// 달리기 private void Running() { if (isCrouch) { Crouch(); } theGunCtrl.CancelFineSight(); isRun = true; theCrosshair.RunningAnimation(isRun); applySpeed = runSpeed; }
private void CancelPreWeaponAction() { switch (currentWeaponType) { case "GUN": theGunCtrl.CancelFineSight(); theGunCtrl.CancelReload(); GunCtrl.isActivate = false; break; case "HAND": HandCtrl.isActivate = false; break; } }