsFiles.Length > 0)
                    {
                        Logger.Info?.Print(LogClass.Application, "Loading as cart with RomFS.");
                        _emulationContext.LoadCart(path, romFsFiles[0]);
                    }
                    else
                    {
                        Logger.Info?.Print(LogClass.Application, "Loading as cart WITHOUT RomFS.");
                        _emulationContext.LoadCart(path);
                    }
                }
                else if (File.Exists(path))
                {
                    switch (System.IO.Path.GetExtension(path).ToLowerInvariant())
                    {
                    case ".xci":
                        Logger.Info?.Print(LogClass.Application, "Loading as XCI.");
                        _emulationContext.LoadXci(path);
                        break;

                    case ".nca":
                        Logger.Info?.Print(LogClass.Application, "Loading as NCA.");
                        _emulationContext.LoadNca(path);
                        break;

                    case ".nsp":
                    case ".pfs0":
                        Logger.Info?.Print(LogClass.Application, "Loading as NSP.");
                        _emulationContext.LoadNsp(path);
                        break;

                    default:
                        Logger.Info?.Print(LogClass.Application, "Loading as homebrew.");
                        try
                        {
                            _emulationContext.LoadProgram(path);
                        }
                        catch (ArgumentOutOfRangeException)
                        {
                            Logger.Error?.Print(LogClass.Application, "The file which you have specified is unsupported by Ryujinx.");
                        }
                        break;
                    }
                }
                else
                {
                    Logger.Warning?.Print(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");

                    _emulationContext.Dispose();

                    return;
                }

                _currentEmulatedGamePath = path;

                _deviceExitStatus.Reset();

                Translator.IsReadyForTranslation.Reset();
#if MACOS_BUILD
                CreateGameWindow();
#else
                Thread windowThread = new Thread(() =>
                {
                    CreateGameWindow();
                })
                {
                    Name = "GUI.WindowThread"
                };

                windowThread.Start();
#endif

                _gameLoaded = true;
                _stopEmulation.Sensitive         = true;
                _simulateWakeUpMessage.Sensitive = true;

                _firmwareInstallFile.Sensitive      = false;
                _firmwareInstallDirectory.Sensitive = false;

                DiscordIntegrationModule.SwitchToPlayingState(_emulationContext.Application.TitleIdText, _emulationContext.Application.TitleName);

                _applicationLibrary.LoadAndSaveMetaData(_emulationContext.Application.TitleIdText, appMetadata =>
                {
                    appMetadata.LastPlayed = DateTime.UtcNow.ToString();
                });
            }
        }
Example #2
0
        internal void LoadApplication(string path)
        {
            if (_gameLoaded)
            {
                GtkDialog.CreateErrorDialog("A game has already been loaded. Please close the emulator and try again");
            }
            else
            {
                Logger.RestartTime();

                // TODO: Move this somewhere else + reloadable?
                GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;

                if (Directory.Exists(path))
                {
                    string[] romFsFiles = Directory.GetFiles(path, "*.istorage");

                    if (romFsFiles.Length == 0)
                    {
                        romFsFiles = Directory.GetFiles(path, "*.romfs");
                    }

                    if (romFsFiles.Length > 0)
                    {
                        Logger.PrintInfo(LogClass.Application, "Loading as cart with RomFS.");
                        _device.LoadCart(path, romFsFiles[0]);
                    }
                    else
                    {
                        Logger.PrintInfo(LogClass.Application, "Loading as cart WITHOUT RomFS.");
                        _device.LoadCart(path);
                    }
                }
                else if (File.Exists(path))
                {
                    switch (System.IO.Path.GetExtension(path).ToLowerInvariant())
                    {
                    case ".xci":
                        Logger.PrintInfo(LogClass.Application, "Loading as XCI.");
                        _device.LoadXci(path);
                        break;

                    case ".nca":
                        Logger.PrintInfo(LogClass.Application, "Loading as NCA.");
                        _device.LoadNca(path);
                        break;

                    case ".nsp":
                    case ".pfs0":
                        Logger.PrintInfo(LogClass.Application, "Loading as NSP.");
                        _device.LoadNsp(path);
                        break;

                    default:
                        Logger.PrintInfo(LogClass.Application, "Loading as homebrew.");
                        try
                        {
                            _device.LoadProgram(path);
                        }
                        catch (ArgumentOutOfRangeException)
                        {
                            Logger.PrintError(LogClass.Application, "The file which you have specified is unsupported by Ryujinx.");
                        }
                        break;
                    }
                }
                else
                {
                    Logger.PrintWarning(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
                    End();
                }

