Example #1
0
 public CacheClient(string prefix)
 {
     Prefix           = prefix;
     Channels         = new ChannelStore(this);
     EditableMessages = new EditableMessagesStore(this);
     Emojis           = new EmojiStore(this);
     Guilds           = new GuildStore(this);
     Members          = new MemberStore(this);
     Messages         = new MessageStore(this);
     Roles            = new RoleStore(this);
     Users            = new UserStore(this);
     VoiceStates      = new VoiceStateStore(this);
 }
Example #2
0
 internal CacheClient(IClient client, string prefix)
 {
     Prefix           = prefix;
     Client           = client;
     Channels         = new ChannelStore(this);
     GuildChannels    = new GuildChannelStore(this);
     EditableMessages = new EditableMessagesStore(this);
     GuildEmojis      = new GuildEmojiStore(this);
     Guilds           = new GuildStore(this);
     GuildMembers     = new GuildMemberStore(this);
     Messages         = new MessageStore(this);
     GuildRoles       = new GuildRoleStore(this);
     Users            = new UserStore(this);
     VoiceStates      = new VoiceStateStore(this);
 }
Example #3
0
 public Guild GetGuildById(ulong guildId)
 {
     return(GuildStore.LookupByKey(guildId));
 }
Example #4
0
 public void RemoveGuild(ulong guildId)
 {
     GuildStore.Remove(guildId);
 }
Example #5
0
        public void LoadGuilds()
        {
            Log.outInfo(LogFilter.ServerLoading, "Loading Guilds Definitions...");
            {
                uint oldMSTime = Time.GetMSTime();

                //          0          1       2             3              4              5              6
                SQLResult result = DB.Characters.Query("SELECT g.guildid, g.name, g.leaderguid, g.EmblemStyle, g.EmblemColor, g.BorderStyle, g.BorderColor, " +
                                                       //   7                  8       9       10            11          12
                                                       "g.BackgroundColor, g.info, g.motd, g.createdate, g.BankMoney, COUNT(gbt.guildid) " +
                                                       "FROM guild g LEFT JOIN guild_bank_tab gbt ON g.guildid = gbt.guildid GROUP BY g.guildid ORDER BY g.guildid ASC");

                if (result.IsEmpty())
                {
                    Log.outError(LogFilter.Guild, "Loaded 0 guild definitions. DB table `guild` is empty.");
                    return;
                }

                uint count = 0;
                do
                {
                    Guild guild = new Guild();

                    if (!guild.LoadFromDB(result.GetFields()))
                    {
                        continue;
                    }

                    AddGuild(guild);
                    count++;
                } while (result.NextRow());
                Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild definitions in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
            }

            Log.outInfo(LogFilter.ServerLoading, "Loading guild ranks...");
            {
                uint oldMSTime = Time.GetMSTime();

                // Delete orphaned guild rank entries before loading the valid ones
                DB.Characters.DirectExecute("DELETE gr FROM guild_rank gr LEFT JOIN guild g ON gr.guildId = g.guildId WHERE g.guildId IS NULL");

                //                                                   0    1      2       3                4
                SQLResult result = DB.Characters.Query("SELECT guildid, rid, rname, rights, BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");

                if (result.IsEmpty())
                {
                    Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild ranks. DB table `guild_rank` is empty.");
                }
                else
                {
                    uint count = 0;
                    do
                    {
                        uint  guildId = result.Read <uint>(0);
                        Guild guild   = GetGuildById(guildId);
                        if (guild)
                        {
                            guild.LoadRankFromDB(result.GetFields());
                        }

                        ++count;
                    }while (result.NextRow());

                    Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild ranks in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
                }
            }

            // 3. Load all guild members
            Log.outInfo(LogFilter.ServerLoading, "Loading guild members...");
            {
                uint oldMSTime = Time.GetMSTime();

                // Delete orphaned guild member entries before loading the valid ones
                DB.Characters.DirectExecute("DELETE gm FROM guild_member gm LEFT JOIN guild g ON gm.guildId = g.guildId WHERE g.guildId IS NULL");
                DB.Characters.DirectExecute("DELETE gm FROM guild_member_withdraw gm LEFT JOIN guild_member g ON gm.guid = g.guid WHERE g.guid IS NULL");

