Example #1
0
 // Initialization
 public void initialize(HoudiniAsset asset)
 {
     isGeoVisible                 = asset.prIsGeoVisible;
     showPinnedInstances          = asset.prShowPinnedInstances;
     autoSelectAssetRootNode      = asset.prAutoSelectAssetRootNode;
     materialShaderType           = asset.prMaterialShaderType;
     renderResolution             = asset.prRenderResolution;
     showOnlyVertexColours        = asset.prShowOnlyVertexColours;
     generateTangents             = asset.prGenerateTangents;
     enableCooking                = asset.prEnableCooking;
     cookingTriggersDownCooks     = asset.prCookingTriggersDownCooks;
     playmodePerFrameCooking      = asset.prPlaymodePerFrameCooking;
     pushUnityTransformToHoudini  = asset.prPushUnityTransformToHoudini;
     transformChangeTriggersCooks = asset.prTransformChangeTriggersCooks;
     importTemplatedGeos          = asset.prImportTemplatedGeos;
     splitGeosByGroupOverride     = asset.prSplitGeosByGroupOverride;
     splitGeosByGroup             = asset.prSplitGeosByGroup;
     bakeStartTime                = asset.prBakeStartTime;
     bakeEndTime          = asset.prBakeEndTime;
     bakeSamplesPerSecond = asset.prBakeSamplesPerSecond;
 }
    private void generateMaterialSettings()
    {
        if (GUILayout.Button("Re-Render"))
        {
            HoudiniAssetUtility.reApplyMaterials(myAsset);
        }

        // Material Shader Type
        {
            HAPI_ShaderType   value   = myAsset.prMaterialShaderType;
            bool              is_bold = myParentPrefabAsset && myParentPrefabAsset.prMaterialShaderType != value;
            string[]          labels  = { "OpenGL", "Houdini Mantra Renderer" };
            HAPI_ShaderType[] values  = { HAPI_ShaderType.HAPI_SHADER_OPENGL, HAPI_ShaderType.HAPI_SHADER_MANTRA };
            bool              changed = HoudiniGUI.dropdown(
                "material_renderer", "Material Renderer", ref value,
                is_bold, labels, values, myUndoInfo,
                ref myUndoInfo.materialShaderType);
            if (changed)
            {
                myAsset.prMaterialShaderType = (HAPI_ShaderType)value;
                HoudiniAssetUtility.reApplyMaterials(myAsset);
            }
        }

        // Render Resolution
        {
            bool  delay_build = false;
            int[] values      = new int[2];
            values[0] = (int)myAsset.prRenderResolution[0];
            values[1] = (int)myAsset.prRenderResolution[1];
            int[] undo_values = new int[2];
            undo_values[0] = (int)myUndoInfo.renderResolution[0];
            undo_values[1] = (int)myUndoInfo.renderResolution[1];
            HoudiniGUIParm gui_parm = new HoudiniGUIParm("render_resolution", "Render Resolution", 2);

            gui_parm.isBold =
                myParentPrefabAsset &&
                (int)myParentPrefabAsset.prRenderResolution[0] != values[0] &&
                (int)myParentPrefabAsset.prRenderResolution[1] != values[1];

            bool changed = HoudiniGUI.intField(
                ref gui_parm, ref delay_build, ref values,
                myUndoInfo, ref undo_values);
            if (changed)
            {
                Vector2 new_resolution = new Vector2((float)values[0], (float)values[1]);
                myAsset.prRenderResolution  = new_resolution;
                myUndoInfo.renderResolution = new_resolution;
            }
        }

        // Show Vertex Colours
        createToggleForProperty(
            "show_only_vertex_colours", "Show Only Vertex Colors",
            "prShowOnlyVertexColours", ref myUndoInfo.showOnlyVertexColours,
            () => HoudiniAssetUtility.reApplyMaterials(myAsset));

        // Generate Tangents
        createToggleForProperty(
            "generate_tangents", "Generate Tangents", "prGenerateTangents",
            ref myUndoInfo.generateTangents,
            () => myAssetOTL.build(
                true,                   // reload_asset
                false,                  // unload_asset_first
                false,                  // serialization_recovery_only
                true,                   // force_reconnect
                false,                  // is_duplication
                myAsset.prCookingTriggersDownCooks,
                true                    // use_delay_for_progress_bar
                ), !HoudiniHost.isGenerateTangentsDefault());
    }
Example #3
0
 HAPI_RenderMaterialToImage(
     HAPI_AssetId asset_id, HAPI_MaterialId material_id,
     HAPI_ShaderType shader_type);