public void SetCrossHairPosition() { //Xbox FOV 1.13 //Xbox Crosshair Offset: 1.38 //Default FOV 1 //Default Crosshair Offset: 1.66 float YOffset = (float)Math.Round(0.291f - (0.0024f * H2Launcher.LauncherSettings.FieldOfView), 4, MidpointRounding.ToEven); H2Launcher.Memory.WriteFloat(0, false, H2Launcher.MapPointer(0x3dc00), YOffset); }
public async void ExecuteHotKeys() { await Task.Run(() => { switch (H2Launcher.H2Game.GameState) { case H2GameState.lobby: { if (this.xDelayHotkey != null) { if (this.xDelayHotkey.Pressed()) { for (int i = 0; i < 10; i++) { H2Launcher.Memory.WriteByte(0, true, 0x0050A3B8, 0); } } } break; } case H2GameState.ingame: { if (this.noHudHotkey != null) { if (this.noHudHotkey.Pressed()) { H2Launcher.Memory.WriteByte(0, true, 0x2228F8, (byte)((this.noHudHotkey.Triggered) ? 0x84 : 0x85)); H2Launcher.Memory.WriteByte(0, true, 0x222311, (byte)((this.noHudHotkey.Triggered) ? 0x84 : 0x85)); H2Launcher.Memory.WriteUInt(0, false, H2Launcher.MapPointer(0xD8C5BC), ((this.noHudHotkey.Triggered) ? 0xF0E3367D : 0xFFFFFFFF)); this.noHudHotkey.Triggered = !this.noHudHotkey.Triggered; } } break; } } }); }
private int ResolveReflexiveOffset(int Offset) { return(H2Launcher.Memory.ReadInt(0, H2Launcher.MapPointer(TagBaseOffset + Offset))); }
//private int MeleeAAMagnitismAngleOffset = 0x19C; //private int MeleeAAMagnitismRangeOffset = 0x1A0; //private int MeleeAAThrottleMagnitudeOffset = 0x1A4; //private int MeleeAAThrottleMinDistanceOffset = 0x1A8; //private int MeleeAAThrottleMaxAdjustmentAgleOffset = 0x1AC; //private int AAAngleOffset = 0x208; //private int AARangeOffset = 0x20C; //private int MagnetismAngleOffset = 0x210; //private int MagnetismRangeOffset = 0x214; //private int DeviationAngleOffset = 0x21C; //private int BarrelReflexiveCountOffset = 0x2D0; //private int BarrelReflexiveOffset = 0x2D4; //private int RoundsPerSecondMinOffset = 0x4; //private int RoundsPerSecondMaxOffset = 0x8; //private int ShotsPerFireUpperOffset = 0x1C; //Short //private int ShotsPerFireLowerOffset = 0x1E; //Short //private int FireRecoveryTimeOffset = 0x20; //private int MagazineOffset = 0x28; //Short //private int RoundsPerShotOffset = 0x2A; //Short //private int ErrorAccelerationTimeOffset = 0x38; //private int ErrorDecelerationTimeOffset = 0x3C; //private int ProjectilesPerShotOffset = 0x6A; //private int ErrorAngleMin = 0x74; //private int ErrorAngleMax = 0x78; //private int HeatGeneratedPerRoundOffset = 0xA4; //private int OverloadTimeSecOffset = 0xA8; /* * * When i start again change the offsets to a object[object[]] that contains (name, offset, type) for easier parsing. * * */ public void GhettoRipping() { foreach (object[] Weapon in this.Weapon) { StringBuilder Bartley = new StringBuilder(); string WeaponName = (string)Weapon[0]; int WeaponOffset = (int)Weapon[1]; Bartley.AppendLine(string.Format("{0}", WeaponName)); foreach (object[] Property in this.Properties) { string PropertyName = (string)Property[0]; int PropertyOffset = (int)Property[1]; string PropertyType = (string)Property[2]; int tOffset = H2Launcher.MapPointer(WeaponOffset + PropertyOffset); switch (PropertyType) { case "Single": //Float { float tValue = H2Launcher.Memory.ReadFloat(0, tOffset); Bartley.AppendLine(string.Format("{0}:{1}:{2}", PropertyName, PropertyOffset.ToString("X"), tValue.ToString())); break; } case "Int16": //Short { short tValue = H2Launcher.Memory.ReadShort(0, tOffset); Bartley.AppendLine(string.Format("{0}:{1}:{2}", PropertyName, PropertyOffset.ToString("X"), tValue.ToString())); break; } case "Reflexive": { int rCount = H2Launcher.Memory.ReadInt(0, tOffset); int rRawOffset = H2Launcher.Memory.ReadInt(0, tOffset + 4); int rOffset = H2Launcher.MapPointer(rRawOffset); int rSize = (int)Property[3]; Bartley.AppendLine(string.Format("{0}:{1}:{2}", PropertyName, rRawOffset.ToString("X"), rCount.ToString())); for (int i = 0; i < rCount; i++) //Loop through every part of the Reflexive { int pOffset = rSize * i; //To reach the next property size of each object * i. Bartley.AppendLine(string.Format("\t{0}", i.ToString())); foreach (object[] rProperty in (object[])Property[4]) { string rPropertyName = (string)rProperty[0]; int rPropertyOffset = rOffset + pOffset + (int)rProperty[1]; string rPropertyType = (string)rProperty[2]; switch (rPropertyType) { case "Single": { float tValue = H2Launcher.Memory.ReadFloat(0, rPropertyOffset); Bartley.AppendLine(string.Format("\t\t{0}:{1}:{2}", rPropertyName, rPropertyOffset.ToString("X"), tValue.ToString())); break; } case "Int16": //Short { short tValue = H2Launcher.Memory.ReadShort(0, rPropertyOffset); Bartley.AppendLine(string.Format("\t\t{0}:{1}:{2}", rPropertyName, rPropertyOffset.ToString("X"), tValue.ToString())); break; } } } } } break; } } File.WriteAllText(Application.StartupPath + "\\AntiCheat\\" + WeaponName + ".txt", Bartley.ToString()); int ss = 0; } }