static MainCanvas() { GraphicsManager.keyboard.KeyDown += Keyboard_KeyDown; GraphicsManager.keyboard.KeyUp += Keyboard_KeyUp; GraphicsManager.mouse.ButtonDown += Mouse_ButtonDown; GraphicsManager.mouse.ButtonUp += Mouse_ButtonUp; GraphicsManager.mouse.Move += Mouse_Move; GraphicsManager.mouse.WheelChanged += Mouse_Wheel; Camera.OnRender += OnRenderFrame; Camera.Layer = 10; GraphicsManager.Update += OnUpdateFrame; GraphicsManager.OnWindowResize += new GraphicsManager.Resizer(OnWindowResize); GraphicsManager.OnDispose += new GraphicsManager.Disposer(Dispose); renderer = new Gwen.Renderer.OpenTK(); skin = new Gwen.Skin.TexturedBase(renderer, @"media\DefaultSkin.png"); //skin = new Gwen.Skin.Simple(renderer); //skin.DefaultFont = new Gwen.Font(renderer, "Courier", 10); canvas = new Canvas(skin); input = new Gwen.Input.OpenTK(GraphicsManager.Instance); input.Initialize(canvas); canvas.SetSize(GraphicsManager.WindowWidth, GraphicsManager.WindowHeight); canvas.ShouldDrawBackground = false; canvas.BackgroundColor = System.Drawing.Color.FromArgb(255, 150, 170, 170); //canvas.KeyboardInputEnabled = true; }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); InitializeOpenGL(); if (_level != null) { LoadLevel(); } LoadDebugMeshes(); gwenRenderer = new Gwen.Renderer.OpenTK(); gwenSkin = new Gwen.Skin.TexturedBase(gwenRenderer, "GwenSkin.png"); gwenCanvas = new Gwen.Control.Canvas(gwenSkin); gwenInput = new Gwen.Input.OpenTK(this); gwenInput.Initialize(gwenCanvas); gwenCanvas.SetSize(Width, Height); gwenCanvas.ShouldDrawBackground = false; gwenProjection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1); InitializeUI(); if (true && _level == null && clientData == null) { LoadClient(@"C:\Dark Age of Camelot_Latest"); //_levelId = 221; _levelId = 79; } }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); InitializeOpenGL(); LoadLevel(); LoadDebugMeshes(); gwenRenderer = new Gwen.Renderer.OpenTK(); gwenSkin = new Gwen.Skin.TexturedBase(gwenRenderer, "GwenSkin.png"); gwenCanvas = new Gwen.Control.Canvas(gwenSkin); gwenInput = new Gwen.Input.OpenTK(this); gwenInput.Initialize(gwenCanvas); gwenCanvas.SetSize(Width, Height); gwenCanvas.ShouldDrawBackground = false; gwenProjection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1); InitializeUI(); //Pre-JIT compile both SharpNav and this project for faster first-time runs. Assembly sharpNavAssebmly = Assembly.Load(Assembly.GetExecutingAssembly().GetReferencedAssemblies().First(n => n.Name == "SharpNav")); PreJITMethods(sharpNavAssebmly); PreJITMethods(Assembly.GetExecutingAssembly()); }
/// <summary> /// Setup OpenGL and load resources here. /// </summary> /// <param name="e">Not used.</param> protected override void OnLoad(EventArgs e) { GL.ClearColor(Color.MidnightBlue); renderer = new Gwen.Renderer.OpenTK(); skin = new Gwen.Skin.TexturedBase(renderer, "/Users/abo781/Downloads/win_samples_2/OpenTK/gwen.png"); //skin = new Gwen.Skin.Simple(renderer); //skin.DefaultFont = new Font(renderer, "Courier", 10); canvas = new Canvas(skin); input = new Gwen.Input.OpenTK(this); //input = new Gwen.Input.OpenTK(); input.Initialize(canvas); canvas.SetSize(Width, Height); canvas.ShouldDrawBackground = true; canvas.BackgroundColor = Color.FromArgb(255, 150, 170, 170); //canvas.KeyboardInputEnabled = true; //test = new UnitTest.UnitTest(canvas); stopwatch.Restart(); lastTime = 0; scene.Init(); }
