void Start() { if (Player) { damageManager = Player.GetComponent <DamageManager> (); gunHanddle = Player.GetComponent <GunHanddle> (); } }
void Start() { _fadeImage.CrossFadeAlpha(0f, Transition, true); if (Player) { damageManager = Player.GetComponent <DamageManager> (); gunHanddle = Player.GetComponent <GunHanddle> (); } }
void Awake() { FPSmotor = GetComponent<FPSController> (); gunHanddle = GetComponent<GunHanddle> (); }
void Awake() { FPSmotor = GetComponent <FPSController> (); gunHanddle = GetComponent <GunHanddle> (); }