                //           0           1        2     3      4        5       6       7       8       9       10
                SQLResult result = DB.Characters.Query("SELECT gm.guildid, gm.guid, rank, pnote, offnote, w.tab0, w.tab1, w.tab2, w.tab3, w.tab4, w.tab5, " +
                                                       //   11      12      13       14      15       16       17      18         19         20
                                                       "w.tab6, w.tab7, w.money, c.name, c.level, c.class, c.gender, c.zone, c.account, c.logout_time " +
                                                       "FROM guild_member gm LEFT JOIN guild_member_withdraw w ON gm.guid = w.guid " +
                                                       "LEFT JOIN characters c ON c.guid = gm.guid ORDER BY gm.guildid ASC");

                if (result.IsEmpty())
                {
                    Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild members. DB table `guild_member` is empty.");
                }
                else
                {
                    uint count = 0;

                    do
                    {
                        uint  guildId = result.Read <uint>(0);
                        Guild guild   = GetGuildById(guildId);
                        if (guild)
                        {
                            guild.LoadMemberFromDB(result.GetFields());
                        }

                        ++count;
                    }while (result.NextRow());

                    Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild members in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
                }
            }

            // 4. Load all guild bank tab rights
            Log.outInfo(LogFilter.ServerLoading, "Loading bank tab rights...");
            {
                uint oldMSTime = Time.GetMSTime();

                // Delete orphaned guild bank right entries before loading the valid ones
                DB.Characters.DirectExecute("DELETE gbr FROM guild_bank_right gbr LEFT JOIN guild g ON gbr.guildId = g.guildId WHERE g.guildId IS NULL");

                //      0        1      2    3        4
                SQLResult result = DB.Characters.Query("SELECT guildid, TabId, rid, gbright, SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");

                if (result.IsEmpty())
                {
                    Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild bank tab rights. DB table `guild_bank_right` is empty.");
                }
                else
                {
                    uint count = 0;
                    do
                    {
                        uint  guildId = result.Read <uint>(0);
                        Guild guild   = GetGuildById(guildId);
                        if (guild)
                        {
                            guild.LoadBankRightFromDB(result.GetFields());
                        }

                        ++count;
                    }while (result.NextRow());

                    Log.outInfo(LogFilter.ServerLoading, "Loaded {0} bank tab rights in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
                }
            }

            // 5. Load all event logs
            Log.outInfo(LogFilter.ServerLoading, "Loading guild event logs...");
            {
                uint oldMSTime = Time.GetMSTime();

                DB.Characters.DirectExecute("DELETE FROM guild_eventlog WHERE LogGuid > {0}", GuildConst.EventLogMaxRecords);

                //          0        1        2          3            4            5        6
                SQLResult result = DB.Characters.Query("SELECT guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog ORDER BY TimeStamp DESC, LogGuid DESC");

                if (result.IsEmpty())
                {
                    Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild event logs. DB table `guild_eventlog` is empty.");
                }
                else
                {
                    uint count = 0;
                    do
                    {
                        uint  guildId = result.Read <uint>(0);
                        Guild guild   = GetGuildById(guildId);
                        if (guild)
                        {
                            guild.LoadEventLogFromDB(result.GetFields());
                        }

                        ++count;
                    }while (result.NextRow());

                    Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild event logs in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
                }
            }

            // 6. Load all bank event logs
            Log.outInfo(LogFilter.ServerLoading, "Loading guild bank event logs...");
            {
                uint oldMSTime = Time.GetMSTime();

                // Remove log entries that exceed the number of allowed entries per guild
                DB.Characters.DirectExecute("DELETE FROM guild_bank_eventlog WHERE LogGuid > {0}", GuildConst.BankLogMaxRecords);

                //          0        1      2        3          4           5            6               7          8
                SQLResult result = DB.Characters.Query("SELECT guildid, TabId, LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog ORDER BY TimeStamp DESC, LogGuid DESC");

                if (result.IsEmpty())
                {
                    Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild bank event logs. DB table `guild_bank_eventlog` is empty.");
                }
                else
                {
                    uint count = 0;
                    do
                    {
                        uint  guildId = result.Read <uint>(0);
                        Guild guild   = GetGuildById(guildId);
                        if (guild)
                        {
                            guild.LoadBankEventLogFromDB(result.GetFields());
                        }

                        ++count;
                    }while (result.NextRow());

                    Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild bank event logs in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
                }
            }

            // 7. Load all news event logs
            Log.outInfo(LogFilter.ServerLoading, "Loading Guild News...");
            {
                uint oldMSTime = Time.GetMSTime();