static MainCanvas() { Camera = new Camera2D(); GraphicsManager.keyboard.KeyDown += Keyboard_KeyDown; GraphicsManager.keyboard.KeyUp += Keyboard_KeyUp; GraphicsManager.mouse.ButtonDown += Mouse_ButtonDown; GraphicsManager.mouse.ButtonUp += Mouse_ButtonUp; GraphicsManager.mouse.Move += Mouse_Move; GraphicsManager.mouse.WheelChanged += Mouse_Wheel; Camera.OnRender += new GraphicsManager.Renderer(OnRenderFrame); Camera.Layer = 10; GraphicsManager.Update += new GraphicsManager.Updater(OnUpdateFrame); GraphicsManager.OnWindowResize += new GraphicsManager.Resizer(OnWindowResize); GraphicsManager.OnDispose += new GraphicsManager.Disposer(Dispose); Renderer = new Gwen.Renderer.OpenTK(); Skin = new Gwen.Skin.TexturedBase(Renderer, @"Data\DefaultSkin.png"); canvas = new Canvas(Skin); input = new Gwen.Input.OpenTK(GraphicsManager.Instance); input.Initialize(canvas); canvas.SetSize(GraphicsManager.WindowWidth, GraphicsManager.WindowHeight); canvas.ShouldDrawBackground = false; canvas.BackgroundColor = System.Drawing.Color.FromArgb(255, 150, 170, 170); }
protected override void OnLoad(EventArgs e) { Shaders.Load(); MSAABuffer = new MsaaFbo(); var renderer = new Gwen.Renderer.OpenTK(); var skinpng = new Texture(renderer); Gwen.Renderer.OpenTK.LoadTextureInternal( skinpng, GameResources.DefaultSkin); var fontpng = new Texture(renderer); Gwen.Renderer.OpenTK.LoadTextureInternal( fontpng, GameResources.gamefont_15_png); var gamefont_15 = new Gwen.Renderer.BitmapFont( renderer, GameResources.gamefont_15_fnt, fontpng); var skin = new Gwen.Skin.TexturedBase(renderer, skinpng, GameResources.DefaultColors ) { DefaultFont = gamefont_15 }; Canvas = new GameCanvas(skin, this, renderer); _input = new Gwen.Input.OpenTK(this); _input.Initialize(Canvas); Canvas.ShouldDrawBackground = false; InitControls(); Models.LoadModels(); AddCursor("pencil", GameResources.cursor_pencil, 6, 25); AddCursor("line", GameResources.cursor_line, 11, 11); AddCursor("eraser", GameResources.cursor_eraser, 8, 8); AddCursor("hand", GameResources.cursor_move, 16, 16); AddCursor("closed_hand", GameResources.cursor_dragging, 16, 16); AddCursor("adjustline", GameResources.cursor_select, 4, 4); AddCursor("size_nesw", GameResources.cursor_size_nesw, 16, 16); AddCursor("size_nwse", GameResources.cursor_size_nwse, 16, 16); AddCursor("size_hor", GameResources.cursor_size_horz, 16, 16); AddCursor("size_ver", GameResources.cursor_size_vert, 16, 16); AddCursor("size_all", GameResources.cursor_size_all, 16, 16); AddCursor("default", GameResources.cursor_default, 7, 4); AddCursor("zoom", GameResources.cursor_zoom_in, 11, 10); Gwen.Platform.Neutral.CursorSetter = new UI.CursorImpl(this); Program.UpdateCheck(); Track.AutoLoadPrevious(); }
public override void Initialize() { renderer = new Gwen.Renderer.OpenTK(); skin = new Gwen.Skin.TexturedBase(renderer, @"C:\\Users\\Damian\\Downloads\\GLWidget_ 1\\GLWidget\\GLWidgetTest\\bin\\Debug\\DefaultSkin.png"); canvas = new Canvas(skin); base.Initialize(); splitter = new Gwen.Control.MultiVerticalSplitter(canvas); splitter.SetPosition(0, 0); splitter.SplitterSize = 3; splitter.MinimumSize = new System.Drawing.Point(100, 100); splitter.Dock = Pos.Fill; }
public override void Initialize () { renderer = new Gwen.Renderer.OpenTK(); skin = new Gwen.Skin.TexturedBase(renderer,@"C:\\Users\\Damian\\Downloads\\GLWidget_ 1\\GLWidget\\GLWidgetTest\\bin\\Debug\\DefaultSkin.png"); canvas = new Canvas(skin); base.Initialize (); splitter = new Gwen.Control.MultiVerticalSplitter(canvas); splitter.SetPosition(0, 0); splitter.SplitterSize = 3; splitter.MinimumSize = new System.Drawing.Point (100,100); splitter.Dock = Pos.Fill; }
