public static void Load() { switch (Game.MapId) { case GameMapId.SummonersRift: { Game.OnUpdate += args => { MyTeam.Update(); }; SRManager.Load(); break; } case GameMapId.CrystalScar: { break; } case GameMapId.TwistedTreeline: { break; } case GameMapId.HowlingAbyss: { HAManager.Load(); break; } default: { HAManager.Load(); break; } } }
public static void Unload() { switch (Game.MapId) { case GameMapId.SummonersRift: { SRManager.Unload(); break; } case GameMapId.HowlingAbyss: { HAManager.Unload(); break; } default: { HAManager.Unload(); break; } } }