Example #1
0
    public T LoadUI <T>(string asset, string name) where T : class, new()
    {
        model = HGUIManager.FindModel(asset, name);
        T             t            = new T();
        UIInitializer iInitializer = new UIInitializer(TempReflection.ObjectFields(typeof(T)));

        iInitializer.Reset(t);
        Main = HGUIManager.GameBuffer.Clone(model, iInitializer);
        var trans = Main.transform;

        trans.SetParent(Parent);
        trans.localPosition = Vector3.zero;
        trans.localScale    = Vector3.one;
        trans.localRotation = Quaternion.identity;
        return(t);
    }
Example #2
0
 static void Clone(string CloneName, byte[] ui, Transform root)
 {
     if (ui != null)
     {
         if (CloneName != null)
         {
             if (CloneName != "")
             {
                 HGUIManager.Initial(root);
                 HGUIManager.LoadModels(ui, "assTest");
                 var go = HGUIManager.GameBuffer.Clone(HGUIManager.FindModel("assTest", CloneName));
                 if (go != null)
                 {
                     var trans = go.transform;
                     trans.SetParent(root);
                 }
             }
         }
     }
 }
Example #3
0
 static void Clone(string CloneName, byte[] ui, Transform root)
 {
     if (ui != null)
     {
         if (CloneName != null)
         {
             if (CloneName != "")
             {
                 HGUIManager.Initial(root);
                 HGUIManager.LoadModels(ui, "assTest");
                 Initializer initializer = new Initializer();
                 var         go          = HGUIManager.Clone(HGUIManager.FindModel("assTest", CloneName), initializer);
                 if (go != null)
                 {
                     var trans = go.transform;
                     trans.SetParent(root);
                     trans.localScale    = Vector3.one;
                     trans.localScale    = Vector3.one;
                     trans.localRotation = Quaternion.identity;
                 }
             }
         }
     }
 }