void Start() { mRigidbody2D = GetComponent <Rigidbody2D>(); mGunMotor = GetComponent <GunMotor>(); mHealth = GetComponent <Health>(); mDashLine = GameObject.Find("Line").GetComponent <LineRenderer>(); dashThickness = mDashLine.startWidth; }
void Start() { mRigidbody2D = GetComponent <Rigidbody2D>(); mHealth = GetComponent <Health>(); mGunMotor = GetComponent <GunMotor>(); transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition); Cursor.visible = false; }
void Start() { mRigidbody2D = GetComponent <Rigidbody2D>(); mBulletManager = GameObject.Find("BossBulletSpawn").GetComponent <BossBulletManager>(); mGunMotor = GameObject.Find("BossBulletSpawn").GetComponent <GunMotor>(); mHealth = GetComponent <Health>(); mMovementPattern = mBossPhases[mCurrentPhase].data[mCurrentSubPhase].movementPattern; mGunMotor.mGunData = mBossPhases[mCurrentPhase].data[mCurrentSubPhase].gunData; mGunMotor.initializeGunTimers(); }
void Start() { mGunMotor = GetComponent <GunMotor>(); mPlayer = GameObject.Find("Player"); }