Example #1
0
        public static void redoMapping(string device, string action, string cmd, int oldIndex, int newIndex)
        {
            ((ActionMap)"moveMap").bind(device, action, cmd);

            GuiTextListCtrl remapList = ((OptRemapInputCtrl)"OptRemapInputCtrl").findObjectByInternalName("OptRemapList", true);

            remapList.setRowById(oldIndex, OptionsDlg.buildFullMapString(oldIndex));
            remapList.setRowById(newIndex, OptionsDlg.buildFullMapString(newIndex));
        }
        public virtual void update(GameConnection clientId, string name, bool isSuperAdmin, bool isAdmin, bool isAI,
                                   int score, int kills, int deaths)
        {
            // Build the row to display.  The name can have ML control tags, including
            // color and font.  Since we're not using an ML control here, we need to
            // strip them off.

            string tag = isSuperAdmin ? "[Super]" : (isAdmin ? "[Admin]" : (isAI ? "[Bot]" : ""));

            string text = string.Format("{0} {1}\t{2}\t{3}\t{4}", Util.StripMLControlChars(name), tag, score, kills,
                                        deaths);
            // Update or add the player to the control

            GuiTextListCtrl PlayerListGuiList = "PlayerListGuiList";

            if (clientId == -1)
            {
                PlayerListGuiList.addRow(clientId, text, -1);
            }
            else
            {
                PlayerListGuiList.setRowById(clientId, text);
            }

            // Sorts by score

            PlayerListGuiList.sortNumerical(1, false);
            PlayerListGuiList.clearSelection();
        }
        public static void TerrainImportGui_TerrainMaterialApplyCallback(string mat, string matIndex)
        {
            // Skip over a bad selection.
            if (!mat.isObject())
            {
                return;
            }
            GuiTextListCtrl opacityList =
                ((GuiControl)"TerrainImportGui").findObjectByInternalName("OpacityLayerTextList", true);
            string itemIdx = ((SimObject)"TerrainImportGui")["activeIdx"];

            if (itemIdx.AsInt() < 0 || itemIdx == "")
            {
                return;
            }

            string rowTxt = opacityList.getRowTextById(itemIdx.AsInt());

            int columTxtCount = omni.Util.getFieldCount(rowTxt);

            if (columTxtCount > 2)
            {
                rowTxt = omni.Util.getFields(rowTxt, 0, 1);
            }

            opacityList.setRowById(itemIdx.AsInt(), rowTxt + "\t" + ((SimObject)mat).internalName + "/t" + mat);
        }
        public virtual void zeroScores()
        {
            GuiTextListCtrl PlayerListGuiList = "PlayerListGuiList";

            for (int i = 0; i < PlayerListGuiList.rowCount(); i++)
            {
                string text = PlayerListGuiList.getRowText(i);
                text = Util.setField(text, 1, "0");
                text = Util.setField(text, 2, "0");
                text = Util.setField(text, 3, "0");
                PlayerListGuiList.setRowById(PlayerListGuiList.getRowId(i), text);
            }
            PlayerListGuiList.clearSelection();
        }
        public virtual void updateScore(GameConnection clientId, int score, int kills, int deaths)
        {
            GuiTextListCtrl PlayerListGuiList = "PlayerListGuiList";

            string text = PlayerListGuiList.getRowTextById(clientId);

            //Since I'm lazy and I don't feel like writing a csharp function...

            text = Util.setField(text, 1, score.AsString());
            text = Util.setField(text, 2, kills.AsString());
            text = Util.setField(text, 3, deaths.AsString());

            PlayerListGuiList.setRowById(clientId, text);

            // Sorts by score
            PlayerListGuiList.sortNumerical(1, false);
            PlayerListGuiList.clearSelection();
        }
Example #6
0
        public static void DbgWatchDialogAdd()
        {
            GuiTextEditCtrl  WatchDialogExpression = "WatchDialogExpression";
            GuiTextListCtrl  DebuggerWatchView     = "DebuggerWatchView";
            TCPDebugger      TCPDebugger           = "TCPDebugger";
            DebuggerWatchDlg DebuggerWatchDlg      = "DebuggerWatchDlg";
            GuiCanvas        Canvas = "Canvas";

            string expr = WatchDialogExpression.getValue();

            if (expr != "")
            {
                DebuggerWatchView.setRowById(omni.iGlobal["$DbgWatchSeq"], expr + "\t(unknown)");
                TCPDebugger.send("EVAL " + omni.iGlobal["$DbgWatchSeq"] + " 0 " + expr + "\r\n");
                omni.iGlobal["$DbgWatchSeq"]++;
            }
            Canvas.popDialog(DebuggerWatchDlg);
        }
Example #7
0
            public void handleEvalOut(string line)
            {
                GuiTextCtrl     DebuggerCursorWatch = "DebuggerCursorWatch";
                GuiTextListCtrl DebuggerWatchView   = "DebuggerWatchView";

                int    id    = Util.firstWord(line).AsInt();
                string value = Util.restWords(line);

                // See if it's the cursor watch, or from the watch window.
                if (id < 0)
                {
                    DebuggerCursorWatch.setText(DebuggerCursorWatch["expr"] + ' ' + "=" + ' ' + value);
                }
                else
                {
                    string row = DebuggerWatchView.getRowTextById(id);
                    if (row == "")
                    {
                        return;
                    }
                    string expr = Util.getField(row, 0);
                    DebuggerWatchView.setRowById(id, expr + "\t" + value);
                }
            }