Example #1
0
        public static ActorSpawn?SpawnPointFromStartingLocation(H2vMap map,
                                                                ScenarioTag.AiSquadDefinition.StartingLocation loc)
        {
            var entity = new ActorSpawn();

            entity.FriendlyName = loc.Description;

            var charIndex = loc.CharacterIndex;

            if (charIndex == ushort.MaxValue)
            {
                charIndex = map.Scenario.AiSquadDefinitions[loc.SquadIndex].CharacterIndex;
            }

            TagRef <HaloModelTag> model = default;
            string modelDesc            = entity.FriendlyName;

            if (charIndex != ushort.MaxValue)
            {
                var character = map.GetTag(map.Scenario.CharacterDefinitions[charIndex].CharacterReference);
                if (map.TryGetTag <BaseTag>(character.Unit, out var unit) == false)
                {
                    return(null);
                }

                modelDesc = $"[{unit.Id}] {unit.Name}";

                if (unit is BipedTag biped)
                {
                    model = biped.Model;
                }
                else if (unit is VehicleTag vehicle)
                {
                    model = vehicle.Hlmt;
                }
            }
            else
            {
                // Use some default model?
                return(null);
            }

            var comp = new RenderModelComponent(entity, new Model <BitmapTag>
            {
                Note        = modelDesc,
                Flags       = ModelFlags.Diffuse | ModelFlags.CastsShadows | ModelFlags.ReceivesShadows,
                Meshes      = MeshFactory.GetRenderModel(map, model),
                RenderLayer = RenderLayers.Scripting
            });

            var orientation = Quaternion.CreateFromAxisAngle(EngineGlobals.Up, loc.Rotation);
            var xform       = new TransformComponent(entity, loc.Position, orientation);

            var originalTag = new OriginalTagComponent(entity, loc);

            entity.SetComponents(new Component[] { xform, comp, originalTag });

            return(entity);
        }
Example #2
0
        public static Machine FromTag(H2vMap map, ScenarioTag scenario, ScenarioTag.MachineryInstance instance)
        {
            var scenery = new Machine();

            scenery.FriendlyName = "Machine_" + instance.MachineryDefinitionIndex;

            if (instance.MachineryDefinitionIndex == ushort.MaxValue)
            {
                Console.WriteLine($"MACH index out of range");
                return(scenery);
            }

            var id  = scenario.MachineryDefinitions[instance.MachineryDefinitionIndex].Machinery;
            var tag = map.GetTag(id);

            scenery.FriendlyName = tag.Name;

            var orientation = QuaternionExtensions.FromH2vOrientation(instance.Orientation);
            var xform       = new TransformComponent(scenery, instance.Position, orientation);

            var components = new List <Component>();

            if (tag.Model != uint.MaxValue)
            {
                components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
                {
                    Note   = $"[{tag.Id}] {tag.Name}",
                    Meshes = MeshFactory.GetRenderModel(map, tag.Model),
                    Flags  = ModelFlags.Diffuse | ModelFlags.CastsShadows | ModelFlags.ReceivesShadows
                }));

                components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
                {
                    Note        = $"[{tag.Id}] {tag.Name} bones",
                    Meshes      = MeshFactory.GetBonesModel(map, tag.Model),
                    Flags       = ModelFlags.Wireframe,
                    RenderLayer = RenderLayers.Debug
                }));

                var body = PhysicsComponentFactory.CreateKinematicRigidBody(scenery, xform, map, tag.Model);
                if (body != null)
                {
                    components.Add(body);

                    components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
                    {
                        Meshes      = MeshFactory.GetRenderModel(body.Collider, new Vector4(1f, 0f, 1f, 1f)),
                        Flags       = ModelFlags.Wireframe | ModelFlags.IsStatic,
                        RenderLayer = RenderLayers.Collision
                    }));
                }
            }

            scenery.SetComponents(xform, components.ToArray());

            return(scenery);
        }
Example #3
0
        public static Scenery FromTag(H2vMap map, ScenarioTag scenario, ScenarioTag.SkyboxInstance instance)
        {
            var scenery = new Scenery();

            scenery.FriendlyName = "Skybox_" + instance.Skybox.Id;

            var tag = map.GetTag(instance.Skybox);

            if (map.TryGetTag(tag.Model, out var model) == false)
            {
                Console.WriteLine($"No MODE[{tag.Model}] found for SKY[{instance.Skybox}]");
                return(scenery);
            }

            var meshes = new List <ModelMesh>();

            var partIndex = model.Components.First().DamageLevels.First().HighestPieceIndex;

            meshes.AddRange(model.Parts[partIndex].Model.Meshes);

            var renderModelMeshes = new List <Mesh <BitmapTag> >(meshes.Count);

            foreach (var mesh in meshes)
            {
                var mat = map.CreateMaterial(mesh);

                renderModelMeshes.Add(new Mesh <BitmapTag>()
                {
                    Compressed  = mesh.Compressed,
                    ElementType = mesh.ElementType,
                    Indicies    = mesh.Indices,
                    Note        = mesh.Note,
                    RawData     = mesh.RawData,
                    Verticies   = mesh.Verticies,