public GameCanvas( SkinBase skin, MainWindow Game, Gwen.Renderer.OpenTK renderer, Fonts fonts) : base(skin) { game = Game; Fonts = fonts; this.Renderer = renderer; Platform = new PlatformImpl(Game); Gwen.Platform.Neutral.Implementation = Platform; CreateUI(); OnThink += Think; }
public override void Load() { SceneManager.GameWindow.Cursor = MouseCursor.Default; // Remap keypad enter to normal enter InputSystem.KeyRemappings.Add(Key.KeypadEnter, Key.Enter); _gameVersion = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString(); // Choose correct version directive because OSX is dumb string version = "#version 130"; if (PlatformDetection.RunningPlatform() == Platform.MacOSX) { version = "#version 150"; } // Load shaders var vert = new Shader(Path.Combine(SceneManager.Directories["Shaders"].FullName, "simple.vs"), version); var frag = new Shader(Path.Combine(SceneManager.Directories["Shaders"].FullName, "simple.fs"), version); _shaderProgram = new ShaderProgram(); _shaderProgram.Load(vert, frag); _player = new Player(); _player.Position = new PolarVector(1.5 * (Math.PI / 3) - _player.Length * 0.5f, _player.Position.Radius); _player.ShaderProgram = _shaderProgram; _centerPolygon = new PolarPolygon(Enumerable.Repeat(true, 6).ToList(), new PolarVector(0.5, 0), 50, 80, 0); _centerPolygon.ShaderProgram = _shaderProgram; _menuFont = SceneManager.GameFontLibrary.GetFirstOrDefault("menuworld"); _menuFontDrawing = new QFontDrawing(); _menuFontDrawing.ProjectionMatrix = SceneManager.ScreenCamera.WorldModelViewProjection; _menuRenderOptions = new QFontRenderOptions { DropShadowActive = true, Colour = Color.White }; _versionFont = SceneManager.GameFontLibrary.GetFirstOrDefault("versiontext"); var guiRenderer = new Gwen.Renderer.OpenTK(); var skin = new TexturedBase(guiRenderer, Path.Combine(SceneManager.Directories["Images"].FullName, "DefaultSkin.png")); skin.DefaultFont = new Gwen.Font(guiRenderer, SceneManager.FontPath, 30); _GUIComponents = new GUIComponentContainer(guiRenderer, skin); Loaded = true; }
public bool Initialize(int Rows, int Columns) { this.Rows = Rows; this.Columns = Columns; RenderHandler = new Gwen.Renderer.OpenTK(); #if DEBUG BaseSkin = new Gwen.Skin.TexturedBase(RenderHandler, @"../../../Assets/DefaultSkin.png"); #else BaseSkin = new Gwen.Skin.TexturedBase(RenderHandler, @"Assets/DefaultSkin.png"); #endif BaseSkin.DefaultFont = new Gwen.Font(RenderHandler, "Arial", 10); BaseCanvas = new Gwen.Control.Canvas(BaseSkin); BaseCanvas.SetSize(Width, Height); BaseCanvas.ShouldDrawBackground = true; BaseCanvas.BackgroundColor = Color.White; InputHandler = new Gwen.Input.OpenTK(this); InputHandler.Initialize(BaseCanvas); // Setup Generic Window Callbacks Keyboard.KeyDown += Keyboard_KeyDown; Keyboard.KeyUp += Keyboard_KeyUp; Mouse.ButtonDown += Mouse_ButtonDown; Mouse.ButtonUp += Mouse_ButtonUp; Mouse.Move += Mouse_Move; Mouse.WheelChanged += Mouse_Wheel; SetupMenu(); SetupNetworkedSessionMenu(); SetupHighscores(); SetupUsernameMenu(); Ready = true; return(true); }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); InitializeOpenGL(); LoadLevel(); LoadDebugMeshes(); gwenRenderer = new Gwen.Renderer.OpenTK(); gwenSkin = new Gwen.Skin.TexturedBase(gwenRenderer, "GwenSkin.png"); gwenCanvas = new Gwen.Control.Canvas(gwenSkin); gwenInput = new Gwen.Input.OpenTK(this); gwenInput.Initialize(gwenCanvas); gwenCanvas.SetSize(Width, Height); gwenCanvas.ShouldDrawBackground = false; gwenProjection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1); InitializeUI(); }
