public override void Render(DwarfTime gameTime) { var mouse = GuiRoot.MousePointer; GuiRoot.MousePointer = null; GuiRoot.MouseOverlaySheet = null; GuiRoot.Draw(); for (var i = PreviewOffset; i < Items.Count && i < (PreviewOffset + Grid.Children.Count); ++i) { var item = Items[i]; if (item.ScreenshotStatus == ChooserItem.ScreenshotStatusEnum.Unloaded) { item.Screenshot = (ScreenshotSource == null ? null : ScreenshotSource(item.Path)); item.ScreenshotStatus = (item.Screenshot == null ? ChooserItem.ScreenshotStatusEnum.NoneFound : ChooserItem.ScreenshotStatusEnum.Loaded); } if (item.ScreenshotStatus == ChooserItem.ScreenshotStatusEnum.Loaded) { GuiRoot.DrawQuad(Grid.GetChild(i - PreviewOffset).Rect.Interior(7, 7, 7, 7), item.Screenshot); } } GuiRoot.RedrawPopups(); // This hack sucks. GuiRoot.MousePointer = mouse; GuiRoot.DrawMouse(); base.Render(gameTime); }
public override void Render(DwarfTime gameTime) { GuiRoot.Draw(); SpeakerWidget.Background = new TileReference(SpeakerAnimation.SpriteSheet.AssetName, SpeakerAnimation.Frames[SpeakerAnimationPlayer.CurrentFrame].X); SpeakerWidget.Invalidate(); base.Render(gameTime); }
public override void Render(DwarfTime gameTime) { GuiRoot.DrawMesh( Gui.Mesh.Quad() .Scale(LogoWidget.Rect.Width, LogoWidget.Rect.Height) .Translate(LogoWidget.Rect.X, LogoWidget.Rect.Y), LogoTexture); GuiRoot.Draw(); base.Render(gameTime); }
public override void Render(DwarfTime gameTime) { TipTimer.Update(gameTime); if (TipTimer.HasTriggered) { var entry = Datastructures.SelectRandom(TutorialManager.EnumerateTutorials()); Tip.Text = entry.Value.Title + "\n" + entry.Value.Text; Tip.Invalidate(); TipTimer.Reset(10.0f); } EnableScreensaver = true; base.Render(gameTime); Runner.Render(Game.GraphicsDevice, DwarfGame.SpriteBatch, gameTime); GuiRoot.Draw(); }
public override void Render(DwarfTime gameTime) { TipTimer.Update(gameTime); if (TipTimer.HasTriggered) { Tip.Text = LoadingTips[MathFunctions.Random.Next(LoadingTips.Count)]; Tip.Invalidate(); } EnableScreensaver = true; if (World != null) { World.Render(gameTime); } base.Render(gameTime); Runner.Render(Game.GraphicsDevice, DwarfGame.SpriteBatch, gameTime); GuiRoot.Draw(); }
public override void Render(DwarfTime gameTime) { var mouse = GuiRoot.MousePointer; GuiRoot.MousePointer = null; GuiRoot.MouseOverlaySheet = null; GuiRoot.Draw(); for (var i = 0; i < Items.Count; i++) { var item = Items[i]; if (item.ScreenshotStatus == ChooserItem.ScreenshotStatusEnum.Unloaded) { item.Screenshot = (ScreenshotSource == null ? null : ScreenshotSource(item.Path)); item.ScreenshotStatus = (item.Screenshot == null ? ChooserItem.ScreenshotStatusEnum.NoneFound : ChooserItem.ScreenshotStatusEnum.Loaded); } if (item.ScreenshotStatus == ChooserItem.ScreenshotStatusEnum.Loaded) { if (i < Grid.Children.Count - 1) { var widget = (Grid.GetChild(i + 1) as ChooserWidget); var rect = widget.ScreenshotWidget.Rect; if (!widget.Hidden) { GuiRoot.DrawQuad(rect, item.Screenshot); } } } } GuiRoot.RedrawPopups(); // This hack sucks. GuiRoot.MousePointer = mouse; GuiRoot.DrawMouse(); base.Render(gameTime); }
public override void Render(DwarfTime gameTime) { GuiRoot.Draw(); if (Generator.CurrentState == WorldGenerator.GenerationState.Finished) { Preview.DrawPreview(); GuiRoot.DrawMesh( Gui.Mesh.Quad() .Scale(-ZoomedPreview.Rect.Width, -ZoomedPreview.Rect.Height) .Translate(ZoomedPreview.Rect.X + ZoomedPreview.Rect.Width, ZoomedPreview.Rect.Y + ZoomedPreview.Rect.Height) .Texture(Preview.ZoomedPreviewMatrix), Preview.PreviewTexture); GuiRoot.MousePointer = new MousePointer("mouse", 1, 0); } // This is a serious hack. GuiRoot.RedrawPopups(); GuiRoot.DrawMouse(); base.Render(gameTime); }
public override void Render(DwarfTime gameTime) { GuiRoot.Draw(); base.Render(gameTime); }