/// <summary>
 /// 选中一个技能
 /// </summary>
 /// <param name="_itemUI"></param>
 void OnSelectSkillUI(GuildShopItemUI _itemUI)
 {
     //selectSkillUI = _itemUI;
     //if (OnSelectItemEvent != null)
     //	{
     //	OnSelectItemEvent(selectSkillUI);
     //}
 }
    /// <summary>
    /// 刷新表现
    /// </summary>
    public void RefreshItems()
    {
        Object guildShopItemprefab = null;

        if (guildShopItemprefab == null)
        {
            guildShopItemprefab = exResources.GetResource(ResourceType.GUI, "Guild/GuildShopItem");
        }
        if (guildShopItemprefab == null)
        {
            GameSys.LogError("找不到预制:Guild/GuildShopItem");
            return;
        }
        Vector3 V3 = Vector3.zero;

        for (int i = 0; i < guildShopItemList.Count; i++)
        {
            if (!GuildShopItemContainers.ContainsKey(i))
            {
                GameObject obj          = Instantiate(guildShopItemprefab) as GameObject;
                Transform  parentTransf = this.gameObject.transform;
                obj.transform.parent        = parentTransf;
                obj.transform.localPosition = V3;
                obj.transform.localScale    = Vector3.one;
                if ((i + 1) % 2 == 0)
                {
                    V3 = new Vector3(0, V3.y - 100, V3.z);
                }
                else
                {
                    V3 = new Vector3(V3.x + 210, V3.y, V3.z);
                }


                GuildShopItemUI shopItemUI = obj.GetComponent <GuildShopItemUI>();
                shopItemUI.FillInfo(guildShopItemList[i]);
                GuildShopItemContainers[i] = shopItemUI;
            }
        }
        guildShopItemprefab = null;
    }