Example #1
0
        public void DoRenderUI()
        {
            GuiRenderer renderer = EngineApp.Instance.ScreenGuiRenderer;

            if (transparency == 0.0f)
            {
                return;
            }

            //load backgrouund texture and font
            if (texture != null && texture.IsDisposed())
            {
                needLoadTextureAndFont = true;
            }
            if (needLoadTextureAndFont)
            {
                texture = TextureManager.Instance.Load("GUI\\Textures\\Console.png", Texture.Type.Type2D, 0);
                font    = FontManager.Instance.LoadFont("Default", .025f);
                needLoadTextureAndFont = false;
            }

            if (font == null)
            {
                return;
            }

            Vec2 viewportSize = renderer.ViewportForScreenGuiRenderer.DimensionsInPixels.Size.ToVec2();
            Vec2 shadowOffset = new Vec2(1, 1) / viewportSize;

            //draw background
            Rect textureRect = new Rect(0, 0, 10 * renderer.AspectRatio, 10 / 2);

            textureRect -= textureOffset;
            renderer.AddQuad(new Rect(0, 0, 1, .5f), textureRect, texture, new ColorValue(1, 1, 1, transparency), false);

            //draw border line
            renderer.AddQuad(new Rect(0, .5f, 1, .508f), new ColorValue(0.29f, 0.6f, 0.86f, 0.9f * transparency));

            //draw background info
            string staticText = string.Format(
                "NeoAxis 3D Engine {0}\r\nPress \"~\" to hide console\r\nPress \"Ctrl + ~\" to hide and disable auto opening",
                EngineVersionInformation.Version);

            renderer.AddTextWordWrap(staticText, new Rect(0, 0, .995f, .495f), HorizontalAlign.Right, false, VerticalAlign.Bottom, 0,
                                     new ColorValue(.5f, .5f, .6f, transparency));

            float fontheight = font.Height;

            float x = .01f;

            float y = .5f - fontheight;

            string str;

            if (stringDownPosition != strings.Count - 1)
            {
                str = "- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -" +
                      " - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -" +
                      " - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -" +
                      " - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -" +
                      " - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -";
            }
            else
            {
                str = currentString + "_";
            }

            renderer.PushClipRectangle(new Rect(0, 0, .975f, 1));
            renderer.AddText(font, str, new Vec2(x, y) + shadowOffset, HorizontalAlign.Left,
                             VerticalAlign.Center, new ColorValue(0, 0, 0, transparency / 2));
            renderer.AddText(font, str, new Vec2(x, y), HorizontalAlign.Left,
                             VerticalAlign.Center, new ColorValue(1, 1, 1, transparency));
            renderer.PopClipRectangle();

            y -= fontheight + fontheight * .5f;

            int startpos = stringDownPosition;

            if (startpos > strings.Count - 1)
            {
                startpos = strings.Count - 1;
            }
            for (int n = startpos; n >= 0 && y - fontheight > 0; n--)
            {
                renderer.AddText(font, strings[n].text, new Vec2(x, y) + shadowOffset, HorizontalAlign.Left,
                                 VerticalAlign.Center, strings[n].color * new ColorValue(0, 0, 0, transparency / 2));
                renderer.AddText(font, strings[n].text, new Vec2(x, y), HorizontalAlign.Left,
                                 VerticalAlign.Center, strings[n].color * new ColorValue(1, 1, 1, transparency));
                y -= fontheight;
            }
        }
Example #2
0
        public void DoRenderUI(GuiRenderer renderer)
        {
            if (transparency == 0.0f)
            {
                return;
            }

            if (firstRender)
            {
                texture = TextureManager.Instance.Load("Gui\\Various\\Console.dds",
                                                       Texture.Type.Type2D, 0);
                font = FontManager.Instance.LoadFont("Default", .025f);

                firstRender = false;
            }

            if (font == null)
            {
                return;
            }

            Rect textureRect = new Rect(0, 0, 1, 1);

            textureRect += textureOffset;

