Example #1
0
 void Refresh()
 {
     for (int i = 0; i < allitems.Count; i++)
     {
         if (allitems[i] != null)
         {
             allitems[i].gameObject.SetActive(false);
         }
     }
     curList.Sort(GuildItemCompare.Instance);
     for (int i = 0; i < curList.Count; i++)
     {
         if (!allitems.ContainsKey(i))
         {
             GuildItem guildItem = GuildItem.CreateNew(parent.transform);
             guildItem.SetData(curList[i] as GuildData);
             allitems[i] = guildItem;
         }
         else
         {
             allitems[i].SetData(curList[i] as GuildData);
         }
         //allitems[i].transform.localPosition = new Vector3(positionInfo.x,positionInfo.y+positionInfo.w*i,-1);
         allitems[i].gameObject.SetActive(true);
     }
     parent.repositionNow = true;
     if (scrollView != null)
     {
         scrollView.SetDragAmount(0, 0, false);
     }
 }
Example #2
0
    public static GuildItem CreateNew(Transform _parent)
    {
        GameObject go = null;

        UnityEngine.Object prefab = exResources.GetResource(ResourceType.GUI, "Guild/GuildListItem");
        go     = Instantiate(prefab) as GameObject;
        prefab = null;
        go.transform.parent = _parent;
        go.SetActive(true);
        go.transform.localPosition = Vector3.zero;
        go.transform.localScale    = Vector3.one;
        GuildItem guildItem = go.GetComponent <GuildItem>();

        if (guildItem == null)
        {
            guildItem = go.AddComponent <GuildItem>();
        }
        return(guildItem);
    }