Example #1
0
	void SetInitialReferences()
	{
		playerMaster = GetComponent<Player_Master>();
		gunAssemblyMaster = GetComponent<GunAssembly_Master>();

		ammoText = ammoElement.GetComponent<Text>();
		healthText = healthElement.GetComponent<Text>();
	}
Example #2
0
	void SetInitialReferences()
	{
		playerMaster = GetComponent<Player_Master>();
		gunAssemblyMaster = GetComponent<GunAssembly_Master>();
		playerController = GetComponent<FPSController>();

		firstPersonCameraFOV = FirstPersonCamera.fieldOfView;
		UICameraFOV = UICamera.fieldOfView;
	}
	void SetInitialReferences()
	{
		if (GameObject.Find("_GameManager").GetComponent<GameManager_Master>() != null)
		{
			gameManagerMaster = GameObject.Find("_GameManager").GetComponent<GameManager_Master>();
		}

		playerMaster = GetComponent<Player_Master>();
		gunAssemblyMaster = GetComponent<GunAssembly_Master>();
	}
	void SetInitialReferences()
	{
		localPlayer = transform.root.gameObject;
		playerMaster = localPlayer.GetComponent<Player_Master>();
		projectileHandler = localPlayer.GetComponent<ProjectileHandler>();
		gunAssemblyMaster = localPlayer.GetComponent<GunAssembly_Master>();

		modifiers = GetComponent<ComponentModifiers>();
		gunAudio = localPlayer.GetComponent<GunAudio>();
		gunAudio.clipArray = shootSoundClips;
	}
Example #5
0
	void SetInitialReferences()
	{
		gunAssemblyMaster = GetComponent<GunAssembly_Master>();

		if (GetComponent<Player_Master>() != null)
			playerMaster = GetComponent<Player_Master>();

		currentGunComp = new List<GameObject>();
		GetContainers();
		PopulateComponentArrays();

		gunTipList = new List<Transform>();
		GetFireOrigin(muzzles[0].transform);
	}
Example #6
0
	void SetInitialReferences()
	{
		GameObject localPlayer = transform.root.gameObject;
		playerMaster = localPlayer.GetComponent<Player_Master>();
		gunAssemblyMaster = localPlayer.GetComponent<GunAssembly_Master>();
	}
    void SetInitialReferences()
    {
		gunAssemblyMaster = transform.root.GetComponent<GunAssembly_Master>();
		playerMaster = transform.root.GetComponent<Player_Master>();
		crossHairAnimator = canvasDynamicCrosshair.GetComponent<Animator>();
    }