private void hitPlayer(GameObject go) { HERO hero = go.GetComponent <HERO>(); if (hero != null && !hero.HasDied() && !hero.IsInvincible()) { if (IN_GAME_MAIN_CAMERA.GameType == GameType.Single) { if (!hero.IsGrabbed) { hero.Die(this.v.normalized * 1000f + Vectors.up * 50f, false); } } else if (IN_GAME_MAIN_CAMERA.GameType == GameType.MultiPlayer && !hero.HasDied() && !hero.IsGrabbed) { hero.MarkDie(); int num = -1; string text = string.Empty; if (baseT.root.gameObject.GetComponent <EnemyfxIDcontainer>() != null) { num = baseT.root.gameObject.GetComponent <EnemyfxIDcontainer>().myOwnerViewID; text = baseT.root.gameObject.GetComponent <EnemyfxIDcontainer>().titanName; } hero.BasePV.RPC("netDie", PhotonTargets.All, new object[] { this.v.normalized * 1000f + Vectors.up * 50f, false, num, text, true }); } } }
public static void InfectionOnSpawn(HERO hero) { if (InfectionMode.Enabled && PhotonNetwork.IsMasterClient && !FengGameManagerMKII.FGM.IsLosing && !FengGameManagerMKII.FGM.IsWinning && FengGameManagerMKII.FGM.logic.RoundTime > 5f) { if (infection.ContainsKey(hero.BasePV.owner.ID)) { hero.MarkDie(); hero.BasePV.RPC("netDie2", PhotonTargets.All, -1, "noswitchingfgt"); } } }
private void OnTriggerEnter(Collider other) { HERO hero = other.gameObject.GetComponent <HERO>(); if (hero != null && hero.IsLocal && !hero.IsDead) { if (Disabled) { return; } hero.MarkDie(); hero.BasePV.RPC("netDie2", PhotonTargets.All, new object[] { -1, Anarchy.User.RacingKillTrigger.PickRandomString() + " " }); } }
public void doAction() { switch (this.actionClass) { case 0: this.nextEvent.checkEvent(); return; case 1: { string key = this.parameters[0].returnString(null); int num2 = this.parameters[1].returnInt(null); switch (this.actionType) { case 0: if (!RCManager.intVariables.ContainsKey(key)) { RCManager.intVariables.Add(key, num2); return; } RCManager.intVariables[key] = num2; return; case 1: if (!RCManager.intVariables.ContainsKey(key)) { this.callException("Variable not found: " + key); return; } RCManager.intVariables[key] = (int)RCManager.intVariables[key] + num2; return; case 2: if (!RCManager.intVariables.ContainsKey(key)) { this.callException("Variable not found: " + key); return; } RCManager.intVariables[key] = (int)RCManager.intVariables[key] - num2; return; case 3: if (!RCManager.intVariables.ContainsKey(key)) { this.callException("Variable not found: " + key); return; } RCManager.intVariables[key] = (int)RCManager.intVariables[key] * num2; return; case 4: if (!RCManager.intVariables.ContainsKey(key)) { this.callException("Variable not found: " + key); return; } RCManager.intVariables[key] = (int)RCManager.intVariables[key] / num2; return; case 5: if (!RCManager.intVariables.ContainsKey(key)) { this.callException("Variable not found: " + key); return; } RCManager.intVariables[key] = (int)RCManager.intVariables[key] % num2; return; case 6: if (!RCManager.intVariables.ContainsKey(key)) { this.callException("Variable not found: " + key); return; } RCManager.intVariables[key] = (int)Math.Pow((double)((int)RCManager.intVariables[key]), (double)num2); return; case 7: case 8: case 9: case 10: case 11: break; case 12: if (!RCManager.intVariables.ContainsKey(key)) { RCManager.intVariables.Add(key, UnityEngine.Random.Range(num2, this.parameters[2].returnInt(null))); return; } RCManager.intVariables[key] = UnityEngine.Random.Range(num2, this.parameters[2].returnInt(null)); return; default: return; } break; } case 2: { string str2 = this.parameters[0].returnString(null); bool flag2 = this.parameters[1].returnBool(null); int num3 = this.actionType; if (num3 != 0) { if (num3 != 11) { if (num3 != 12) { return; } if (!RCManager.boolVariables.ContainsKey(str2)) { RCManager.boolVariables.Add(str2, Convert.ToBoolean(UnityEngine.Random.Range(0, 2))); return; } RCManager.boolVariables[str2] = Convert.ToBoolean(UnityEngine.Random.Range(0, 2)); return; } else { if (!RCManager.boolVariables.ContainsKey(str2)) { this.callException("Variable not found: " + str2); return; } RCManager.boolVariables[str2] = !