public void SetPlayer(GymCard card) { //Ensure players are loaded properly if (!this.player1.HasCard()) { this.player1.SetCard(card); this.player1.SetEffect(card.GetEffect()); this.bCon.SetPlayer(this.player1); } else if (!this.player2.HasCard()) { this.player2.SetCard(card); this.bCon.SetPlayer(this.player2); } }
//second player joins public void NewPlayer(GymCard card) { this.pCon.SetPlayer(card); }
public void SetCard(GymCard card) { this.card = card; }