/// <summary> /// Setup OpenGL and load resources here. /// </summary> /// <param name="e">Not used.</param> protected override void OnLoad(EventArgs e) { GL.ClearColor(Color.MidnightBlue); renderer = new Gwen.Renderer.OpenTK(); skin = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png"); //skin = new Gwen.Skin.Simple(renderer); //skin.DefaultFont = new Font(renderer, "Courier", 10); canvas = new Canvas(skin); input = new Gwen.Input.OpenTK(this); input.Initialize(canvas); canvas.SetSize(Width, Height); canvas.ShouldDrawBackground = true; canvas.BackgroundColor = Color.FromArgb(255, 150, 170, 170); //canvas.KeyboardInputEnabled = true; var d = new DesignerBase(canvas); stopwatch.Restart(); lastTime = 0; }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); input = new Gwen.Input.OpenTK(this); var renderer = new Gwen.Renderer.OpenTK(); var skinimg = new Bitmap(Image.FromFile("DefaultSkin.png")); // var font = new Bitmap(Image.FromFile("liberation_20_0.png")); // var fontdata = System.IO.File.ReadAllText("liberation_20.fnt"); var font = new Bitmap(Image.FromFile("gamefont_15_0.png")); var fontdata = System.IO.File.ReadAllText("gamefont_15.fnt"); var colorxml = System.IO.File.ReadAllText("DefaultColors.xml"); skinpng = renderer.CreateTexture(skinimg); var fontpng = renderer.CreateTexture(font); var gamefont_15 = new Gwen.Renderer.BitmapFont( renderer, fontdata, fontpng); var skin = new Gwen.Skin.TexturedBase(renderer, skinpng, colorxml) { DefaultFont = gamefont_15 }; // var skin = new Gwen.Skin.Simple(renderer) { DefaultFont = gamefont_15 }; Canvas = new Canvas(skin); // Canvas.Scale = 2; Canvas.SetCanvasSize(ClientSize.Width, ClientSize.Height); input.Initialize(Canvas); TestContainer container = new TestContainer(Canvas); font.Dispose(); skinimg.Dispose(); ControlBase.LogLayout = true; }
public void OnLoad(EventArgs e) { Renderer = new Gwen.Renderer.OpenTK(); _skin = new Gwen.Skin.TexturedBase(Renderer, "Content/DefaultSkin.png"); Canvas = new Gwen.Control.Canvas(_skin); _input = new Gwen.Input.OpenTK(Program.Game); _input.Initialize(Canvas); Canvas.SetSize((int)Program.Game.windowSize.X, (int)Program.Game.windowSize.Y); Canvas.ShouldDrawBackground = false; Canvas.BackgroundColor = Color.FromArgb(255, 150, 170, 170); SetupInputEvents(); _sideMenuBox = new Gwen.Control.GroupBox(_canvas); _sideMenuBox.SetSize(80, 128); _sideMenuBox.Position(Gwen.Pos.Center); _sideMenuBox.Position(Gwen.Pos.Right, 5); LoadElementCatagories(); // Current element text _currentElementLabel = new Gwen.Control.Label(_canvas); _currentElementLabel.SetPosition(10, 10); _currentElementLabel.SetSize(100, 40); _currentElementLabel.SetText(""); // Bottom menu _bottomMenuBox = new Gwen.Control.GroupBox(_canvas); _bottomMenuBox.SetSize(800, 36); _bottomMenuBox.Position(Gwen.Pos.Center); _bottomMenuBox.Position(Gwen.Pos.Bottom); _bottomMenuBox.ShouldDrawBackground = true; }
protected override void OnLoad() { GL.ClearColor(Color.MidnightBlue); renderer = new Gwen.Renderer.OpenTK(this); skin = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png") { DefaultFont = new Font(renderer, "Arial", 10) }; canvas = new Canvas(skin); input = new Input.OpenTK(); input.Initialize(canvas); canvas.SetSize(1024, 768); canvas.ShouldDrawBackground = true; canvas.BackgroundColor = Color.FromArgb(255, 150, 170, 170); //canvas.KeyboardInputEnabled = true; test = new UnitTest.UnitTest(canvas); stopwatch.Restart(); lastTime = 0; }
