public override void Render(GuiElementMap map, float dt)
        {
            map.TranslateWorldPosToViewPos(this.worldPos, ref this.viewPos);

            base.capi.Render.Render2DTexture(
                this.colorTexture.TextureId,
                (int)(map.Bounds.renderX + viewPos.X),
                (int)(map.Bounds.renderY + viewPos.Y),
                (int)(this.colorTexture.Width * map.ZoomLevel),
                (int)(this.colorTexture.Height * map.ZoomLevel),
                50);
        }