Example #1
0
    //[Command]
    //public void CmdDropCurrentWeapon()
    //{
    //    GameObject newGunContainer = (GameObject)Instantiate(this.gunContainerPrefab, GetBulletSpawnLocation(), new Quaternion());
    //    GunContainer newGunContainerScript = newGunContainer.GetComponent<GunContainer>();

    //    GameObject oldGun = currentGunObject;
    //    IGun oldGunScript = oldGun.GetComponent<IGun>();

    //    //newGunContainerScript.SetContainedGun(oldGun);

    //    NetworkServer.Spawn(newGunContainer);

    //    currentGunObject = null;
    //    currentGun = null;

    //    //RpcUpdateContainerGun(newGunContainer.GetComponent<NetworkIdentity>().netId, oldGun.GetComponent<NetworkIdentity>().netId, oldGunScript.ammoData);
    //}

    //=================================================================================================
    //Client Functions
    //=================================================================================================


    //[ClientRpc]
    //public void RpcUpdatePlayerGun(NetworkInstanceId gunID)
    //{
    //    if (isServer)
    //        return;

    //    SetPlayersGun(ClientScene.FindLocalObject(gunID));
    //}

    //[ClientRpc]
    //public void RpcUpdateContainerGun(NetworkInstanceId containerID, NetworkInstanceId gunID, GunBase.AmmoData ammoData)
    //{
    //    if (isServer)
    //        return;

    //    GameObject gunContainerPrefab = ClientScene.FindLocalObject(containerID);
    //    GunContainer gunContainerScript = gunContainerPrefab.GetComponent<GunContainer>();

    //    gunContainerScript.SetContainedGun(ClientScene.FindLocalObject(gunID));

    //    GunBase containerGunScript = gunContainerScript.containedGun.GetComponent<GunBase>();
    //    containerGunScript.ammoData = ammoData;

    //}

    //Sets the gun container that the player is currently able to pick up
    public void SetSwappableGunContainer(GunContainer gunContainer)
    {
        this.swapableGunContainer = gunContainer;
        if (gunContainer == null || gunContainer.GetContainedGun() == null)
        {
            //Debug.LogWarning("Container: " + gunContainer);
            //Debug.LogWarning("Gun: " + gunContainer.GetContainedGun().GetWeaponName());

            playerHud.ClearWeaponPickupName();
        }
        else
        {
            playerHud.SetWeaponPickupName(gunContainer.GetContainedGun().GetWeaponName());
        }
    }
Example #2
0
    public void SwapGun()
    {
        DropCurrentWeapon();

        GunContainer pickupGunContainer = swapableGunContainer;

        SetWeapon(pickupGunContainer.GetContainedGun());

        pickupGunContainer.DestroyContainer();

        //RpcUpdatePlayerGun(GetComponent<NetworkIdentity>().netId, newGun.GetComponent<NetworkIdentity>().netId, newGunScript.ammoData);
        //RpcUpdateContainerGun(newGunContainer.GetComponent<NetworkIdentity>().netId, oldGun.GetComponent<NetworkIdentity>().netId, oldGunScript.ammoData);
    }