public GameCanvas(SkinBase skin, MainWindow Game, Gwen.Renderer.OpenTK renderer) : base(skin) { game = Game; this.Renderer = renderer; BoundsChanged += GameCanvas_BoundsChanged; SpriteLoading = new Sprite(this); SpriteLoading.SetImage(GameResources.loading); SpriteLoading.IsHidden = true; SpriteLoading.IsTabable = false; SpriteLoading.KeyboardInputEnabled = false; SpriteLoading.MouseInputEnabled = false; SpriteLoading.SetSize(32, 32); SpriteLoading.RotationPoint.X = 16; SpriteLoading.RotationPoint.Y = 16; SpriteLoading.SetPosition(Width - 32, 0); Scrubber = new HorizontalIntSlider(this) { X = 120, Y = Height - 25, Width = Width - 120 * 2, Height = 25, IsTabable = false, IsHidden = true, KeyboardInputEnabled = false, Name = "timeslider", }; var btnfastfoward = new ImageButton(this) { X = Scrubber.Right, Y = Height - 36, Width = 32, Height = 32, IsTabable = false, IsHidden = true, KeyboardInputEnabled = false, Name = "btnfastforward" }; btnfastfoward.SetImage(GameResources.fast_forward, GameResources.fast_forward_white); var btnslowmo = new ImageButton(this) { X = Scrubber.X - 24, Y = Height - 36, Width = 32, Height = 32, IsTabable = false, IsHidden = true, KeyboardInputEnabled = false, Name = "btnslowmo" }; btnslowmo.SetImage(GameResources.rewind, GameResources.rewind_white); btnslowmo.Clicked += (o, e) => { game.PlaybackSpeedDown(); }; btnfastfoward.Clicked += (o, e) => { game.PlaybackSpeedUp(); }; Scrubber.ValueChanged += scrubber_ValueChanged; var labelTrackName = new Label(this) { TextColor = System.Drawing.Color.Black, Dock = Pos.Left, Margin = new Margin(5, 0, 0, 20), Name = "trackname" }; Label labeliteration = new Label(this); labeliteration.Name = "labeliterations"; labeliteration.SetText(""); labeliteration.TextColor = Color.Black; Align.PlaceDownLeft(labeliteration, labelTrackName); var toprightcontainer = new ControlBase(this) { Dock = Pos.Right, IsTabable = false, Width = 150, Height = 300, MouseInputEnabled = false }; new Label(toprightcontainer) { TextColor = Color.Black, Name = "fps" }; var labelppf = new Label(toprightcontainer) { TextColor = Color.Black, Name = "ppf" }; var labelPlayback = new Label(toprightcontainer) { TextColor = Color.Black, Name = "labelplayback" }; new Label(this) { TextColor = Color.Black, Name = "flagtime" }; var textheight = renderer.MeasureText(skin.DefaultFont, "").Y + 3; labelppf.SetPosition(0, textheight); labelPlayback.SetPosition(0, textheight * 2); var vslider = new VerticalSlider(this) { Min = 0.1f, Max = 24f, Value = game.Track.Zoom, IsTabable = false, KeyboardInputEnabled = false }; vslider.ValueChanged += (o, e) => { var slider = (VerticalSlider)o; game.SetZoom(slider.Value, false); }; vslider.SetPosition(0, (int)Height - 150); vslider.Name = "vslider"; Align.AlignRight(vslider); vslider.Height = 125; }
public static GameCanvas CreateCanvas(GLWindow game) { var renderer = new Gwen.Renderer.OpenTK(); var tx = new Texture(renderer); Gwen.Renderer.OpenTK.LoadTextureInternal(tx, GameResources.DefaultSkin); var skin = new TexturedBase(renderer, tx, GameResources.DefaultColors); var bmpfont = new Gwen.Renderer.OpenTK.BitmapFont(renderer, "SourceSansPro", 10, 10, GameResources.SourceSansProq, new List <System.Drawing.Bitmap> { GameResources.SourceSansPro_img }); skin.DefaultFont = bmpfont; var canvas = new GameCanvas(skin, game) { Renderer = renderer }; canvas.SpriteLoading = new Sprite(canvas); canvas.SpriteLoading.SetImage(GameResources.loading); canvas.SpriteLoading.IsHidden = true; canvas.SpriteLoading.IsTabable = false; canvas.SpriteLoading.KeyboardInputEnabled = false; canvas.SpriteLoading.MouseInputEnabled = false; canvas.SpriteLoading.SetSize(32, 32); canvas.SpriteLoading.RotationPoint.X = 16; canvas.SpriteLoading.RotationPoint.Y = 16; canvas.SpriteLoading.SetPosition(canvas.Width - 32, 0); var timeslider = new HorizontalIntSlider(canvas) { X = 120, Y = canvas.Height - 25, Width = canvas.Width - 120 * 2, Height = 25, IsTabable = false, IsHidden = true, KeyboardInputEnabled = false, Name = "timeslider", }; var btnfastfoward = new ImageButton(canvas) { X = timeslider.Right, Y = canvas.Height - 25, Width = 24, Height = 24, IsTabable = false, IsHidden = true, KeyboardInputEnabled = false, Name = "btnfastforward" }; btnfastfoward.SetImage(GameResources.fast_forward, GameResources.fast_forward_white); var btnslowmo = new ImageButton(canvas) { X = timeslider.X - 24, Y = canvas.Height - 25, Width = 24, Height = 24, IsTabable = false, IsHidden = true, KeyboardInputEnabled = false, Name = "btnslowmo" }; btnslowmo.SetImage(GameResources.rewind, GameResources.rewind_white); btnslowmo.Clicked += (o, e) => { game.PlaybackDown(); }; btnfastfoward.Clicked += (o, e) => { game.PlaybackUp(); }; timeslider.ValueChanged += canvas.timeslider_ValueChanged; var labelTrackName = new Label(canvas) { TextColor = System.Drawing.Color.Black, Dock = Pos.Left, Margin = new Margin(5, 0, 0, 0), Name = "trackname" }; Label labeliteration = new Label(canvas); labeliteration.Name = "labeliterations"; labeliteration.Font = new Font(renderer, "Arial", 18); labeliteration.SetText(""); labeliteration.TextColor = Color.Black; Align.PlaceDownLeft(labeliteration, labelTrackName); var toprightcontainer = new ControlBase(canvas) { Dock = Pos.Right, Width = 150, Height = 300, MouseInputEnabled = false }; var fps = new Label(toprightcontainer) { TextColor = Color.Black, Name = "fps" }; var labelppf = new Label(toprightcontainer) { TextColor = Color.Black, Name = "ppf" }; var labelPlayback = new Label(toprightcontainer) { TextColor = Color.Black, Name = "labelplayback" }; var flagtime = new Label(canvas) { TextColor = Color.Black, Name = "flagtime" }; var textheight = renderer.MeasureText(skin.DefaultFont, "@").Y + 3; labelppf.SetPosition(0, textheight); labelPlayback.SetPosition(0, textheight * 2); var vslider = new VerticalSlider(canvas) { Min = 0.1f, Max = 24f, Value = game.Track.Zoom, IsTabable = false }; vslider.ValueChanged += (o, e) => { var slider = (VerticalSlider)o; var diff = slider.Value - game.Track.Zoom; game.Zoom(diff, false); }; vslider.SetPosition(0, (int)canvas.Height - 150); vslider.Name = "vslider"; Align.AlignRight(vslider); vslider.Height = 125; return(canvas); }
protected override void OnLoad(EventArgs e) { Shaders.Load(); MSAABuffer = new MsaaFbo(); var renderer = new Gwen.Renderer.OpenTK(); var skinpng = renderer.CreateTexture(GameResources.DefaultSkin); var fontpng = renderer.CreateTexture(GameResources.liberation_sans_15_png); var fontpngbold = renderer.CreateTexture(GameResources.liberation_sans_15_bold_png); var gamefont_15 = new Gwen.Renderer.BitmapFont( renderer, GameResources.liberation_sans_15_fnt, fontpng); var gamefont_15_bold = new Gwen.Renderer.BitmapFont( renderer, GameResources.liberation_sans_15_bold_fnt, fontpngbold); var skin = new Gwen.Skin.TexturedBase(renderer, skinpng, GameResources.DefaultColors ) { DefaultFont = gamefont_15 }; Fonts f = new Fonts(gamefont_15, gamefont_15_bold); Canvas = new GameCanvas(skin, this, renderer, f); _input = new Gwen.Input.OpenTK(this); _input.Initialize(Canvas); Canvas.ShouldDrawBackground = false; Models.LoadModels(); AddCursor("pencil", GameResources.cursor_pencil, 6, 25); AddCursor("line", GameResources.cursor_line, 11, 11); AddCursor("eraser", GameResources.cursor_eraser, 