//---------------------------------------------------------------------------------------------------- public void ClearAllVariableData() { gameObject.SetActive(true); mMeshRenderer.material.color = mBaseColor; mCurrentSliceType = HJPlatformSliceType.eNone; }
//---------------------------------------------------------------------------------------------------- public void Initialize(int sliceId, HJPlatformSliceType sliceType) { mCurrentSliceType = sliceType; SetStateAndColorToSlice(); }