public void CallGuards(Point3D p) { if (IsDisabled()) { return; } IPooledEnumerable eable = Map.GetMobilesInRange(p, 14); foreach (Mobile m in eable) { if (IsGuardCandidate(m) && ((!AllowReds && m.Kills >= 5 && m.Region.IsPartOf(this)) || m_GuardCandidates.ContainsKey(m))) { GuardTimer timer = null; m_GuardCandidates.TryGetValue(m, out timer); if (timer != null) { timer.Stop(); m_GuardCandidates.Remove(m); } MakeGuard(m); m.SendLocalizedMessage(502276); // Guards can no longer be called on you. break; } } eable.Free(); }
public void CheckGuardCandidate(Mobile m) { if (IsDisabled()) { return; } if (IsGuardCandidate(m)) { GuardTimer timer = null; m_GuardCandidates.TryGetValue(m, out timer); if (timer == null) { timer = new GuardTimer(m, m_GuardCandidates); timer.Start(); m_GuardCandidates[m] = timer; Map map = m.Map; if (map != null) { Mobile fakeCall = null; double prio = 0.0; foreach (Mobile v in m.GetMobilesInRange(8)) { if (!v.Player && v.Body.IsHuman && v != m && !IsGuardCandidate(v)) { double dist = m.GetDistanceToSqrt(v); if (fakeCall == null || dist < prio) { fakeCall = v; prio = dist; } } } if (fakeCall != null) { if (fakeCall is BaseVendor && !(fakeCall is BaseGuard)) { fakeCall.Say(Utility.RandomList(1007037, 501603, 1013037, 1013038, 1013039, 1013041, 1013042, 1013043, 1013052)); } MakeGuard(m); timer.Stop(); m_GuardCandidates.Remove(m); } } } else { timer.Stop(); timer.Start(); } } }
public void CallGuards(Point3D p) { if (IsDisabled()) { return; } IPooledEnumerable eable = Map.GetMobilesInRange(p, 14); foreach (Mobile m in eable) { if (IsGuardCandidate(m) && (((m is PlayerMobile) && (m.Karma <= -110) && m.Region.IsPartOf(this)) || m_GuardCandidates.ContainsKey(m))) { GuardTimer timer = null; m_GuardCandidates.TryGetValue(m, out timer); if (timer != null) { timer.Stop(); m_GuardCandidates.Remove(m); } MakeGuard(m); m.SendAsciiMessage("Guards can no longer be called on you."); break; } } eable.Free(); }
public void CheckGuardCandidate(Mobile m) { if (IsDisabled()) { return; } if (IsGuardCandidate(m)) { GuardTimer timer = null; m_GuardCandidates.TryGetValue(m, out timer); if (timer == null) { timer = new GuardTimer(m, m_GuardCandidates); timer.Start(); m_GuardCandidates[m] = timer; m.SendLocalizedMessage(502275); // Guards can now be called on you! Map map = m.Map; if (map != null) { Mobile fakeCall = null; double prio = 0.0; foreach (Mobile v in m.GetMobilesInRange(8)) { if (!v.Player && v != m && !IsGuardCandidate(v) && ((v is BaseCreature) ? ((BaseCreature)v).IsHumanInTown() : (v.Body.IsHuman && v.Region.IsPartOf(this)))) { double dist = m.GetDistanceToSqrt(v); if (fakeCall == null || dist < prio) { fakeCall = v; prio = dist; } } } if (fakeCall != null) { fakeCall.Say(Utility.RandomList(1007037, 501603, 1013037, 1013038, 1013039, 1013041, 1013042, 1013043, 1013052)); MakeGuard(m); timer.Stop(); m_GuardCandidates.Remove(m); m.SendLocalizedMessage(502276); // Guards can no longer be called on you. } } } else { timer.Stop(); timer.Start(); } } }
public void RemoveGuardCandidate(Mobile m) { GuardTimer timer = (GuardTimer)m_GuardCandidates[m]; if (timer != null) { timer.Stop(); m_GuardCandidates.Remove(m); m.SendLocalizedMessage(502276); // Guards can no longer be called on you. } }
public bool AddGuardCandidate(Mobile m) { GuardTimer timer = (GuardTimer)m_GuardCandidates[m]; if (timer == null) { timer = new GuardTimer(m, m_GuardCandidates); timer.Start(); m_GuardCandidates[m] = timer; m.SendLocalizedMessage(502275); // Guards can now be called on you! return(true); } else { timer.Stop(); timer.Start(); return(false); } }
public void CallGuards(Point3D p) { if (IsDisabled()) { return; } IPooledEnumerable eable = Map.GetMobilesInRange(p, 14); Queue mobiles = new Queue(); foreach (Mobile m in eable) { mobiles.Enqueue(m); } while (mobiles.Count > 0) { Mobile m = mobiles.Dequeue() as Mobile; if (IsGuardCandidate(m) && ((!AllowReds && m.MurderCounts >= Mobile.MurderCountsRequiredForMurderer && m.Region.IsPartOf(this)) || m_GuardCandidates.ContainsKey(m))) { GuardTimer timer = null; m_GuardCandidates.TryGetValue(m, out timer); if (timer != null) { timer.Stop(); m_GuardCandidates.Remove(m); } MakeGuard(m); m.SendLocalizedMessage(502276); // Guards can no longer be called on you. } } eable.Free(); }
