// Use this for initialization void Start() { m_gamepad = GetComponent <HFTGamepad>(); m_hftInput = GetComponent <HFTInput>(); ikHandler = transform.Find("IkHandler"); //sword = ikHandler.FindChild("SwordParent"); sword = transform.Find("SwordParent"); hand = ikHandler.Find("Hand"); int playerNdx = s_playerCount++; SetColor(m_gamepad.Color); // Delete ourselves if disconnected m_gamepad.OnDisconnect += Remove; //cameraBaseRotation = Camera.main.transform.rotation * Quaternion.Euler(0f, -180f, 0f); //baseRotation = Quaternion.identity; inverseBaseRotation = Quaternion.identity; //lastRotation = transform.rotation; }
// Use this for initialization void Start() { m_gamepad = GetComponent <HFTGamepad>(); m_hftInput = GetComponent <HFTInput>(); ikHandler = transform.Find("IkHandler"); hand = ikHandler.Find("Hand"); swordEnd = sword.Find("End"); handSwordPlaceHolder = handJoint.Find("SwordPlaceHolder"); handJointUp = handJoint.Find("Up"); debugController = GameObject.Find("Capsule").transform; int playerNdx = s_playerCount++; SetColor(m_gamepad.Color); // Delete ourselves if disconnected m_gamepad.OnDisconnect += Remove; //baseRotation = Quaternion.identity; inverseBaseRotation = Quaternion.identity; //lastRotation = transform.rotation; handBaseRotation = Quaternion.Inverse(handJoint.localRotation); }
private void Start() { hInput = GetComponent<HFTInput>(); hGamepad = GetComponent<HFTGamepad>(); //renderer = GetComponent<Renderer>(); renderer.material.color = hGamepad.color; }
void Awake() { try { HFTGlobalSoundHelper.GetSounds(); } catch (System.Exception) { Debug.LogError("No HFTGlobalSoundHelper in scene. Please add one"); } m_gamepad = GetComponent<HFTGamepad>(); }
void Start() { m_gamepad = GetComponent<HFTGamepad>(); m_renderer = GetComponent<Renderer>(); m_position = transform.localPosition; m_gamepad.OnNameChange += ChangeName; SetName(m_gamepad.Name); SetColor(m_gamepad.Color); }
void Start() { gp = GetComponent <HFTGamepad> (); dejaJoue = false; horloge = GameObject.Find("Horloge"); characterAssigned = false; input = GetComponent <HFTInput> (); inscrireHorloge(); }
void Start() { actif = false; gp = GetComponent <HFTGamepad> (); input = GetComponent <HFTInput> (); VaisseauScene = GameObject.Find("Vaisseau"); scrPlayerSpawner = GameObject.Find("PlayerSpawner").GetComponent <PlayerSpawner> (); scrPlayerMan = GameObject.Find("PlayerMan").GetComponent <scrPlayerMan> (); oldGpName = gp.Name; scrPlayerMan.inscrire(this.gameObject); gp.NetPlayer.OnDisconnect += selfDestroy; }
// Use this for initialization void Start() { m_animator = GetComponent <Animator>(); m_rigidbody2d = GetComponent <Rigidbody2D>(); m_material = GetComponent <Renderer>().material; m_gamepad = GetComponent <HFTGamepad>(); m_hftInput = GetComponent <HFTInput>(); SetColor(m_playerNumber++); SetName(m_gamepad.Name); // Notify us if the name changes. m_gamepad.OnNameChange += ChangeName; }
void Start() { m_gamepad = GetComponent<HFTGamepad>(); m_renderer = GetComponent<Renderer>(); m_position = transform.localPosition; m_text = transform.FindChild("NameUI/Name").gameObject.GetComponent<UnityEngine.UI.Text>(); m_rawImage = transform.FindChild("NameUI/NameBackground").gameObject.GetComponent<UnityEngine.UI.RawImage>(); m_rawImage.material = (Material)Instantiate(m_rawImage.material); m_gamepad.OnNameChange += ChangeName; SetName(m_gamepad.Name); SetColor(m_gamepad.Color); }
void Start() { // Find an empty id; bool foo = false; for (int ii = 0; ii < 1000; ++ii) { if (!s_ids.TryGetValue(ii, out foo)) { m_id = ii; s_ids[ii] = true; break; } } m_gamepad = GetComponent<HFTGamepad>(); m_hftInput = GetComponent<HFTInput>(); m_gamepad.NetPlayer.OnDisconnect += OnDisconnect; }