(bool)RCManager.boolVariables[str2]; return; } } else { if (!RCManager.boolVariables.ContainsKey(str2)) { RCManager.boolVariables.Add(str2, flag2); return; } RCManager.boolVariables[str2] = flag2; return; } } case 3: { string str3 = this.parameters[0].returnString(null); int num4 = this.actionType; if (num4 != 0) { switch (num4) { case 7: { string str4 = string.Empty; for (int i = 1; i < this.parameters.Length; i++) { str4 += this.parameters[i].returnString(null); } if (!RCManager.stringVariables.ContainsKey(str3)) { RCManager.stringVariables.Add(str3, str4); return; } RCManager.stringVariables[str3] = str4; return; } case 8: { string str5 = this.parameters[1].returnString(null); if (!RCManager.stringVariables.ContainsKey(str3)) { this.callException("No Variable"); return; } RCManager.stringVariables[str3] = (string)RCManager.stringVariables[str3] + str5; return; } case 9: this.parameters[1].returnString(null); if (!RCManager.stringVariables.ContainsKey(str3)) { this.callException("No Variable"); return; } RCManager.stringVariables[str3] = ((string)RCManager.stringVariables[str3]).Replace(this.parameters[1].returnString(null), this.parameters[2].returnString(null)); return; default: return; } } else { string str6 = this.parameters[1].returnString(null); if (!RCManager.stringVariables.ContainsKey(str3)) { RCManager.stringVariables.Add(str3, str6); return; } RCManager.stringVariables[str3] = str6; return; } } case 4: { string str7 = this.parameters[0].returnString(null); float num5 = this.parameters[1].returnFloat(null); switch (this.actionType) { case 0: if (!RCManager.floatVariables.ContainsKey(str7)) { RCManager.floatVariables.Add(str7, num5); return; } RCManager.floatVariables[str7] = num5; return; case 1: if (!RCManager.floatVariables.ContainsKey(str7)) { this.callException("No Variable"); return; } RCManager.floatVariables[str7] = (float)RCManager.floatVariables[str7] + num5; return; case 2: if (!RCManager.floatVariables.ContainsKey(str7)) { this.callException("No Variable"); return; } RCManager.floatVariables[str7] = (float)RCManager.floatVariables[str7] - num5; return; case 3: if (!RCManager.floatVariables.ContainsKey(str7)) { this.callException("No Variable"); return; } RCManager.floatVariables[str7] = (float)RCManager.floatVariables[str7] * num5; return; case 4: if (!RCManager.floatVariables.ContainsKey(str7)) { this.callException("No Variable"); return; } RCManager.floatVariables[str7] = (float)RCManager.floatVariables[str7] / num5; return; case 5: if (!RCManager.floatVariables.ContainsKey(str7)) { this.callException("No Variable"); return; } RCManager.floatVariables[str7] = (float)RCManager.floatVariables[str7] % num5; return; case 6: if (!RCManager.floatVariables.ContainsKey(str7)) { this.callException("No Variable"); return; } RCManager.floatVariables[str7] = (float)Math.Pow((double)((int)RCManager.floatVariables[str7]), (double)num5); return; case 7: case 8: case 9: case 10: case 11: break; case 12: if (!RCManager.floatVariables.ContainsKey(str7)) { RCManager.floatVariables.Add(str7, UnityEngine.Random.Range(num5, this.parameters[2].returnFloat(null))); return; } RCManager.floatVariables[str7] = UnityEngine.Random.Range(num5, this.parameters[2].returnFloat(null)); return; default: return; } break; } case 5: { string str8 = this.parameters[0].returnString(null); PhotonPlayer player = this.parameters[1].returnPlayer(null); if (this.actionType == 0) { if (!RCManager.playerVariables.ContainsKey(str8)) { RCManager.playerVariables.Add(str8, player); return; } RCManager.playerVariables[str8] = player; return; } break; } case 6: { string str9 = this.parameters[0].returnString(null); TITAN titan = this.parameters[1].returnTitan(null); if (this.actionType == 0) { if (!RCManager.titanVariables.ContainsKey(str9)) { RCManager.titanVariables.Add(str9, titan); return; } RCManager.titanVariables[str9] = titan; return; } break; } case 7: { PhotonPlayer targetPlayer = this.parameters[0].returnPlayer(null); switch (this.actionType) { case 0: { int iD = targetPlayer.ID; if (RCManager.heroHash.ContainsKey(iD)) { HERO hero = (HERO)RCManager.heroHash[iD]; hero.MarkDie(); hero.BasePV.RPC("netDie2", PhotonTargets.All, new object[] { -1, this.parameters[1].returnString(null) + " " }); return; } this.callException("Player Not Alive"); return; } case 1: FengGameManagerMKII.FGM.BasePV.RPC("respawnHeroInNewRound", targetPlayer, new object[0]); return; case 2: FengGameManagerMKII.FGM.BasePV.RPC("spawnPlayerAtRPC", targetPlayer, new object[] { this.parameters[1].returnFloat(null), this.parameters[2].returnFloat(null), this.parameters[3].returnFloat(null) }); return; case 3: { int num6 = targetPlayer.ID; if (RCManager.heroHash.ContainsKey(num6)) { ((HERO)RCManager.heroHash[num6]).BasePV.RPC("moveToRPC", targetPlayer, new object[] { this.parameters[1].returnFloat(null), this.parameters[2].returnFloat(null), this.parameters[3].returnFloat(null) }); return; } this.callException("Player Not Alive"); return; } case 4: targetPlayer.SetCustomProperties(new Hashtable { { "kills", this.parameters[1].returnInt(null) } }); return; case 5: targetPlayer.SetCustomProperties(new Hashtable { { "deaths", this.parameters[1].returnInt(null) } }); return; case 6: targetPlayer.SetCustomProperties(new Hashtable { { "max_dmg", this.parameters[1].returnInt(null) } }); return; case 7: targetPlayer.SetCustomProperties(new Hashtable { { "total_dmg", this.parameters[1].returnInt(null) } }); return; case 8: targetPlayer.SetCustomProperties(new Hashtable { { "name", this.parameters[1].returnString(null) } }); return; case 9: targetPlayer.SetCustomProperties(new Hashtable { { "guildName", this.parameters[1].returnString(null) } }); return; case 10: targetPlayer.SetCustomProperties(new Hashtable { { "RCteam", this.parameters[1].returnInt(null) } }); return; case 11: targetPlayer.SetCustomProperties(new Hashtable { { "customInt", this.parameters[1].returnInt(null) } }); return; case 12: targetPlayer.SetCustomProperties(new Hashtable { { "customBool", this.parameters[1].returnBool(null) } }); return; case 13: targetPlayer.SetCustomProperties(new Hashtable { { "customString", this.parameters[1].returnString(null) } }); return; case 14: targetPlayer.SetCustomProperties(new Hashtable { { "RCteam", this.parameters[1].returnFloat(null) } }); return; default: return; } } case 8: switch (this.actionType) { case 0: { TITAN titan2 = this.parameters[0].returnTitan(null); object[] parameters = new object[] { this.parameters[1].returnPlayer(null).ID, this.parameters[2].returnInt(null) }; titan2.BasePV.RPC("titanGetHit", titan2.BasePV.owner, parameters); return; } case 1: FengGameManagerMKII.FGM.SpawnTitanAction(this.parameters[0].returnInt(null), this.parameters[1].returnFloat(null), this.parameters[2].returnInt(null), this.parameters[3].returnInt(null)); return; case 2: FengGameManagerMKII.FGM.SpawnTitanAtAction(this.parameters[0].returnInt(null), this.parameters[1].returnFloat(null), this.parameters[2].returnInt(null), this.parameters[3].returnInt(null), this.parameters[4].returnFloat(null), this.parameters[5].returnFloat(null), this.parameters[6].returnFloat(null)); return; case 3: { TITAN titan3 = this.parameters[0].returnTitan(null); int num7 = this.parameters[1].returnInt(null); titan3.currentHealth = num7; if (titan3.maxHealth == 0) { titan3.maxHealth = titan3.currentHealth; } titan3.BasePV.RPC("labelRPC", PhotonTargets.AllBuffered, new object[] { titan3.currentHealth, titan3.maxHealth }); return; } case 4: { TITAN titan4 = this.parameters[0].returnTitan(null); if (titan4.BasePV.IsMine) { titan4.MoveTo(this.parameters[1].returnFloat(null), this.parameters[2].returnFloat(null), this.parameters[3].returnFloat(null)); return; } titan4.BasePV.RPC("moveToRPC", titan4.BasePV.owner, new object[] { this.parameters[1].returnFloat(null), this.parameters[2].returnFloat(null), this.parameters[3].returnFloat(null) }); return; } default: return; } case 9: switch (this.actionType) { case 0: FengGameManagerMKII.FGM.BasePV.RPC("Chat", PhotonTargets.All, new object[] { this.parameters[0].returnString(null), string.Empty }); return; case 1: FengGameManagerMKII.FGM.GameWin(); if (this.parameters[0].returnBool(null)) { RCManager.intVariables.Clear(); RCManager.boolVariables.Clear(); RCManager.stringVariables.Clear(); RCManager.floatVariables.Clear(); RCManager.playerVariables.Clear(); RCManager.titanVariables.Clear(); } return; case 2: FengGameManagerMKII.FGM.GameLose(); if (this.parameters[0].returnBool(null)) { RCManager.intVariables.Clear(); RCManager.boolVariables.Clear(); RCManager.stringVariables.Clear(); RCManager.floatVariables.Clear(); RCManager.playerVariables.Clear(); RCManager.titanVariables.Clear(); } return; case 3: if (this.parameters[0].returnBool(null)) { RCManager.intVariables.Clear(); RCManager.boolVariables.Clear(); RCManager.stringVariables.Clear(); RCManager.floatVariables.Clear(); RCManager.playerVariables.Clear(); RCManager.titanVariables.Clear(); } FengGameManagerMKII.FGM.RestartGame(false, false); return; default: return; } default: return; } }