public void ResetGym(Gym.na_type type) { for (int i = 0; i < gyms.Length; i++) { if (gyms[i].NATURE == type) { gyms[i] = gyms[i].PartialReset(); } } }
public Gym GetTypedGym(Gym.na_type type) { for (int i = 0; i < gyms.Length; i++) { if (gyms[i].NATURE == type) { return(gyms[i]); } } return(null); }