public static Object getBlock(HGBlockType Type) { if (Type == HGBlockType.Mode_Flypee) { return(HGAssetBundleLoader.GetIns().GetBundle("prefabs").LoadAsset("Flypee_Prefab.prefab")); } else if (Type == HGBlockType.Mode_Start) { return(HGAssetBundleLoader.GetIns().GetBundle("prefabs").LoadAsset("Start_Prefab.prefab")); } else { return(null); } }
//------------------- public void UpdateMode(HGBlockType mode) { GameMode = mode; }