// Use this for initialization void Start() { m_gamepad = GetComponent <HFTGamepad>(); m_hftInput = GetComponent <HFTInput>(); ikHandler = transform.Find("IkHandler"); //sword = ikHandler.FindChild("SwordParent"); sword = transform.Find("SwordParent"); hand = ikHandler.Find("Hand"); int playerNdx = s_playerCount++; SetColor(m_gamepad.Color); // Delete ourselves if disconnected //m_gamepad.OnDisconnect += Remove; //cameraBaseRotation = Camera.main.transform.rotation * Quaternion.Euler(0f, -180f, 0f); //baseRotation = Quaternion.identity; //inverseBaseRotation = Quaternion.identity; //lastRotation = transform.rotation; // TEST: attach as child of player (horse) steering = false; //rope = sword.Find("Rope").gameObject; parentPlayer = GameObject.Find("Player"); //transform.SetParent(parentPlayer.transform); //transform.position = parentPlayer.transform.FindChild("SwordCharacterPivot").position; movablePlayer = parentPlayer.GetComponent <MovablePlayer>(); EventDelegateManager.instance.playerDieDelegate += OnDie; EventDelegateManager.instance.restartLevelDelegate += OnRestartLevel; }
// Use this for initialization void Start() { m_renderer = GetComponent<Renderer>(); m_gamepad = GetComponent<HFTGamepad>(); m_hftInput = GetComponent<HFTInput>(); int playerNdx = s_playerCount++; transform.position = new Vector3( CenterOut(playerNdx % 9) * 2.5f, CenterOut(playerNdx / 9 % 5) * 2.5f, transform.position.z); SetName(m_gamepad.Name); SetColor(m_gamepad.Color); // Notify us if the name changes. m_gamepad.OnNameChange += ChangeName; }
// Use this for initialization void Start() { m_animator = GetComponent <Animator>(); //m_rigidbody2d = GetComponent<Rigidbody2D>(); m_material = GetComponent <Renderer>().material; m_gamepad = GetComponent <HFTGamepad>(); m_hftInput = GetComponent <HFTInput>(); SetColor(m_playerNumber++); SetName(m_gamepad.Name); // Notify us if the name changes. m_gamepad.OnNameChange += ChangeName; // Delete ourselves if disconnected m_gamepad.OnDisconnect += Remove; gameManager = FindObjectOfType <GameManager>(); }
// Use this for initialization void Start() { m_renderer = GetComponent <Renderer>(); m_gamepad = GetComponent <HFTGamepad>(); m_hftInput = GetComponent <HFTInput>(); int playerNdx = s_playerCount++; transform.position = new Vector3( CenterOut(playerNdx % 9) * 2.5f, CenterOut(playerNdx / 9 % 5) * 2.5f, transform.position.z); SetName(m_gamepad.Name); SetColor(m_gamepad.Color); // Notify us if the name changes. m_gamepad.OnNameChange += ChangeName; }
void Start() { // Find an empty id; bool foo = false; for (int ii = 0; ii < 1000; ++ii) { if (!s_ids.TryGetValue(ii, out foo)) { m_id = ii; s_ids[ii] = true; break; } } m_gamepad = GetComponent <HFTGamepad>(); m_hftInput = GetComponent <HFTInput>(); m_gamepad.NetPlayer.OnDisconnect += OnDisconnect; }
void Start() { // Find an empty id; bool foo = false; for (int ii = 0; ii < 1000; ++ii) { if (!s_ids.TryGetValue(ii, out foo)) { m_id = ii; s_ids[ii] = true; break; } } m_gamepad = GetComponent <HFTGamepad>(); m_hftInput = GetComponent <HFTInput>(); // Delete ourselves if disconnected m_gamepad.OnDisconnect += Remove; }
// Use this for initialization void Start() { m_gamepad = GetComponent <HFTGamepad>(); m_hftInput = GetComponent <HFTInput>(); int playerNdx = s_playerCount++; //transform.position = new Vector3( // CenterOut(playerNdx % 9) * 2.5f, // CenterOut(playerNdx / 9 % 5) * 2.5f, // transform.position.z); //SetName(m_gamepad.Name); SetColor(m_gamepad.Color); // Delete ourselves if disconnected m_gamepad.OnDisconnect += Remove; //baseRotation = Quaternion.identity; inverseBaseRotation = Quaternion.identity; lastRotation = transform.rotation; }