            renderer.PushClipRectangle(new Rect(0, 0, 1, 1));
            renderer.AddQuad(new Rect(0, 0, 1, .5f), textureRect, texture,
                             new ColorValue(1, 1, 1, transparency), false);
            renderer.PopClipRectangle();
            renderer.AddQuad(new Rect(0, .495f, 1, .5f),
                             new ColorValue(.8f, .8f, .8f, transparency));

            string staticText = "Version " + EngineVersionInformation.Version;

            if (staticText != null && staticText != "")
            {
                renderer.AddText(font, staticText, new Vec2(.99f, .5f - font.Height),
                                 HorizontalAlign.Right, VerticalAlign.Center, new ColorValue(1, 1, 1, transparency));
            }

            float fontheight = font.Height;

            float x = .01f;

            float y = .5f - fontheight;

            string str;

            if (stringDownPosition != strings.Count - 1)
            {
                str = "- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -" +
                      " - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -" +
                      " - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -" +
                      " - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -" +
                      " - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -";
            }
            else
            {
                str = currentString + "_";
            }

            renderer.AddText(font, str, new Vec2(x, y), HorizontalAlign.Left,
                             VerticalAlign.Center, new ColorValue(1, 1, 1, transparency));

            y -= fontheight + fontheight * .5f;

            int startpos = stringDownPosition;

            if (startpos > strings.Count - 1)
            {
                startpos = strings.Count - 1;
            }
            for (int n = startpos; n >= 0 && y - fontheight > 0; n--)
            {
                renderer.AddText(font, strings[n].text, new Vec2(x, y), HorizontalAlign.Left,
                                 VerticalAlign.Center, strings[n].color * new ColorValue(1, 1, 1, transparency));
                y -= fontheight;
            }
        }
        //Draw minimap
        private void Minimap_RenderUI(Control sender, GuiRenderer renderer)
        {
            Rect screenMapRect = sender.GetScreenRectangle();

            Bounds initialBounds = Map.Instance.InitialCollisionBounds;
            Rect mapRect = new Rect(initialBounds.Minimum.ToVec2(), initialBounds.Maximum.ToVec2());

            Vec2 mapSizeInv = new Vec2(1, 1) / mapRect.Size;

            //draw units
            Vec2 screenPixel = new Vec2(1, 1) / new Vec2(EngineApp.Instance.VideoMode.ToVec2());

            foreach (Entity entity in Map.Instance.Children)
            {
                RTSUnit unit = entity as RTSUnit;
                if (unit == null)
                    continue;

                Rect rect = new Rect(unit.MapBounds.Minimum.ToVec2(), unit.MapBounds.Maximum.ToVec2());

                rect -= mapRect.Minimum;
                rect.Minimum *= mapSizeInv;
                rect.Maximum *= mapSizeInv;
                rect.Minimum = new Vec2(rect.Minimum.X, 1.0f - rect.Minimum.Y);
                rect.Maximum = new Vec2(rect.Maximum.X, 1.0f - rect.Maximum.Y);
                rect.Minimum *= screenMapRect.Size;
                rect.Maximum *= screenMapRect.Size;
                rect += screenMapRect.Minimum;

                //increase 1 pixel
                rect.Maximum += new Vec2(screenPixel.X, -screenPixel.Y);

                ColorValue color;

                if (playerFaction == null || unit.Intellect == null || unit.Intellect.Faction == null)
                    color = new ColorValue(1, 1, 0);
                else if (playerFaction == unit.Intellect.Faction)
                    color = new ColorValue(0, 1, 0);
                else
                    color = new ColorValue(1, 0, 0);

                renderer.AddQuad(rect, color);
            }

            //Draw camera borders
            {
                Camera camera = RendererWorld.Instance.DefaultCamera;

                if (camera.Position.Z > 0)
                {
                    Plane groundPlane = new Plane(0, 0, 1, 0);

                    Vec2[] points = new Vec2[4];

                    for (int n = 0; n < 4; n++)
                    {
                        Vec2 p = Vec2.Zero;

