// Start is called before the first frame update void Start() { //roundTxt.text = "1"; Debug.Log("Game started"); livesController.CreateLives(); flagOrganizer = GetComponent <FlagOrganizer>(); guessController = GetComponent <GuessController>(); //Debug.Log("HIDE BTNS"); input.SetActive(false); gameOverSign.SetActive(false); }
// Use this for initialization void Start() { inTrigger = false; unlocked = false; guesspanel = gameObject.GetComponent <GuessController>(); }