                DB.Characters.DirectExecute("DELETE FROM guild_newslog WHERE LogGuid > {0}", GuildConst.NewsLogMaxRecords);

                //      0        1        2          3           4      5      6
                SQLResult result = DB.Characters.Query("SELECT guildid, LogGuid, EventType, PlayerGuid, Flags, Value, Timestamp FROM guild_newslog ORDER BY TimeStamp DESC, LogGuid DESC");

                if (result.IsEmpty())
                {
                    Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild event logs. DB table `guild_newslog` is empty.");
                }
                else
                {
                    uint count = 0;
                    do
                    {
                        uint  guildId = result.Read <uint>(0);
                        Guild guild   = GetGuildById(guildId);
                        if (guild)
                        {
                            guild.LoadGuildNewsLogFromDB(result.GetFields());
                        }

                        ++count;
                    }while (result.NextRow());

                    Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild new logs in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
                }
            }

            // 8. Load all guild bank tabs
            Log.outInfo(LogFilter.ServerLoading, "Loading guild bank tabs...");
            {
                uint oldMSTime = Time.GetMSTime();

                // Delete orphaned guild bank tab entries before loading the valid ones
                DB.Characters.DirectExecute("DELETE gbt FROM guild_bank_tab gbt LEFT JOIN guild g ON gbt.guildId = g.guildId WHERE g.guildId IS NULL");

                //         0        1      2        3        4
                SQLResult result = DB.Characters.Query("SELECT guildid, TabId, TabName, TabIcon, TabText FROM guild_bank_tab ORDER BY guildid ASC, TabId ASC");

                if (result.IsEmpty())
                {
                    Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild bank tabs. DB table `guild_bank_tab` is empty.");
                }
                else
                {
                    uint count = 0;
                    do
                    {
                        uint  guildId = result.Read <uint>(0);
                        Guild guild   = GetGuildById(guildId);
                        if (guild)
                        {
                            guild.LoadBankTabFromDB(result.GetFields());
                        }

                        ++count;
                    }while (result.NextRow());

                    Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild bank tabs in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
                }
            }

            // 9. Fill all guild bank tabs
            Log.outInfo(LogFilter.ServerLoading, "Filling bank tabs with items...");
            {
                uint oldMSTime = Time.GetMSTime();

                // Delete orphan guild bank items
                DB.Characters.DirectExecute("DELETE gbi FROM guild_bank_item gbi LEFT JOIN guild g ON gbi.guildId = g.guildId WHERE g.guildId IS NULL");

                SQLResult result = DB.Characters.Query(DB.Characters.GetPreparedStatement(CharStatements.SEL_GUILD_BANK_ITEMS));
                if (result.IsEmpty())
                {
                    Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild bank tab items. DB table `guild_bank_item` or `item_instance` is empty.");
                }
                else
                {
                    uint count = 0;
                    do
                    {
                        ulong guildId = result.Read <ulong>(45);
                        Guild guild   = GetGuildById(guildId);
                        if (guild)
                        {
                            guild.LoadBankItemFromDB(result.GetFields());
                        }

                        ++count;
                    }while (result.NextRow());

                    Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild bank tab items in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
                }
            }

            // 10. Load guild achievements
            Log.outInfo(LogFilter.ServerLoading, "Loading guild achievements...");
            {
                uint oldMSTime = Time.GetMSTime();

                foreach (var pair in GuildStore)
                {
                    PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_GUILD_ACHIEVEMENT);
                    stmt.AddValue(0, pair.Key);
                    SQLResult achievementResult = DB.Characters.Query(stmt);

                    stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_GUILD_ACHIEVEMENT_CRITERIA);
                    stmt.AddValue(0, pair.Key);
                    SQLResult criteriaResult = DB.Characters.Query(stmt);

                    pair.Value.GetAchievementMgr().LoadFromDB(achievementResult, criteriaResult);
                }

                Log.outInfo(LogFilter.ServerLoading, "Loaded guild achievements and criterias in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime));
            }

            // 11. Validate loaded guild data
            Log.outInfo(LogFilter.Server, "Validating data of loaded guilds...");
            {
                uint oldMSTime = Time.GetMSTime();

                foreach (var guild in GuildStore.ToList())
                {
                    if (!guild.Value.Validate())
                    {
                        GuildStore.Remove(guild.Key);
                    }
                }

                Log.outInfo(LogFilter.ServerLoading, "Validated data of loaded guilds in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime));
            }
        }