void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.CompareTag("Damage")) { FallOut(); } if (col.gameObject.CompareTag("Bell")) { TMPro.text = "You Win"; } if (col.gameObject.CompareTag("Flower")) { TMPro.text = "Found a flower - keep exploring"; gust.targets.Remove(col.gameObject); col.gameObject.GetComponent <Flower>().DestroyMe(); gust.destination = null; gust.FindClosest(); foundMessageTime = .01f; } }