#if MACOS_BUILD
                CreateGameWindow();
#else
                new Thread(CreateGameWindow).Start();
#endif

                _gameLoaded = true;
                _stopEmulation.Sensitive = true;

                DiscordIntegrationModule.SwitchToPlayingState(_device.System.TitleId, _device.System.TitleName);

                string metadataFolder = System.IO.Path.Combine(new VirtualFileSystem().GetBasePath(), "games", _device.System.TitleId, "gui");
                string metadataFile   = System.IO.Path.Combine(metadataFolder, "metadata.json");

                IJsonFormatterResolver resolver = CompositeResolver.Create(new[] { StandardResolver.AllowPrivateSnakeCase });

                ApplicationMetadata appMetadata;

                if (!File.Exists(metadataFile))
                {
                    Directory.CreateDirectory(metadataFolder);

                    appMetadata = new ApplicationMetadata
                    {
                        Favorite   = false,
                        TimePlayed = 0,
                        LastPlayed = "Never"
                    };

                    byte[] data = JsonSerializer.Serialize(appMetadata, resolver);
                    File.WriteAllText(metadataFile, Encoding.UTF8.GetString(data, 0, data.Length).PrettyPrintJson());
                }

                using (Stream stream = File.OpenRead(metadataFile))
                {
                    appMetadata = JsonSerializer.Deserialize <ApplicationMetadata>(stream, resolver);
                }

                appMetadata.LastPlayed = DateTime.UtcNow.ToString();

                byte[] saveData = JsonSerializer.Serialize(appMetadata, resolver);
                File.WriteAllText(metadataFile, Encoding.UTF8.GetString(saveData, 0, saveData.Length).PrettyPrintJson());
            }
        }
Example #3
0
        internal void LoadApplication(string path)
        {
            if (_gameLoaded)
            {
                GtkDialog.CreateDialog("Ryujinx", "A game has already been loaded", "Please close it first and try again.");
            }
            else
            {
                Logger.RestartTime();

                HLE.Switch device = InitializeSwitchInstance();

                // TODO: Move this somewhere else + reloadable?
                Graphics.Gpu.GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;

                if (Directory.Exists(path))
                {
                    string[] romFsFiles = Directory.GetFiles(path, "*.istorage");

                    if (romFsFiles.Length == 0)
                    {
                        romFsFiles = Directory.GetFiles(path, "*.romfs");
                    }

                    if (romFsFiles.Length > 0)
                    {
                        Logger.PrintInfo(LogClass.Application, "Loading as cart with RomFS.");
                        device.LoadCart(path, romFsFiles[0]);
                    }
                    else
                    {
                        Logger.PrintInfo(LogClass.Application, "Loading as cart WITHOUT RomFS.");
                        device.LoadCart(path);
                    }
                }
                else if (File.Exists(path))
                {
                    switch (System.IO.Path.GetExtension(path).ToLowerInvariant())
                    {
                    case ".xci":
                        Logger.PrintInfo(LogClass.Application, "Loading as XCI.");
                        device.LoadXci(path);
                        break;

                    case ".nca":
                        Logger.PrintInfo(LogClass.Application, "Loading as NCA.");
                        device.LoadNca(path);
                        break;

                    case ".nsp":
                    case ".pfs0":
                        Logger.PrintInfo(LogClass.Application, "Loading as NSP.");
                        device.LoadNsp(path);
                        break;

                    default:
                        Logger.PrintInfo(LogClass.Application, "Loading as homebrew.");
                        try
                        {
                            device.LoadProgram(path);
                        }
                        catch (ArgumentOutOfRangeException)
                        {
                            Logger.PrintError(LogClass.Application, "The file which you have specified is unsupported by Ryujinx.");
                        }
                        break;
                    }
                }
                else
                {
                    Logger.PrintWarning(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
                    End(device);
                }

                _emulationContext = device;

                _deviceExitStatus.Reset();

#if MACOS_BUILD
                CreateGameWindow(device);
#else
                var windowThread = new Thread(() =>
                {
                    CreateGameWindow(device);
                })
                {
                    Name = "GUI.WindowThread"
                };

                windowThread.Start();
#endif

                _gameLoaded = true;
                _stopEmulation.Sensitive = true;

                _firmwareInstallFile.Sensitive      = false;
                _firmwareInstallDirectory.Sensitive = false;

                DiscordIntegrationModule.SwitchToPlayingState(device.System.TitleIdText, device.System.TitleName);

