private void SetupUsernameMenu() { UsernameLabel = new Gwen.Control.Label(BaseCanvas); UsernameLabel.SetText("Enter Desired Username" + "\n(This is how your score will be represented in the Highscores page.)" + "\n(Name must be between 1 and 16 characters, and be ASCII encodable.(0-9, a-Z))"); UsernameLabel.AutoSizeToContents = true; UsernameLabel.SetPosition(300, 150); UsernameBox = new Gwen.Control.TextBox(BaseCanvas); UsernameBox.SetSize(180, 35); UsernameBox.SetPosition(300, 200); UsernameContinue = new Gwen.Control.Button(BaseCanvas); UsernameContinue.SetText("Continue"); UsernameContinue.SetSize(150, 30); UsernameContinue.SetPosition(300, 260); UsernameContinue.Clicked += (B, Args) => { if (UsernameBox.Text != "" && UsernameBox.Text.Length <= 16) { ActiveScreen = Screen.Menu; } }; }
public void SetupHighscores() { NoDataFailure = new Gwen.Control.Label(BaseCanvas); NoDataFailure.SetText("No Highscore Data Retrieved"); NoDataFailure.AutoSizeToContents = true; NoDataFailure.SetPosition(100, 150); TopScoresLabel = new Gwen.Control.Label(BaseCanvas); TopScoresLabel.SetText("Highscores"); TopScoresLabel.SetSize(100, 50); TopScoresLabel.SetPosition(250, 50); TopScoresList = new Gwen.Control.ListBox(BaseCanvas); TopScoresList.SetSize(220, 210); TopScoresList.SetPosition(180, 70); TopScoresBackButton = new Gwen.Control.Button(BaseCanvas); TopScoresBackButton.SetText("Back"); TopScoresBackButton.AutoSizeToContents = true; TopScoresBackButton.SetPosition(50, 350); TopScoresBackButton.Clicked += (B, Args) => { ActiveScreen = Screen.Menu; }; }
private void SetElement(string name) { string elementName = name.Substring(0, name.Length - "Element".Length); _currentElementLabel.SetText(elementName); Program.Game.Controller.SetElement(elementName); }
public void SetupNetworkedSessionMenu() { ServerSelectorLabel = new Gwen.Control.Label(BaseCanvas); ServerSelectorLabel.SetText("Server"); ServerSelectorLabel.AutoSizeToContents = true; ServerSelectorLabel.SetPosition(50, 0); ServerSelector = new Gwen.Control.ComboBox(BaseCanvas); ServerSelector.AddItem("Server A"); ServerSelector.AddItem("Server B"); ServerSelector.AddItem("Server C"); ServerSelector.AddItem("Server D"); ServerSelector.AddItem("Server E"); ServerSelector.AddItem("Server F"); ServerSelector.AddItem("Server G"); ServerSelector.AddItem("Server H"); ServerSelector.AddItem("Server I"); ServerSelector.AddItem("Server J"); ServerSelector.AddItem("Custom Server..."); ServerSelector.SetSize(200, 50); ServerSelector.SetPosition(50, 20); ServerSelector.TextColor = Color.Black; ServerSelector.UpdateColors(); CustomServerLabel = new Gwen.Control.Label(BaseCanvas); CustomServerLabel.SetText("Address Port"); CustomServerLabel.AutoSizeToContents = true; CustomServerLabel.SetPosition(50, 180); CustomServerAddress = new Gwen.Control.TextBox(BaseCanvas); CustomServerAddress.SetSize(200, 30); CustomServerAddress.SetPosition(50, 200); CustomServerPort = new Gwen.Control.TextBox(BaseCanvas); CustomServerPort.SetSize(70, 30); CustomServerPort.SetPosition(254, 200); SessionConnect = new Gwen.Control.Button(BaseCanvas); SessionConnect.SetText("Connect"); SessionConnect.SetSize(200, 50); SessionConnect.SetPosition(260, 380); SessionConnect.Clicked += (B, Args) => { ActiveScreen = Screen.Connecting; }; BackButton = new Gwen.Control.Button(BaseCanvas); BackButton.SetText("Back"); BackButton.AutoSizeToContents = true; BackButton.SetPosition(50, 450); BackButton.Clicked += (B, Args) => { ActiveScreen = Screen.Menu; }; }
public void Init(Gwen.Renderer.Base renderer, string textureName) { this.renderer = renderer; skin = new Gwen.Skin.TexturedBase(renderer, textureName); skin = new Gwen.Skin.Simple(renderer); skin.DefaultFont = new Font(renderer, "Courier", 10); canvas = new Gwen.Control.Canvas(skin); ToolBar = new ToolBar(canvas); DocumentTab = new DocumentTab(canvas); var label = new Gwen.Control.Label(canvas); canvas.AddChild(label); label.SetText("YOLO!"); if (Initiated != null) Initiated.Invoke(); }
public void OnLoad(EventArgs e) { Renderer = new Gwen.Renderer.OpenTK(); _skin = new Gwen.Skin.TexturedBase(Renderer, "Content/DefaultSkin.png"); Canvas = new Gwen.Control.Canvas(_skin); _input = new Gwen.Input.OpenTK(Program.Game); _input.Initialize(Canvas); Canvas.SetSize((int)Program.Game.windowSize.X, (int)Program.Game.windowSize.Y); Canvas.ShouldDrawBackground = false; Canvas.BackgroundColor = Color.FromArgb(255, 150, 170, 170); SetupInputEvents(); _sideMenuBox = new Gwen.Control.GroupBox(_canvas); _sideMenuBox.SetSize(80, 128); _sideMenuBox.Position(Gwen.Pos.Center); _sideMenuBox.Position(Gwen.Pos.Right, 5); LoadElementCatagories(); // Current element text _currentElementLabel = new Gwen.Control.Label(_canvas); _currentElementLabel.SetPosition(10, 10); _currentElementLabel.SetSize(100, 40); _currentElementLabel.SetText(""); // Bottom menu _bottomMenuBox = new Gwen.Control.GroupBox(_canvas); _bottomMenuBox.SetSize(800, 36); _bottomMenuBox.Position(Gwen.Pos.Center); _bottomMenuBox.Position(Gwen.Pos.Bottom); _bottomMenuBox.ShouldDrawBackground = true; }
public void InitGUI(Gwen.Control.Base rootGUI) { var label = new Gwen.Control.Label(rootGUI); label.SetText("YEAH"); label.Height = 100; }