// Use this for initialization void Awake() { mGM = GameMain.Singleton; mGM.TimeNormalScene = TimeNormalScene; mGM.GameSpeed = GameSpeed; Time.timeScale = GameSpeed; mGM.OneKillDie = OneKillDie; mGM.ScenePreludeMgr.IsRandomPrelude = Prelude_IsRandom; mGM.ScenePreludeMgr.PreludeIdxStart = Prelude_StartIdx; //GameOdds.RatioGet_Lizi = RatioGet_Lizi; mGunLiziGettor = FindObjectOfType(typeof(GunLiziGettorMain)) as GunLiziGettorMain; if (mGunLiziGettor != null) mGunLiziGettor.LiziRatio = RatioGet_Lizi; mGM.FishGenerator.IsGenerate = FishGenerate_IsEmitFish; }
// Use this for initialization void Awake() { mGM = GameMain.Singleton; mGM.TimeNormalScene = TimeNormalScene; mGM.GameSpeed = GameSpeed; Time.timeScale = GameSpeed; mGM.OneKillDie = OneKillDie; mGM.ScenePreludeMgr.IsRandomPrelude = Prelude_IsRandom; mGM.ScenePreludeMgr.PreludeIdxStart = Prelude_StartIdx; //GameOdds.RatioGet_Lizi = RatioGet_Lizi; mGunLiziGettor = FindObjectOfType(typeof(GunLiziGettorMain)) as GunLiziGettorMain; if (mGunLiziGettor != null) { mGunLiziGettor.LiziRatio = RatioGet_Lizi; } mGM.FishGenerator.IsGenerate = FishGenerate_IsEmitFish; }