Example #1
0
    void OnCollisionEnter(Collision collision)
    {
        if (collision.gameObject.name == "Tank(Clone)")
        {
            guiSc.killed(collision.gameObject.name, collision.gameObject);
            Destroy(gameObject);
        }
        else if (collision.gameObject.name != "Tank(Clone)")
        {
            if (collision.gameObject.tag == "Enemy")
            {
                bool lockup = false;
                foreach (GameObject mobObj in GameObject.FindGameObjectsWithTag("Enemy"))
                {
                    if (!lockup)
                    {
                        GunScript mobSc = mobObj.GetComponent <GunScript>();
                        GunScript colSc = collision.gameObject.GetComponent <GunScript>();
                        switch (collision.gameObject.name)
                        {
                        case "Enemy Lower(Clone)":
                            if (mobObj.name == "Enemy Middle(Clone)" && mobSc.col == colSc.col)
                            {
                                mobSc.bottomRow = true;
                                lockup          = true;
                            }
                            break;

                        case "Enemy Middle(Clone)":
                            if (mobObj.name == "Enemy Top(Clone)" && mobSc.col == colSc.col)
                            {
                                mobSc.bottomRow = true;
                                lockup          = true;
                            }
                            break;
                        }
                    }
                }
            }
            guiSc.killed(collision.gameObject.name, collision.gameObject);
            Destroy(gameObject);
        }
    }