                ApplicationLibrary.LoadAndSaveMetaData(device.System.TitleIdText, appMetadata =>
                {
                    appMetadata.LastPlayed = DateTime.UtcNow.ToString();
                });
            }
        }
Example #4
0
        internal void LoadApplication(string path)
        {
            if (_gameLoaded)
            {
                CreateErrorDialog("A game has already been loaded. Please close the emulator and try again");
            }
            else
            {
                Logger.RestartTime();

                if (Directory.Exists(path))
                {
                    string[] romFsFiles = Directory.GetFiles(path, "*.istorage");

                    if (romFsFiles.Length == 0)
                    {
                        romFsFiles = Directory.GetFiles(path, "*.romfs");
                    }

                    if (romFsFiles.Length > 0)
                    {
                        Logger.PrintInfo(LogClass.Application, "Loading as cart with RomFS.");
                        _device.LoadCart(path, romFsFiles[0]);
                    }
                    else
                    {
                        Logger.PrintInfo(LogClass.Application, "Loading as cart WITHOUT RomFS.");
                        _device.LoadCart(path);
                    }
                }
                else if (File.Exists(path))
                {
                    switch (System.IO.Path.GetExtension(path).ToLowerInvariant())
                    {
                    case ".xci":
                        Logger.PrintInfo(LogClass.Application, "Loading as XCI.");
                        _device.LoadXci(path);
                        break;

                    case ".nca":
                        Logger.PrintInfo(LogClass.Application, "Loading as NCA.");
                        _device.LoadNca(path);
                        break;

                    case ".nsp":
                    case ".pfs0":
                        Logger.PrintInfo(LogClass.Application, "Loading as NSP.");
                        _device.LoadNsp(path);
                        break;

                    default:
                        Logger.PrintInfo(LogClass.Application, "Loading as homebrew.");
                        try
                        {
                            _device.LoadProgram(path);
                        }
                        catch (ArgumentOutOfRangeException)
                        {
                            Logger.PrintError(LogClass.Application, "The file which you have specified is unsupported by Ryujinx.");
                        }
                        break;
                    }
                }
                else
                {
                    Logger.PrintWarning(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
                    End();
                }

                new Thread(new ThreadStart(CreateGameWindow)).Start();

                _gameLoaded = true;
                _stopEmulation.Sensitive = true;

                if (DiscordIntegrationEnabled)
                {
                    if (File.ReadAllLines(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "RPsupported.dat")).Contains(_device.System.TitleID))
                    {
                        DiscordPresence.Assets.LargeImageKey = _device.System.TitleID;
                    }

                    string state = _device.System.TitleID;

                    if (state == null)
                    {
                        state = "Ryujinx";
                    }
                    else
                    {
                        state = state.ToUpper();
                    }

                    string details = "Idling";

                    if (_device.System.TitleName != null)
                    {
                        details = $"Playing {_device.System.TitleName}";
                    }

                    DiscordPresence.Details = details;
                    DiscordPresence.State   = state;
                    DiscordPresence.Assets.LargeImageText = _device.System.TitleName;
                    DiscordPresence.Assets.SmallImageKey  = "ryujinx";
                    DiscordPresence.Assets.SmallImageText = "Ryujinx is an emulator for the Nintendo Switch";
                    DiscordPresence.Timestamps            = new Timestamps(DateTime.UtcNow);

                    DiscordClient.SetPresence(DiscordPresence);
                }

                try
                {
                    string savePath = System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "RyuFS", "nand", "user", "save", "0000000000000000", _userId, _device.System.TitleID);

                    if (File.Exists(System.IO.Path.Combine(savePath, "TimePlayed.dat")) == false)
                    {
                        Directory.CreateDirectory(savePath);
                        using (FileStream stream = File.OpenWrite(System.IO.Path.Combine(savePath, "TimePlayed.dat")))
                        {
                            stream.Write(Encoding.ASCII.GetBytes("0"));
                        }
                    }

                    if (File.Exists(System.IO.Path.Combine(savePath, "LastPlayed.dat")) == false)
                    {
                        Directory.CreateDirectory(savePath);
                        using (FileStream stream = File.OpenWrite(System.IO.Path.Combine(savePath, "LastPlayed.dat")))
                        {
                            stream.Write(Encoding.ASCII.GetBytes("Never"));
                        }
                    }