                        switch (n)
                        {
                            case 0: p = new Vec2(0, 0); break;
                            case 1: p = new Vec2(1, 0); break;
                            case 2: p = new Vec2(1, 1); break;
                            case 3: p = new Vec2(0, 1); break;
                        }

                        Ray ray = camera.GetCameraToViewportRay(p);

                        float scale;
                        groundPlane.RayIntersection(ray, out scale);

                        Vec3 pos = ray.GetPointOnRay(scale);
                        if (ray.Direction.Z > 0)
                            pos = ray.Origin + ray.Direction.GetNormalize() * 10000;

                        Vec2 point = pos.ToVec2();

                        point -= mapRect.Minimum;
                        point *= mapSizeInv;
                        point = new Vec2(point.X, 1.0f - point.Y);
                        point *= screenMapRect.Size;
                        point += screenMapRect.Minimum;

                        points[n] = point;
                    }

                    renderer.PushClipRectangle(screenMapRect);
                    for (int n = 0; n < 4; n++)
                        renderer.AddLine(points[n], points[(n + 1) % 4], new ColorValue(1, 1, 1));
                    renderer.PopClipRectangle();
                }
            }
        }
Example #4
0
        void DrawArea_RenderUI( Control sender, GuiRenderer renderer )
        {
            Rect rectangle = sender.GetScreenRectangle();
            bool clipRectangle = true;
            ColorValue[] colors = new ColorValue[]{
                new ColorValue( 1 ,0, 0 ),
                new ColorValue( 0, 1, 0 ),
                new ColorValue( 0, 0, 1 ),
                new ColorValue( 1, 1, 0 ),
                new ColorValue( 1, 1, 1 )};

            if( clipRectangle )
                renderer.PushClipRectangle( rectangle );

            //draw triangles
            if( GetDrawAreaMode() == DrawAreaModes.Triangles )
            {
                float distance = rectangle.GetSize().X / 2;

                List<GuiRenderer.TriangleVertex> triangles = new List<GuiRenderer.TriangleVertex>( 256 );

                Radian angle = -EngineApp.Instance.Time;

                const int steps = 30;
                Vec2 lastPosition = Vec2.Zero;
                for( int step = 0; step < steps + 1; step++ )
                {
                    Vec2 localPos = new Vec2( MathFunctions.Cos( angle ), MathFunctions.Sin( angle ) ) * distance;
                    Vec2 pos = rectangle.GetCenter() + new Vec2( localPos.X, localPos.Y * renderer.AspectRatio );

                    if( step != 0 )
                    {
                        ColorValue color = colors[ step % colors.Length ];
                        ColorValue color2 = color;
                        color2.Alpha = 0;
                        triangles.Add( new GuiRenderer.TriangleVertex( rectangle.GetCenter(), color ) );
                        triangles.Add( new GuiRenderer.TriangleVertex( lastPosition, color2 ) );
                        triangles.Add( new GuiRenderer.TriangleVertex( pos, color2 ) );
                    }

                    angle += ( MathFunctions.PI * 2 ) / steps;
                    lastPosition = pos;
                }

                renderer.AddTriangles( triangles );
            }

            //draw quads
            if( GetDrawAreaMode() == DrawAreaModes.Quads )
            {
                //draw background
                {
                    Texture texture = TextureManager.Instance.Load( "Gui\\Various\\Logo.png" );
                    renderer.AddQuad( rectangle, new Rect( 0, -.3f, 1, 1.4f ), texture,
                        new ColorValue( 1, 1, 1 ), true );
                }

                //draw bars
                {
                    float time = EngineApp.Instance.Time;

                    EngineRandom random = new EngineRandom( 0 );

                    int count = 15;
                    float stepOffset = rectangle.GetSize().X / count;
                    float size = stepOffset * .9f;
                    for( int n = 0; n < count; n++ )
                    {
                        float v = MathFunctions.Cos( time * random.NextFloat() );
                        float v2 = ( v + 1 ) / 2;

                        ColorValue color = colors[ n % colors.Length ];
                        Rect rect = new Rect(
                            rectangle.Left + stepOffset * n, rectangle.Bottom - rectangle.GetSize().Y * v2,
                            rectangle.Left + stepOffset * n + size, rectangle.Bottom );
                        renderer.AddQuad( rect, color );
                    }
                }
            }

