public void UpdateVive() { bool triggerButtonDown = false; triggerButtonDown = controller.GetPress(triggerButton); if (triggerButtonDown) { godzillaGun.CmdFireBullet(); } }
// Update is called once per frame void Update() { if (!isLocalPlayer) { return; } if (Input.GetKey(KeyCode.Space)) { gun.CmdFireBullet(); } }