void DrawHeaderSection() { GUI.backgroundColor = new Color(0.2f, 0.2f, 0.2f); Texture2D headerImage = Resources.Load("heu_hengine") as Texture2D; GuiUtil.BeginSection(); GUILayout.Label(headerImage, GUILayout.MinWidth(100)); GuiUtil.EndSection(); GUI.backgroundColor = Color.white; GuiUtil.DrawSeparator(); }