                    Material = mat
                });
            }

            var comp = new RenderModelComponent(scenery, new Model <BitmapTag>
            {
                Note   = $"[{tag.Id}] {tag.Name}",
                Meshes = renderModelMeshes.ToArray(),
                Flags  = ModelFlags.IsSkybox
            });

            var components = new List <Component>();

            components.Add(comp);
            scenery.SetComponents(components.ToArray());

            return(scenery);
        }
Example #4
0
        public static Bloc FromTag(H2vMap map, ScenarioTag scenario, ScenarioTag.BlocInstance instance)
        {
            var scenery    = new Bloc();
            var components = new List <Component>();

            var bloc = scenario.BlocDefinitions[instance.BlocDefinitionIndex].Bloc;
            var tag  = map.GetTag(bloc);

            scenery.FriendlyName = tag.Name;

            components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
            {
                Note            = $"[{tag.Id}] {tag.Name}",
                Flags           = ModelFlags.Diffuse | ModelFlags.CastsShadows | ModelFlags.ReceivesShadows,
                Meshes          = MeshFactory.GetRenderModel(map, tag.PhysicalModel),
                ColorChangeData = PackColorChange(instance)
            }));

            var orientation = QuaternionExtensions.FromH2vOrientation(instance.Orientation);
            var xform       = new TransformComponent(scenery, instance.Position, orientation);

            var body = PhysicsComponentFactory.CreateDynamicRigidBody(scenery, xform, map, tag.PhysicalModel);

            if (body != null)
            {
                components.Add(body);
                components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
                {
                    Note        = $"bloc//{scenery.FriendlyName}-collision",
                    Meshes      = MeshFactory.GetRenderModel(body.Collider, new Vector4(0.19f, 0.47f, 0.15f, 1f)),
                    Flags       = ModelFlags.Wireframe | ModelFlags.IsStatic,
                    RenderLayer = RenderLayers.Collision
                }));
            }

            var comOffset = Vector3.Zero;

            if (map.TryGetTag(tag.PhysicalModel, out var hlmt) &&
                map.TryGetTag(hlmt.PhysicsModel, out var phmo) &&
                phmo.BodyParameters.Length > 0)
            {
                comOffset = phmo.BodyParameters[0].CenterOfMass;
            }

            components.Add(new BoundsComponent(scenery, comOffset - new Vector3(0.02f), comOffset + new Vector3(0.02f), new Vector4(1f, 1f, 0, 1f)));
            components.Add(new BoundsComponent(scenery, new Vector3(-0.02f), new Vector3(0.02f), new Vector4(0, 1f, 0, 1f)));

            components.Add(new OriginalTagComponent(scenery, instance));

            scenery.SetComponents(xform, components.ToArray());

            return(scenery);
        }
Example #5
0
        public Material <BitmapTag> CreateMaterial(H2vMap map, ModelMesh mesh)
        {
            if (createdMaterials.TryGetValue(mesh.Shader.Id, out var mat))
            {
                return(mat);
            }

            mat = new Material <BitmapTag>
            {
                DiffuseColor = VectorExtensions.RandomColor()
            };

            if (map.TryGetTag(mesh.Shader, out var shader) == false)
            {
                return(mat);
            }

            var args        = shader.Arguments[0];
            var templateTag = map.GetTag(args.ShaderTemplate);
            var templateKey = templateTag.Name;

            if (mappingConfig.Aliases.TryGetValue(templateKey, out var alias))
            {
                templateKey = alias.Alias;
            }

            if (mappingConfig.Mappings.TryGetValue(templateKey, out var mapping))
            {
                PopulateFromMapping(map, mat, args, mapping);
                return(mat);
            }

            if (stemsWarned.Contains(shader.ShaderTemplate.Id) == false)
            {
                Console.WriteLine($"Using heuristic for shader '{shader.Name}' stem[{shader.ShaderTemplate.Id}]");
                stemsWarned.Add(shader.ShaderTemplate.Id);
            }

