// Start is called before the first frame update void Start() { particles = GetComponent <ParticleSystem>(); particles.Stop(); dessinage = GameObject.FindObjectOfType <HDO_Dessinage>(); dialogues = GameObject.FindObjectOfType <HDO_Dialogues>(); }
// Start is called before the first frame update void Start() { dessinage = GameObject.FindObjectOfType <HDO_Dessinage>(); //particles = GetComponent<ParticleSystem>(); //particles.Stop(); box = GetComponent <Collider>(); rb = GetComponent <Rigidbody>(); }