            //draw lines
            if( GetDrawAreaMode() == DrawAreaModes.Lines )
            {
                float maxDistance;
                {
                    Vec2 s = rectangle.GetSize() / 2;
                    maxDistance = MathFunctions.Sqrt( s.X * s.X + s.Y * s.Y );
                }

                int step = 0;
                float distance = 0;
                Radian angle = -EngineApp.Instance.Time;
                Vec2 lastPosition = Vec2.Zero;

                while( distance < maxDistance )
                {
                    Vec2 localPos = new Vec2( MathFunctions.Cos( angle ), MathFunctions.Sin( angle ) ) * distance;
                    Vec2 pos = rectangle.GetCenter() + new Vec2( localPos.X, localPos.Y * renderer.AspectRatio );

                    if( step != 0 )
                    {
                        ColorValue color = colors[ step % colors.Length ];
                        renderer.AddLine( lastPosition, pos, color );
                    }

                    step++;
                    angle += MathFunctions.PI / 10;
                    distance += .001f;
                    lastPosition = pos;
                }
            }

            //draw text
            if( GetDrawAreaMode() == DrawAreaModes.Text )
            {
                //draw text with specified font.
                renderer.AddText( drawAreaBigFont, "Big Font Sample", rectangle.LeftTop, HorizontalAlign.Left,
                    VerticalAlign.Top, new ColorValue( 1, 1, 1 ) );

                //draw text with word wrap.
                string text = "Test Test Test.\n\nThe expandable user interface system is a unified system " +
                    "for the creation of end-user controls, menus, dialogues, windows and HUD screens. " +
                    "With the help of this system the end-user exercises control over the application.";
                renderer.AddTextWordWrap( text, rectangle, HorizontalAlign.Right, false, VerticalAlign.Bottom, 0,
                    new ColorValue( 1, 1, 0 ) );
            }

            if( clipRectangle )
                renderer.PopClipRectangle();
        }
Example #5
0
        private void DrawArea_RenderUI(Control sender, GuiRenderer renderer)
        {
            Rect rectangle     = sender.GetScreenRectangle();
            bool clipRectangle = true;

            ColorValue[] colors = new ColorValue[] {
                new ColorValue(1, 0, 0),
                new ColorValue(0, 1, 0),
                new ColorValue(0, 0, 1),
                new ColorValue(1, 1, 0),
                new ColorValue(1, 1, 1)
            };

            if (clipRectangle)
            {
                renderer.PushClipRectangle(rectangle);
            }

            //draw triangles
            if (GetDrawAreaMode() == DrawAreaModes.Triangles)
            {
                float distance = rectangle.GetSize().X / 2;

                List <GuiRenderer.TriangleVertex> triangles = new List <GuiRenderer.TriangleVertex>(256);

                Radian angle = -EngineApp.Instance.Time;

                const int steps        = 30;
                Vec2      lastPosition = Vec2.Zero;
                for (int step = 0; step < steps + 1; step++)
                {
                    Vec2 localPos = new Vec2(MathFunctions.Cos(angle), MathFunctions.Sin(angle)) * distance;
                    Vec2 pos      = rectangle.GetCenter() + new Vec2(localPos.X, localPos.Y * renderer.AspectRatio);

                    if (step != 0)
                    {
                        ColorValue color  = colors[step % colors.Length];
                        ColorValue color2 = color;
                        color2.Alpha = 0;
                        triangles.Add(new GuiRenderer.TriangleVertex(rectangle.GetCenter(), color));
                        triangles.Add(new GuiRenderer.TriangleVertex(lastPosition, color2));
                        triangles.Add(new GuiRenderer.TriangleVertex(pos, color2));
                    }

                    angle       += (MathFunctions.PI * 2) / steps;
                    lastPosition = pos;
                }

                renderer.AddTriangles(triangles);
            }

            //draw quads
            if (GetDrawAreaMode() == DrawAreaModes.Quads)
            {
                //draw background
                {
                    Texture texture = TextureManager.Instance.Load("GUI\\Textures\\NeoAxisLogo.png");
                    renderer.AddQuad(rectangle, new Rect(0, -.3f, 1, 1.4f), texture,
                                     new ColorValue(1, 1, 1), true);
                }

