public GunDepressionViewModel(GunVerticalTraverse vertical, HorizontalTraverse horizontal) : base(vertical, horizontal) { }
public GunElevationViewModel(GunVerticalTraverse vertical, HorizontalTraverse horizontal) : base(vertical, horizontal) { }
protected GunVerticalTraverseComponentViewModel(GunVerticalTraverse vertical, HorizontalTraverse horizontal) { _verticalTraverse = vertical; this.HorizontalTraverse = horizontal; }