Example #1
0
 void Awake()
 {
     player = GetComponent <Player>();
     weps   = GetComponent <PlayerWeapons>();
     gun    = GetComponent <GunMove>();
     menu   = FindObjectOfType <MainMenu>();
 }
    void Awake()
    {
        maxAmmo[0] = 10;
        maxAmmo[1] = 30;
        maxAmmo[2] = 5;

        //Set current ammo to max ammo and reloading status for all weapons to false
        for (int i = 0; i < curAmmo.Length; i++)
        {
            curAmmo[i]   = maxAmmo[i];
            reloading[i] = false;
        }

        gun = GetComponent <GunMove>();
    }