Example #1
0
    // Use this for initialization
    void Awake()
    {
        mGM = GameMain.Singleton;
        mGM.TimeNormalScene = TimeNormalScene;
        mGM.GameSpeed = GameSpeed;
        Time.timeScale = GameSpeed;
        mGM.OneKillDie = OneKillDie;

        mGM.ScenePreludeMgr.IsRandomPrelude = Prelude_IsRandom;
        mGM.ScenePreludeMgr.PreludeIdxStart = Prelude_StartIdx;

        //GameOdds.RatioGet_Lizi = RatioGet_Lizi;
        mGunLiziGettor = FindObjectOfType(typeof(GunLiziGettorMain)) as GunLiziGettorMain;
        if (mGunLiziGettor != null)
            mGunLiziGettor.LiziRatio = RatioGet_Lizi;

        mGM.FishGenerator.IsGenerate = FishGenerate_IsEmitFish;
    }
    // Use this for initialization
    void Awake()
    {
        mGM = GameMain.Singleton;
        mGM.TimeNormalScene = TimeNormalScene;
        mGM.GameSpeed       = GameSpeed;
        Time.timeScale      = GameSpeed;
        mGM.OneKillDie      = OneKillDie;

        mGM.ScenePreludeMgr.IsRandomPrelude = Prelude_IsRandom;
        mGM.ScenePreludeMgr.PreludeIdxStart = Prelude_StartIdx;

        //GameOdds.RatioGet_Lizi = RatioGet_Lizi;
        mGunLiziGettor = FindObjectOfType(typeof(GunLiziGettorMain)) as GunLiziGettorMain;
        if (mGunLiziGettor != null)
        {
            mGunLiziGettor.LiziRatio = RatioGet_Lizi;
        }

        mGM.FishGenerator.IsGenerate = FishGenerate_IsEmitFish;
    }