public void NextOrientation() { orientation = settings.orientation; if ((int)orientation == ((int)GuiOrientation.NB_ORIENTATION) - 1) { settings.orientation = 0; } else { settings.orientation++; } ActualizeOrientation(); }
private void ActualizeOrientation() { orientation = settings.orientation; foreach (RectTransform element in guiObjects) { if (orientation == GuiOrientation.BOT) { element.rotation = Quaternion.Euler(0, 0, 0); } else if (orientation == GuiOrientation.RIGHT) { element.rotation = Quaternion.Euler(0, 0, 270); } else { element.rotation = Quaternion.Euler(0, 0, 90); } } }