8, 8); AddCursor("hand", GameResources.cursor_move, 16, 16); AddCursor("hand_point", GameResources.cursor_hand, 14, 8); AddCursor("closed_hand", GameResources.cursor_dragging, 16, 16); AddCursor("adjustline", GameResources.cursor_select, 4, 4); AddCursor("size_nesw", GameResources.cursor_size_nesw, 16, 16); AddCursor("size_nwse", GameResources.cursor_size_nwse, 16, 16); AddCursor("size_hor", GameResources.cursor_size_horz, 16, 16); AddCursor("size_ver", GameResources.cursor_size_vert, 16, 16); AddCursor("size_all", GameResources.cursor_size_all, 16, 16); AddCursor("default", GameResources.cursor_default, 7, 4); AddCursor("zoom", GameResources.cursor_zoom_in, 11, 10); AddCursor("ibeam", GameResources.cursor_ibeam, 11, 11); Program.UpdateCheck(); Track.AutoLoadPrevious(); linerider.Tools.CurrentTools.Init(); }
public GUIComponentContainer(Gwen.Renderer.OpenTK renderer, Gwen.Skin.Base skin) : this() { Renderer = renderer; Skin = skin; }
private void setupUi() { renderer = new Gwen.Renderer.OpenTK(); Gwen.Skin.Base skin = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png"); canvas = new Canvas(skin); canvas.SetSize(Width, Height); gwenInput = new Gwen.Input.OpenTK(this); gwenInput.Initialize(canvas); Mouse.ButtonDown += Mouse_ButtonDown; Mouse.ButtonUp += Mouse_ButtonUp; Mouse.Move += Mouse_Move; Mouse.WheelChanged += Mouse_Wheel; canvas.ShouldDrawBackground = true; canvas.BackgroundColor = System.Drawing.Color.FromArgb(122, 150, 170, 170); // controls radioCamera = new RadioButtonGroup(canvas); radioCamera.AutoSizeToContents = true; radioCamera.SetText("Тип камеры"); radioCamera.AddOption("Свободная", "free"); radioCamera.AddOption("Привязанная", "bound"); radioCamera.SetSelection(0); radioCamera.SelectionChanged += radioCamera_SelectionChanged; // coord GroupBox posGroup = new GroupBox(canvas); posGroup.SetText("Позиция камеры"); posGroup.SizeToChildren(); posGroup.SetSize(150, 120); Gwen.Align.PlaceDownLeft(posGroup, radioCamera, 45); labelPosX = new Label(posGroup); labelPosY = new Label(posGroup); labelPosZ = new Label(posGroup); labelPosX.SetText("X: 0.0"); labelPosY.SetText("Y: 1.0"); labelPosZ.SetText("Z: 2.0"); Gwen.Align.PlaceDownLeft(labelPosY, labelPosX, 5); Gwen.Align.PlaceDownLeft(labelPosZ, labelPosY, 5); // reset button Button resetCameraButton = new Gwen.Control.Button(posGroup); resetCameraButton.SetText("Сбросить позицию\nкамеры"); resetCameraButton.Clicked += cameraReset_Clicked; resetCameraButton.SizeToContents(); Gwen.Align.PlaceDownLeft(resetCameraButton, labelPosZ, 5); labelSpeed = new Label(canvas); Gwen.Align.PlaceDownLeft(labelSpeed, posGroup, 5); labelTips = new Label(canvas); labelTips.SetText(freeCameraTip + "\n\n" + nodeTransformTip); labelTips.SizeToContents(); Gwen.Align.PlaceDownLeft(labelTips, labelSpeed, 15); statusBar = new Gwen.Control.StatusBar(canvas); statusBar.Dock = Gwen.Pos.Bottom; }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); InitializeOpenGL(); if (_level != null) LoadLevel(); LoadDebugMeshes(); gwenRenderer = new Gwen.Renderer.OpenTK(); gwenSkin = new Gwen.Skin.TexturedBase(gwenRenderer, "GwenSkin.png"); gwenCanvas = new Gwen.Control.Canvas(gwenSkin); gwenInput = new Gwen.Input.OpenTK(this); gwenInput.Initialize(gwenCanvas); gwenCanvas.SetSize(Width, Height); gwenCanvas.ShouldDrawBackground = false; gwenProjection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1); InitializeUI(); if (true && _level == null && clientData == null) { LoadClient(@"C:\Dark Age of Camelot_Latest"); //_levelId = 221; _levelId = 79; } }