/// <summary> /// Awake this instance. /// </summary> void Awake() { //StartMenuReplay (); //Andere Menu teile laden _highscore = this.GetComponent <GuiHighscoreMenu> (); _credits = this.GetComponent <GuiCreditsMenu> (); //Texturen und Fonts laden _texMenuBackground = Resources.Load<Texture2D> ("GUI/Textures/TexGuiBackground"); _texMenuButton = Resources.Load<Texture2D> ("GUI/Textures/TexGuiButton"); _texMenuButtonHover = Resources.Load<Texture2D> ("GUI/Textures/TexGuiButtonHover"); _texMenuTextfield = Resources.Load<Texture2D> ("GUI/Textures/TexGuiTextfield"); _texMenuBackground2 = Resources.Load<Texture2D> ("GUI/Textures/TexGuiScoreBackground"); _font = Resources.Load <Font> ("GUI/Fonts/FntDigitalNumbers"); //Texture assigned? if (!_texMenuBackground) { Debug.LogError("Can't find Texture 'TexGuiBackground' on path 'Resources/GUI/Textures' "); return; } //Texture assigned? if (!_texMenuButton) { Debug.LogError("Can't find Texture 'TexGuiButton' on path 'Resources/GUI/Textures' "); return; } //Texture assigned? if (!_texMenuButtonHover) { Debug.LogError("Can't find Texture 'TexGuiButtonHover' on path 'Resources/GUI/Textures' "); return; } //Texture assigned? if (!_texMenuTextfield) { Debug.LogError("Can't find Texture 'TexGuiTextfield' on path 'Resources/GUI/Textures' "); return; } //Texture assigned? if (!_texMenuBackground2) { Debug.LogError("Can't find Texture 'TexGuiScoreBackground' on path 'Resources/GUI/Textures' "); return; } //Font assigned? if (!_font) { Debug.LogError("Can't find Font 'FntDigitalNumbers' on path 'Resources/GUI/Textures'"); return; } }
// Use this for initialization private void Awake() { //Aktives Menu auf Standard einstellen _activeMenu = ActiveMenu.START; //Andere Menu teile laden _highscore = this.GetComponent <GuiHighscoreMenu> (); _credits = this.GetComponent <GuiCreditsMenu> (); //Texturen und Fonts laden _texMenuBackground = Resources.Load<Texture2D> ("GUI/Textures/TexGuiBackground"); _texMenuButton = Resources.Load<Texture2D> ("GUI/Textures/TexGuiButton"); _texMenuButtonHover = Resources.Load<Texture2D> ("GUI/Textures/TexGuiButtonHover"); _texMetalDoorTop = Resources.Load<Texture2D> ("GUI/Textures/TexGuiMetalDoorTop"); _texMetalDoorBottom = Resources.Load<Texture2D> ("GUI/Textures/TexGuiMetalDoorBottom"); _font = Resources.Load <Font> ("GUI/Fonts/FntDigitalNumbers"); _texGuiBackground = Resources.Load<Texture2D> ("GUI/Textures/TexGuiBackground2"); _texMenuBackground2 = Resources.Load<Texture2D> ("GUI/Textures/TexGuiScoreBackground"); //Texture assigned? if (!_texMenuBackground) { Debug.LogError("Can't find Texture 'TexGuiBackground' on path 'Resources/GUI/Textures' "); return; } //Texture assigned? if (!_texMenuButton) { Debug.LogError("Can't find Texture 'TexGuiButton' on path 'Resources/GUI/Textures' "); return; } //Texture assigned? if (!_texMenuButtonHover) { Debug.LogError("Can't find Texture 'TexGuiButtonHover' on path 'Resources/GUI/Textures' "); return; } //Texture assigned? if (!_texMetalDoorTop) { Debug.LogError("Can't find Texture 'TexGuiMetalDoorTop' on path 'Resources/GUI/Textures' "); return; } //Texture assigned? if (!_texMetalDoorBottom) { Debug.LogError("Can't find Texture 'TexGuiMetalDoorBottom' on path 'Resources/GUI/Textures' "); return; } //Texture assigned? if (!_texGuiBackground) { Debug.LogError("Can't find Texture 'TexGuiBackground2' on path 'Resources/GUI/Textures' "); return; } //Texture assigned? if (!_texMenuBackground2) { Debug.LogError("Can't find Texture 'TexGuiScoreBackground' on path 'Resources/GUI/Textures' "); return; } //Font assigned? if (!_font) { Debug.LogError("Can't find Font 'FntDigitalNumbers' on path 'Resources/GUI/Textures'"); return; } }