                    using (FileStream stream = File.OpenWrite(System.IO.Path.Combine(savePath, "LastPlayed.dat")))
                    {
                        using (StreamWriter writer = new StreamWriter(stream))
                        {
                            writer.WriteLine(DateTime.UtcNow);
                        }
                    }
                }
                catch (ArgumentNullException)
                {
                    Logger.PrintWarning(LogClass.Application, $"Could not access save path to retrieve time/last played data using: UserID: {_userId}, TitleID: {_device.System.TitleID}");
                }
            }
        }
Example #5
0
        internal void LoadApplication(string path)
        {
            if (_gameLoaded)
            {
                GtkDialog.CreateErrorDialog("A game has already been loaded. Please close the emulator and try again");
            }
            else
            {
                Logger.RestartTime();

                if (Directory.Exists(path))
                {
                    string[] romFsFiles = Directory.GetFiles(path, "*.istorage");

                    if (romFsFiles.Length == 0)
                    {
                        romFsFiles = Directory.GetFiles(path, "*.romfs");
                    }

                    if (romFsFiles.Length > 0)
                    {
                        Logger.PrintInfo(LogClass.Application, "Loading as cart with RomFS.");
                        _device.LoadCart(path, romFsFiles[0]);
                    }
                    else
                    {
                        Logger.PrintInfo(LogClass.Application, "Loading as cart WITHOUT RomFS.");
                        _device.LoadCart(path);
                    }
                }
                else if (File.Exists(path))
                {
                    switch (System.IO.Path.GetExtension(path).ToLowerInvariant())
                    {
                    case ".xci":
                        Logger.PrintInfo(LogClass.Application, "Loading as XCI.");
                        _device.LoadXci(path);
                        break;

                    case ".nca":
                        Logger.PrintInfo(LogClass.Application, "Loading as NCA.");
                        _device.LoadNca(path);
                        break;

                    case ".nsp":
                    case ".pfs0":
                        Logger.PrintInfo(LogClass.Application, "Loading as NSP.");
                        _device.LoadNsp(path);
                        break;

                    default:
                        Logger.PrintInfo(LogClass.Application, "Loading as homebrew.");
                        try
                        {
                            _device.LoadProgram(path);
                        }
                        catch (ArgumentOutOfRangeException)
                        {
                            Logger.PrintError(LogClass.Application, "The file which you have specified is unsupported by Ryujinx.");
                        }
                        break;
                    }
                }
                else
                {
                    Logger.PrintWarning(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
                    End();
                }

#if MACOS_BUILD
                CreateGameWindow();
#else
                new Thread(CreateGameWindow).Start();
#endif

                _gameLoaded = true;
                _stopEmulation.Sensitive = true;

                if (DiscordIntegrationEnabled)
                {
                    if (File.ReadAllLines(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "RPsupported.dat")).Contains(_device.System.TitleId))
                    {
                        DiscordPresence.Assets.LargeImageKey = _device.System.TitleId;
                    }

                    string state = _device.System.TitleId;

                    if (state == null)
                    {
                        state = "Ryujinx";
                    }
                    else
                    {
                        state = state.ToUpper();
                    }

                    string details = "Idling";

                    if (_device.System.TitleName != null)
                    {
                        details = $"Playing {_device.System.TitleName}";
                    }

                    DiscordPresence.Details = details;
                    DiscordPresence.State   = state;
                    DiscordPresence.Assets.LargeImageText = _device.System.TitleName;
                    DiscordPresence.Assets.SmallImageKey  = "ryujinx";
                    DiscordPresence.Assets.SmallImageText = "Ryujinx is an emulator for the Nintendo Switch";
                    DiscordPresence.Timestamps            = new Timestamps(DateTime.UtcNow);

                    DiscordClient.SetPresence(DiscordPresence);
                }

                string metadataFolder = System.IO.Path.Combine(new VirtualFileSystem().GetBasePath(), "games", _device.System.TitleId, "gui");
                string metadataFile   = System.IO.Path.Combine(metadataFolder, "metadata.json");

                IJsonFormatterResolver resolver = CompositeResolver.Create(new[] { StandardResolver.AllowPrivateSnakeCase });

                ApplicationMetadata appMetadata;

                if (!File.Exists(metadataFile))
                {
                    Directory.CreateDirectory(metadataFolder);

                    appMetadata = new ApplicationMetadata
                    {
                        Favorite   = false,
                        TimePlayed = 0,
                        LastPlayed = "Never"
                    };

                    byte[] data = JsonSerializer.Serialize(appMetadata, resolver);
                    File.WriteAllText(metadataFile, Encoding.UTF8.GetString(data, 0, data.Length).PrettyPrintJson());
                }

                using (Stream stream = File.OpenRead(metadataFile))
                {
                    appMetadata = JsonSerializer.Deserialize <ApplicationMetadata>(stream, resolver);
                }

                appMetadata.LastPlayed = DateTime.UtcNow.ToString();

