private void fullnessMeterDraw(Context ctx, ImageSurface surface, ElementBounds currentBounds) { ItemSlot liquidSlot = Inventory[1]; // Water ID Slot if (liquidSlot.Empty) { return; } BlockEntitySingleSink besink = capi.World.BlockAccessor.GetBlockEntity(BlockEntityPosition) as BlockEntitySingleSink; float itemsPerLitre = 1f; int capacity = besink.CapacityLitres; WaterTightContainableProps props = BlockLiquidContainerBase.GetInContainerProps(liquidSlot.Itemstack); if (props != null) { itemsPerLitre = props.ItemsPerLitre; capacity = Math.Max(capacity, props.MaxStackSize); } float fullnessRelative = liquidSlot.StackSize / itemsPerLitre / capacity; double offY = (1 - fullnessRelative) * currentBounds.InnerHeight; ctx.Rectangle(0, offY, currentBounds.InnerWidth, currentBounds.InnerHeight - offY); //ctx.SetSourceRGBA(ravg/255.0, gavg / 255.0, bavg / 255.0, aavg / 255.0); //ctx.Fill(); CompositeTexture tex = liquidSlot.Itemstack.Collectible.Attributes?["waterTightContainerProps"]?["texture"]?.AsObject <CompositeTexture>(null, liquidSlot.Itemstack.Collectible.Code.Domain); if (tex != null) { ctx.Save(); Matrix m = ctx.Matrix; m.Scale(GuiElement.scaled(3), GuiElement.scaled(3)); ctx.Matrix = m; AssetLocation loc = tex.Base.Clone().WithPathAppendixOnce(".png"); GuiElement.fillWithPattern(capi, ctx, loc.Path, true, false); ctx.Restore(); } }
private void fullnessMeterDraw(Context ctx, ImageSurface surface, ElementBounds currentBounds) { ItemSlot liquidSlot = Inventory[6] as ItemSlot; if (liquidSlot.Empty) { return; } BlockEntityCauld becauld = capi.World.BlockAccessor.GetBlockEntity(BlockEntityPosition) as BlockEntityCauld; float itemsPerLitre = 1f; int capacity = becauld.capacityLitres; WaterTightContainableProps props = BlockLiquidContainerBase.GetContainableProps(liquidSlot.Itemstack); if (props != null) { itemsPerLitre = props.ItemsPerLitre; capacity = Math.Max(capacity, props.MaxStackSize); } float fullnessRelative = liquidSlot.StackSize / itemsPerLitre / capacity; double offY = (1 - fullnessRelative) * currentBounds.InnerHeight; ctx.Rectangle(0, offY, currentBounds.InnerWidth, currentBounds.InnerHeight - offY); CompositeTexture tex = props?.Texture ?? liquidSlot.Itemstack.Collectible.Attributes?["inContainerTexture"].AsObject <CompositeTexture>(null, liquidSlot.Itemstack.Collectible.Code.Domain); if (tex != null) { ctx.Save(); Matrix m = ctx.Matrix; m.Scale(GuiElement.scaled(3), GuiElement.scaled(3)); ctx.Matrix = m; AssetLocation loc = tex.Base.Clone().WithPathAppendixOnce(".png"); GuiElement.fillWithPattern(capi, ctx, loc, true, false, tex.Alpha); ctx.Restore(); } }