Example #1
0
 private void OnMsgGuildWarUpdate(MemoryStream stream)
 {
     this.mReqGWUpdate = false;
     MS2C_GuildWarUpdate mS2C_GuildWarUpdate = Serializer.NonGeneric.Deserialize(typeof(MS2C_GuildWarUpdate), stream) as MS2C_GuildWarUpdate;
     if (this.mWarStateInfo == null)
     {
         return;
     }
     this.mWarStateInfo.mWarState = mS2C_GuildWarUpdate.Status;
     this.mWarStateInfo.mTimeStamp = mS2C_GuildWarUpdate.Timestamp;
     this.mWarStateInfo.ResetStateInfo(mS2C_GuildWarUpdate.Status, mS2C_GuildWarUpdate.Timestamp, null, null);
     if (this.mGWEnterData != null && this.mGWEnterData.WarID == mS2C_GuildWarUpdate.WarData.WarID)
     {
         if (mS2C_GuildWarUpdate.WarData.Red != null && mS2C_GuildWarUpdate.WarData.Red.KillNum != 0u)
         {
             this.mGWEnterData.Red.KillNum = mS2C_GuildWarUpdate.WarData.Red.KillNum;
         }
         if (mS2C_GuildWarUpdate.WarData.Blue != null && mS2C_GuildWarUpdate.WarData.Blue.KillNum != 0u)
         {
             this.mGWEnterData.Blue.KillNum = mS2C_GuildWarUpdate.WarData.Blue.KillNum;
         }
         if (mS2C_GuildWarUpdate.WarData.Red != null && mS2C_GuildWarUpdate.WarData.Red.Score != 0)
         {
             this.mGWEnterData.Red.Score = mS2C_GuildWarUpdate.WarData.Red.Score;
         }
         if (mS2C_GuildWarUpdate.WarData.Blue != null && mS2C_GuildWarUpdate.WarData.Blue.Score != 0)
         {
             this.mGWEnterData.Blue.Score = mS2C_GuildWarUpdate.WarData.Blue.Score;
         }
         if (mS2C_GuildWarUpdate.WarData.Winner != EGuildWarTeamId.EGWTI_None)
         {
             this.mGWEnterData.Winner = mS2C_GuildWarUpdate.WarData.Winner;
         }
         for (int i = 0; i < mS2C_GuildWarUpdate.WarData.Strongholds.Count; i++)
         {
             if (this.mGWEnterData.Strongholds[mS2C_GuildWarUpdate.WarData.Strongholds[i].ID - 1].ID == mS2C_GuildWarUpdate.WarData.Strongholds[i].ID)
             {
                 this.mGWEnterData.Strongholds[mS2C_GuildWarUpdate.WarData.Strongholds[i].ID - 1] = mS2C_GuildWarUpdate.WarData.Strongholds[i];
             }
             if (this.StrongHold != null && this.StrongHold.ID == mS2C_GuildWarUpdate.WarData.Strongholds[i].ID)
             {
                 this.StrongHold = mS2C_GuildWarUpdate.WarData.Strongholds[i];
                 if (this.mGWEnterData != null && this.IsGuanZhanMember(this.mGWEnterData.WarID))
                 {
                     for (int j = 0; j < this.StrongHold.Slots.Count; j++)
                     {
                         GuildWarStrongholdSlot guildWarStrongholdSlot = this.StrongHold.Slots[j];
                         if (guildWarStrongholdSlot != null && guildWarStrongholdSlot.Status == EGuardWarStrongholdSlotState.EGWPSS_Empty && j < this.StrongHoldMembers.Count && this.StrongHoldMembers[j] != null && this.StrongHoldMembers[j].Member != null)
                         {
                             this.StrongHoldMembers[j].Member = null;
                             break;
                         }
                     }
                 }
             }
         }
         if (mS2C_GuildWarUpdate.Scores != null && this.ScoreAddEvent != null)
         {
             this.ScoreAddEvent(mS2C_GuildWarUpdate.Scores);
         }
     }
     if (this.CastleUpdateEvent != null)
     {
         this.CastleUpdateEvent();
     }
 }
Example #2
0
 private void OnMsgQueryStrongholdInfo(MemoryStream stream)
 {
     MS2C_GuildWarQueryStrongholdInfo mS2C_GuildWarQueryStrongholdInfo = Serializer.NonGeneric.Deserialize(typeof(MS2C_GuildWarQueryStrongholdInfo), stream) as MS2C_GuildWarQueryStrongholdInfo;
     if (mS2C_GuildWarQueryStrongholdInfo.Result != EGuildResult.EGR_Success)
     {
         GameUIManager.mInstance.ShowMessageTip("EGR", (int)mS2C_GuildWarQueryStrongholdInfo.Result);
         return;
     }
     this.StrongHold = mS2C_GuildWarQueryStrongholdInfo.Stronghold;
     this.StrongHoldMembers = mS2C_GuildWarQueryStrongholdInfo.Members;
     if (this.QueryStrongHoldInfoEvent != null)
     {
         this.QueryStrongHoldInfoEvent();
     }
 }
Example #3
0
 public void Clear()
 {
     this.Guild = null;
     this.Members = null;
     this.GuildList = null;
     this.GuildListForSearch = null;
     this.GuildEventList = null;
     this.GuildRankDataList = null;
     this.mGWPlayerData = null;
     this.mGWKillRankData = null;
     this.StrongHold = null;
     this.mWarStateInfo = null;
     this.LocalClientMember = null;
     this.guildBossData.Clear();
     this.StrongHoldMembers.Clear();
     this.BattleRecords.Clear();
     this.BattleSupportInfo.Clear();
     this.mInteractionMsgs.Clear();
     this.mSignRecords.Clear();
     if (Globals.Instance != null && Globals.Instance.Player != null)
     {
         Globals.Instance.Player.ShowChatGuildNewMark = false;
         Globals.Instance.Player.GuildMsgs.Clear();
     }
 }