                //draw bars
                {
                    float time = EngineApp.Instance.Time;

                    EngineRandom random = new EngineRandom(0);

                    int   count      = 15;
                    float stepOffset = rectangle.GetSize().X / count;
                    float size       = stepOffset * .9f;
                    for (int n = 0; n < count; n++)
                    {
                        float v  = MathFunctions.Cos(time * random.NextFloat());
                        float v2 = (v + 1) / 2;

                        ColorValue color = colors[n % colors.Length];
                        Rect       rect  = new Rect(
                            rectangle.Left + stepOffset * n, rectangle.Bottom - rectangle.GetSize().Y *v2,
                            rectangle.Left + stepOffset * n + size, rectangle.Bottom);
                        renderer.AddQuad(rect, color);
                    }
                }
            }

            //draw lines
            if (GetDrawAreaMode() == DrawAreaModes.Lines)
            {
                float maxDistance;
                {
                    Vec2 s = rectangle.GetSize() / 2;
                    maxDistance = MathFunctions.Sqrt(s.X * s.X + s.Y * s.Y);
                }

                int    step         = 0;
                float  distance     = 0;
                Radian angle        = -EngineApp.Instance.Time;
                Vec2   lastPosition = Vec2.Zero;

                while (distance < maxDistance)
                {
                    Vec2 localPos = new Vec2(MathFunctions.Cos(angle), MathFunctions.Sin(angle)) * distance;
                    Vec2 pos      = rectangle.GetCenter() + new Vec2(localPos.X, localPos.Y * renderer.AspectRatio);

                    if (step != 0)
                    {
                        ColorValue color = colors[step % colors.Length];
                        renderer.AddLine(lastPosition, pos, color);
                    }

                    step++;
                    angle       += MathFunctions.PI / 10;
                    distance    += .001f;
                    lastPosition = pos;
                }
            }

            //draw text
            if (GetDrawAreaMode() == DrawAreaModes.Text)
            {
                string text;

                //draw text with specified font.
                text = "Map Editor is a tool to create worlds for your project. The tool is a complex editor to manage " +
                       "objects on the map.";
                renderer.AddTextWordWrap(drawAreaBigFont, text, rectangle, HorizontalAlign.Left, false, VerticalAlign.Top, 0,
                                         new ColorValue(1, 1, 1));

                //draw text with word wrap.
                text = "Deployment Tool is a tool to deploy the final version of your application to specified platforms. " +
                       "This utility is useful to automate the final product's creation.";
                renderer.AddTextWordWrap(drawAreaSmallFont, text, rectangle, HorizontalAlign.Right, false, VerticalAlign.Bottom, 0,
                                         new ColorValue(1, 1, 0));
            }

            if (clipRectangle)
            {
                renderer.PopClipRectangle();
            }
        }
        private void DrawArea_RenderUI(Control sender, GuiRenderer renderer)
        {
            Rect rectangle = sender.GetScreenRectangle();
            bool clipRectangle = true;
            ColorValue[] colors = new ColorValue[]{
				new ColorValue( 1 ,0, 0 ),
				new ColorValue( 0, 1, 0 ),
				new ColorValue( 0, 0, 1 ),
				new ColorValue( 1, 1, 0 ),
				new ColorValue( 1, 1, 1 )};

            if (clipRectangle)
                renderer.PushClipRectangle(rectangle);

            //draw triangles
            if (GetDrawAreaMode() == DrawAreaModes.Triangles)
            {
                float distance = rectangle.GetSize().X / 2;

                List<GuiRenderer.TriangleVertex> triangles = new List<GuiRenderer.TriangleVertex>(256);