                byte[] saveData = JsonSerializer.Serialize(appMetadata, resolver);
                File.WriteAllText(metadataFile, Encoding.UTF8.GetString(saveData, 0, saveData.Length).PrettyPrintJson());
            }
        }
Example #6
0
        internal void LoadApplication(string path)
        {
            if (_gameLoaded)
            {
                GtkDialog.CreateInfoDialog("Ryujinx", "A game has already been loaded", "Please close it first and try again.");
            }
            else
            {
                if (ConfigurationState.Instance.Logger.EnableDebug.Value)
                {
                    MessageDialog debugWarningDialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
                    {
                        Title         = "Ryujinx - Warning",
                        Text          = "You have debug logging enabled, which is designed to be used by developers only.",
                        SecondaryText = "For optimal performance, it's recommended to disable debug logging. Would you like to disable debug logging now?"
                    };

                    if (debugWarningDialog.Run() == (int)ResponseType.Yes)
                    {
                        ConfigurationState.Instance.Logger.EnableDebug.Value = false;
                        SaveConfig();
                    }

                    debugWarningDialog.Dispose();
                }

                if (!string.IsNullOrWhiteSpace(ConfigurationState.Instance.Graphics.ShadersDumpPath.Value))
                {
                    MessageDialog shadersDumpWarningDialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
                    {
                        Title         = "Ryujinx - Warning",
                        Text          = "You have shader dumping enabled, which is designed to be used by developers only.",
                        SecondaryText = "For optimal performance, it's recommended to disable shader dumping. Would you like to disable shader dumping now?"
                    };

                    if (shadersDumpWarningDialog.Run() == (int)ResponseType.Yes)
                    {
                        ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = "";
                        SaveConfig();
                    }

                    shadersDumpWarningDialog.Dispose();
                }

                Logger.RestartTime();

                HLE.Switch device = InitializeSwitchInstance();

                UpdateGraphicsConfig();

                Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {_contentManager.GetCurrentFirmwareVersion()?.VersionString}");

                if (Directory.Exists(path))
                {
                    string[] romFsFiles = Directory.GetFiles(path, "*.istorage");

                    if (romFsFiles.Length == 0)
                    {
                        romFsFiles = Directory.GetFiles(path, "*.romfs");
                    }

                    if (romFsFiles.Length > 0)
                    {
                        Logger.Info?.Print(LogClass.Application, "Loading as cart with RomFS.");
                        device.LoadCart(path, romFsFiles[0]);
                    }
                    else
                    {
                        Logger.Info?.Print(LogClass.Application, "Loading as cart WITHOUT RomFS.");
                        device.LoadCart(path);
                    }
                }
                else if (File.Exists(path))
                {
                    switch (System.IO.Path.GetExtension(path).ToLowerInvariant())
                    {
                    case ".xci":
                        Logger.Info?.Print(LogClass.Application, "Loading as XCI.");
                        device.LoadXci(path);
                        break;

                    case ".nca":
                        Logger.Info?.Print(LogClass.Application, "Loading as NCA.");
                        device.LoadNca(path);
                        break;

                    case ".nsp":
                    case ".pfs0":
                        Logger.Info?.Print(LogClass.Application, "Loading as NSP.");
                        device.LoadNsp(path);
                        break;

                    default:
                        Logger.Info?.Print(LogClass.Application, "Loading as homebrew.");
                        try
                        {
                            device.LoadProgram(path);
                        }
                        catch (ArgumentOutOfRangeException)
                        {
                            Logger.Error?.Print(LogClass.Application, "The file which you have specified is unsupported by Ryujinx.");
                        }
                        break;
                    }
                }
                else
                {
                    Logger.Warning?.Print(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
                    device.Dispose();

                    return;
                }

                _emulationContext = device;

                _deviceExitStatus.Reset();

#if MACOS_BUILD
                CreateGameWindow(device);
#else
                Thread windowThread = new Thread(() =>
                {
                    CreateGameWindow(device);
                })
                {
                    Name = "GUI.WindowThread"
                };

                windowThread.Start();
#endif

                _gameLoaded = true;
                _stopEmulation.Sensitive = true;

                _firmwareInstallFile.Sensitive      = false;
                _firmwareInstallDirectory.Sensitive = false;

                DiscordIntegrationModule.SwitchToPlayingState(device.Application.TitleIdText, device.Application.TitleName);

                ApplicationLibrary.LoadAndSaveMetaData(device.Application.TitleIdText, appMetadata =>
                {
                    appMetadata.LastPlayed = DateTime.UtcNow.ToString();
                });
            }
        }