// Use this for initialization void Start() { m_animator = GetComponent<Animator>(); m_rigidbody2d = GetComponent<Rigidbody2D>(); m_material = GetComponent<Renderer>().material; m_gamepad = GetComponent<HFTGamepad>(); m_hftInput = GetComponent<HFTInput>(); SetColor(m_playerNumber++); SetName(m_gamepad.Name); // Notify us if the name changes. m_gamepad.OnNameChange += ChangeName; // Delete ourselves if disconnected m_gamepad.OnDisconnect += Remove; }
void Start() { // Find an empty id; bool foo = false; for (int ii = 0; ii < 1000; ++ii) { if (!s_ids.TryGetValue(ii, out foo)) { m_id = ii; s_ids[ii] = true; break; } } m_gamepad = GetComponent<HFTGamepad>(); m_hftInput = GetComponent<HFTInput>(); // Delete ourselves if disconnected m_gamepad.OnDisconnect += Remove; }
void Start() { m_gamepad = GetComponent<HFTGamepad>(); m_renderer = GetComponent<Renderer>(); m_position = transform.localPosition; m_text = transform.FindChild("NameUI/Name").gameObject.GetComponent<UnityEngine.UI.Text>(); m_rawImage = transform.FindChild("NameUI/NameBackground").gameObject.GetComponent<UnityEngine.UI.RawImage>(); m_rawImage.material = (Material)Instantiate(m_rawImage.material); // Notify us if the name changes. m_gamepad.OnNameChange += ChangeName; // Delete ourselves if disconnected m_gamepad.OnDisconnect += Remove; SetName(m_gamepad.Name); SetColor(m_gamepad.Color); }
void Awake() { m_gamepad = GetComponent<HFTGamepad>(); m_buttonState = new bool[m_gamepad.buttons.Length]; m_lastButtonState = new bool[m_gamepad.buttons.Length]; }
void Start() { m_gamepad = GetComponent<HFTGamepad>(); m_renderer = GetComponent<Renderer>(); m_position = transform.localPosition; m_text = transform.FindChild("NameUI/Name").gameObject.GetComponent<UnityEngine.UI.Text>(); m_rawImage = transform.FindChild("NameUI/NameBackground").gameObject.GetComponent<UnityEngine.UI.RawImage>(); m_rawImage.material = (Material)Instantiate(m_rawImage.material); m_gamepad.OnNameChange += ChangeName; SetName(m_gamepad.Name); SetColor(m_gamepad.Color); m_playerRigidbody = GetComponent<Rigidbody>(); m_impulseParticles = m_impulseParticleEffectHolder.GetComponent<ParticleSystem>(); m_impulseParticles.startColor = m_gamepad.Color; m_playerLight = GetComponentInChildren<Light>(); m_playerLight.color = m_gamepad.Color; m_gameManager = FindObjectOfType<GameManager>(); }
void Start() { m_gamepad = GetComponent <HFTGamepad>(); m_hftInput = GetComponent <HFTInput>(); }
// Use this for initialization void Start() { m_rigidbody2d = GetComponent<Rigidbody2D>(); m_material = GetComponent<Renderer>().material; m_gamepad = GetComponent<HFTGamepad>(); visibility = gameObject.GetComponent<PlayerVisibility>(); PlayerManager.AddPlayer(this); SetChasing(PlayerManager.ShouldISeek()); int playerNumber = UnityEngine.Random.Range(0,100);//PlayerManager.NumberPlayers; SetColor(playerNumber-1); SetName(m_gamepad.Name); // Notify us if the name changes. m_gamepad.OnNameChange += ChangeName; score.catchPlayerEvent += delegate() { //visibility.StartBlinking(); //refreshName(); m_netPlayer.SendCmd("showGif", new CustomTextParcel("Tom is lazy")); }; score.caughtEvent += delegate () { //visibility.PermanentOn(); if(!justCaught) { m_netPlayer.SendCmd("showGif", new CustomTextParcel("Tom is lazy")); m_netPlayer.SendCmd("customText", new CustomTextParcel("You've been caught! Wait till next round.")); gameObject.AddComponent<PlayerStartScreen>(); PlayerManager.NumberCaught++; Debug.Log("So far caught: " + PlayerManager.NumberCaught); //See if the game ends! if (PlayerManager.NumberHiding == PlayerManager.NumberCaught) { RoundManager.Instance.EndGame(true); //seekers win } justCaught = true; } }; //refreshName(); }