                Radian angle = -EngineApp.Instance.Time;

                const int steps = 30;
                Vec2 lastPosition = Vec2.Zero;
                for (int step = 0; step < steps + 1; step++)
                {
                    Vec2 localPos = new Vec2(MathFunctions.Cos(angle), MathFunctions.Sin(angle)) * distance;
                    Vec2 pos = rectangle.GetCenter() + new Vec2(localPos.X, localPos.Y * renderer.AspectRatio);

                    if (step != 0)
                    {
                        ColorValue color = colors[step % colors.Length];
                        ColorValue color2 = color;
                        color2.Alpha = 0;
                        triangles.Add(new GuiRenderer.TriangleVertex(rectangle.GetCenter(), color));
                        triangles.Add(new GuiRenderer.TriangleVertex(lastPosition, color2));
                        triangles.Add(new GuiRenderer.TriangleVertex(pos, color2));
                    }

                    angle += (MathFunctions.PI * 2) / steps;
                    lastPosition = pos;
                }

                renderer.AddTriangles(triangles);
            }

            //draw quads
            if (GetDrawAreaMode() == DrawAreaModes.Quads)
            {
                //draw background
                {
                    Texture texture = TextureManager.Instance.Load("GUI\\Textures\\NeoAxisLogo.png");
                    renderer.AddQuad(rectangle, new Rect(0, -.3f, 1, 1.4f), texture,
                        new ColorValue(1, 1, 1), true);
                }

                //draw bars
                {
                    float time = EngineApp.Instance.Time;

                    EngineRandom random = new EngineRandom(0);

                    int count = 15;
                    float stepOffset = rectangle.GetSize().X / count;
                    float size = stepOffset * .9f;
                    for (int n = 0; n < count; n++)
                    {
                        float v = MathFunctions.Cos(time * random.NextFloat());
                        float v2 = (v + 1) / 2;

                        ColorValue color = colors[n % colors.Length];
                        Rect rect = new Rect(
                            rectangle.Left + stepOffset * n, rectangle.Bottom - rectangle.GetSize().Y * v2,
                            rectangle.Left + stepOffset * n + size, rectangle.Bottom);
                        renderer.AddQuad(rect, color);
                    }
                }
            }

            //draw lines
            if (GetDrawAreaMode() == DrawAreaModes.Lines)
            {
                float maxDistance;
                {
                    Vec2 s = rectangle.GetSize() / 2;
                    maxDistance = MathFunctions.Sqrt(s.X * s.X + s.Y * s.Y);
                }

                int step = 0;
                float distance = 0;
                Radian angle = -EngineApp.Instance.Time;
                Vec2 lastPosition = Vec2.Zero;

                while (distance < maxDistance)
                {
                    Vec2 localPos = new Vec2(MathFunctions.Cos(angle), MathFunctions.Sin(angle)) * distance;
                    Vec2 pos = rectangle.GetCenter() + new Vec2(localPos.X, localPos.Y * renderer.AspectRatio);

                    if (step != 0)
                    {
                        ColorValue color = colors[step % colors.Length];
                        renderer.AddLine(lastPosition, pos, color);
                    }

                    step++;
                    angle += MathFunctions.PI / 10;
                    distance += .001f;
                    lastPosition = pos;
                }
            }

            //draw text
            if (GetDrawAreaMode() == DrawAreaModes.Text)
            {
                string text;

                //draw text with specified font.
                text = "Map Editor is a tool to create worlds for your project. The tool is a complex editor to manage " +
                    "objects on the map.";
                renderer.AddTextWordWrap(drawAreaBigFont, text, rectangle, HorizontalAlign.Left, false, VerticalAlign.Top, 0,
                    new ColorValue(1, 1, 1));

                //draw text with word wrap.
                text = "Deployment Tool is a tool to deploy the final version of your application to specified platforms. " +
                    "This utility is useful to automate the final product's creation.";
                renderer.AddTextWordWrap(drawAreaSmallFont, text, rectangle, HorizontalAlign.Right, false, VerticalAlign.Bottom, 0,
                    new ColorValue(1, 1, 0));
            }

            if (clipRectangle)
                renderer.PopClipRectangle();
        }