Example #1
0
    private void ChangeState(Gumb Gumbo)
    {
        //States:
        //0=Unselected, 1=Blue, 2=Orange
        int[] oldstates = new int[gumbs.Length];
        //Populate states with loop
        int[] newstates = new int[gumbs.Length];

        for (int i = 0; i < gumbs.Length; i++)
        {
            oldstates [i] = gumbs [i].gstate;
        }

        int variableclicked = Gumbo.gvariable;
        int literalclicked  = Gumbo.gliteral;

        for (int i = 0; i < v.Length; i++)
        {
            if (v [i] == variableclicked && ls [i] == literalclicked && oldstates[i] == 0)
            {
                newstates [i] = 1;
            }
            else if (v [i] == variableclicked && ls [i] != literalclicked && oldstates[i] == 0)
            {
                newstates [i] = 2;
            }
            else if (v [i] == variableclicked && oldstates[i] == 1)
            {
                newstates [i] = 0;
            }
            else if (v [i] == variableclicked && oldstates[i] == 2)
            {
                newstates [i] = 0;
            }
            else
            {
                newstates [i] = oldstates [i];
            }
            gumbs [i].gstate = newstates [i];
        }

        //		Debug.Log ("State change");
        ChangeColour(oldstates, newstates);

        changeBulbs(newstates);
    }
Example #2
0
    //public static itemClicks[] =  new List<Vector4> ();

    //Function that takes click as input and stores [c,b]
    private void ClickDetect(Gumb Gumbo)
    {
        if (clickNumber <= GameManager.maxClicks)
        {
            ChangeState(Gumbo);

            itemClick itemClick1 = new itemClick();

            Gumb newGumb = gumbs [Gumbo.gitemnumber];

            itemClick1.clickNumber = clickNumber;
            itemClick1.gvariable   = newGumb.gvariable;
            itemClick1.gliteral    = newGumb.gliteral;
            itemClick1.time        = GameManager.timeQuestion - GameManager.tiempo;
            itemClick1.state       = newGumb.gstate;

            //itemClicks.Add (new Vector4 (clickNumber,Gumbo.gvariable,Gumbo.gliteral,GameManager.timeQuestion - GameManager.tiempo));
            itemClicks.Add(itemClick1);
            SetClickText();
            clickNumber = clickNumber + 1;
        }
    }