            PopulateFromHeuristic(map, mat, shader);

            return(mat);
        }
Example #6
0
        public static Scenery FromTag(H2vMap map, ScenarioTag scenario, ScenarioTag.SceneryInstance instance)
        {
            var scenery = new Scenery();

            scenery.FriendlyName = "Scenery_" + instance.SceneryDefinitionIndex;

            var id  = scenario.SceneryDefinitions[instance.SceneryDefinitionIndex].Scenery;
            var tag = map.GetTag(id);

            scenery.FriendlyName = tag.Name;

            var meshes            = MeshFactory.GetRenderModel(map, tag.Model);
            var transparentMeshes = new List <Mesh <BitmapTag> >(meshes.Length);
            var renderModelMeshes = new List <Mesh <BitmapTag> >(meshes.Length);

            foreach (var mesh in meshes)
            {
                var mat = mesh.Material;

                if (mat.AlphaMap == null)
                {
                    renderModelMeshes.Add(mesh);
                }
                else
                {
                    transparentMeshes.Add(mesh);
                }
            }

            var components = new List <Component>();

            components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
            {
                Note   = $"[{tag.Id}] {tag.Name}",
                Meshes = renderModelMeshes.ToArray(),
                Flags  = ModelFlags.Diffuse | ModelFlags.CastsShadows | ModelFlags.ReceivesShadows
            }));

            foreach (var transparentMesh in transparentMeshes)
            {
                components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
                {
                    Note   = $"[{tag.Id}] {tag.Name}",
                    Meshes = new[] { transparentMesh },
                    Flags  = ModelFlags.IsTransparent
                }));
            }

            var orientation = QuaternionExtensions.FromH2vOrientation(instance.Orientation);
            var xform       = new TransformComponent(scenery, instance.Position, orientation);

            var body = PhysicsComponentFactory.CreateStaticRigidBody(scenery, xform, map, tag.Model);

            if (body != null)
            {
                components.Add(body);

                components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
                {
                    Note        = $"scenery//{scenery.FriendlyName}-collision",
                    Meshes      = MeshFactory.GetRenderModel(body.Collider, new Vector4(0.9f, 0.5f, .24f, 1f)),
                    Flags       = ModelFlags.Wireframe | ModelFlags.IsStatic,
                    RenderLayer = RenderLayers.Collision
                }));
            }

            scenery.SetComponents(xform, components.ToArray());

            return(scenery);
        }
Example #7
0
        public static Actor FromStartingLocation(H2vMap map,
                                                 ScenarioTag.AiSquadDefinition.StartingLocation loc)
        {
            var entity = new Actor();

            entity.FriendlyName = loc.Description;

            var charIndex = loc.CharacterIndex;

            if (charIndex == ushort.MaxValue)
            {
                charIndex = map.Scenario.AiSquadDefinitions[loc.SquadIndex].CharacterIndex;
            }

            if (charIndex == ushort.MaxValue)
            {
                throw new Exception("Couldn't determine character to create");
            }

            var character = map.GetTag(map.Scenario.CharacterDefinitions[charIndex].CharacterReference);

            if (map.TryGetTag <BaseTag>(character.Unit, out var unit) == false)
            {
                return(entity);
            }

            TagRef <HaloModelTag> model = default;

            if (unit is BipedTag biped)
            {
                model = biped.Model;
            }
            else if (unit is VehicleTag vehicle)
            {
                model = vehicle.Hlmt;
            }

            var comp = new RenderModelComponent(entity, new Model <BitmapTag>
            {
                Note   = $"[{unit.Id}] {unit.Name}",
                Flags  = ModelFlags.Diffuse | ModelFlags.CastsShadows | ModelFlags.ReceivesShadows,
                Meshes = MeshFactory.GetRenderModel(map, model)
            });

            var boneComp = new RenderModelComponent(entity, new Model <BitmapTag>
            {
                Note        = $"[{unit.Id}] {unit.Name} Bones",
                Flags       = ModelFlags.Wireframe,
                Meshes      = MeshFactory.GetBonesModel(map, model),
                RenderLayer = RenderLayers.Debug
            });

            var orientation = Quaternion.CreateFromAxisAngle(EngineGlobals.Up, loc.Rotation);
            var xform       = new TransformComponent(entity, loc.Position, orientation);

            // TODO: add back
            var body = PhysicsComponentFactory.CreateDynamicRigidBody(entity, xform, map, model);

            var comOffset = Vector3.Zero;

            if (map.TryGetTag(model, out var hlmt) &&
                map.TryGetTag(hlmt.PhysicsModel, out var phmo) &&
                phmo.BodyParameters.Length > 0)
            {
                comOffset = phmo.BodyParameters[0].CenterOfMass;
            }

            var centerOfMass = new BoundsComponent(entity, comOffset - new Vector3(0.02f), comOffset + new Vector3(0.02f), new Vector4(1f, 1f, 0, 1f));
            var origin       = new BoundsComponent(entity, new Vector3(-0.02f), new Vector3(0.02f), new Vector4(0, 1f, 0, 1f));

            var originalTag = new OriginalTagComponent(entity, loc);

            entity.SetComponents(xform, comp, boneComp, centerOfMass, origin, originalTag);

            return(entity);
        }