public void CheckGuardCandidate( Mobile m ) { if ( IsDisabled() ) return; if ( IsGuardCandidate( m ) ) { GuardTimer timer = null; m_GuardCandidates.TryGetValue( m, out timer ); if ( timer == null ) { timer = new GuardTimer( m, m_GuardCandidates ); timer.Start(); m_GuardCandidates[m] = timer; m.SendLocalizedMessage( 502275 ); // Guards can now be called on you! Map map = m.Map; if ( map != null ) { Mobile fakeCall = null; double prio = 0.0; foreach ( Mobile v in m.GetMobilesInRange( 8 ) ) { if( !v.Player && v != m && !IsGuardCandidate( v ) && !(v is CharacterStatue) && ((v is BaseCreature)? ((BaseCreature)v).IsHumanInTown() : (v.Body.IsHuman && v.Region.IsPartOf( this ))) ) { double dist = m.GetDistanceToSqrt( v ); if ( fakeCall == null || dist < prio ) { fakeCall = v; prio = dist; } } } if ( fakeCall != null ) { fakeCall.Say( Utility.RandomList( 1007037, 501603, 1013037, 1013038, 1013039, 1013041, 1013042, 1013043, 1013052 ) ); MakeGuard( m ); timer.Stop(); m_GuardCandidates.Remove( m ); m.SendLocalizedMessage( 502276 ); // Guards can no longer be called on you. } } } else { timer.Stop(); timer.Start(); } } }
public void CheckGuardCandidate(Mobile m) { if (IsDisabled()) return; if (IsGuardCandidate(m)) { GuardTimer timer = (GuardTimer)m_GuardCandidates[m]; if (timer == null) { timer = new GuardTimer(m, m_GuardCandidates); timer.Start(); m_GuardCandidates[m] = timer; m.SendLocalizedMessage(502275); // Guards can now be called on you! Map map = m.Map; if (map != null) { Mobile fakeCall = null; double prio = 0.0; foreach (Mobile v in m.GetMobilesInRange(8)) { if (!v.Player && v != m && !IsGuardCandidate(v) && IsInTownNPC(v)) { double dist = m.GetDistanceToSqrt(v); if (fakeCall == null || dist < prio) { fakeCall = v; prio = dist; } } } if (fakeCall != null) { fakeCall.Say(Utility.RandomList(1007037, 501603, 1013037, 1013038, 1013039, 1013041, 1013042, 1013043, 1013052)); MakeGuard(m); m_GuardCandidates.Remove(m); m.SendLocalizedMessage(502276); // Guards can no longer be called on you. } } } else { timer.Stop(); timer.Start(); } } }
public void CheckGuardCandidate(Mobile m) { if (IsDisabled()) return; if (IsGuardCandidate(m)) { GuardTimer timer = null; m_GuardCandidates.TryGetValue(m, out timer); if (timer == null) { timer = new GuardTimer(m, m_GuardCandidates); timer.Start(); m_GuardCandidates[m] = timer; Map map = m.Map; if (map != null) { Mobile fakeCall = null; double prio = 0.0; foreach (Mobile v in m.GetMobilesInRange(8)) { if (!v.Player && v.Body.IsHuman && v != m && !IsGuardCandidate(v)) { double dist = m.GetDistanceToSqrt(v); if (fakeCall == null || dist < prio) { fakeCall = v; prio = dist; } } } if (fakeCall != null) { if (fakeCall is BaseVendor && !(fakeCall is BaseGuard)) fakeCall.Say(Utility.RandomList(1007037, 501603, 1013037, 1013038, 1013039, 1013041, 1013042, 1013043, 1013052)); MakeGuard(m); timer.Stop(); m_GuardCandidates.Remove(m); } } } else { timer.Stop(); timer.Start(); } } }
public void CheckGuardCandidate(Mobile m) { if (IsGuarded == false) { return; } if (IsGuardCandidate(m)) { GuardTimer timer = (GuardTimer)m_GuardCandidates[m]; if (timer == null) { timer = new GuardTimer(m, m_GuardCandidates); timer.Start(); m_GuardCandidates[m] = timer; m.SendLocalizedMessage(502275); // Guards can now be called on you! Map map = m.Map; if (map != null) { Mobile fakeCall = null; double prio = 0.0; IPooledEnumerable eable = m.GetMobilesInRange(8); foreach (Mobile v in eable) { if (!v.Player && v.Body.IsHuman && v != m && !IsGuardCandidate(v)) { //Pixie 10/28/04: checking whether v is in the region fixes the problem // where player1 recalls to a guardzone before player2's explosion hits ... if (this.Contains(v.Location)) { double dist = m.GetDistanceToSqrt(v); if (fakeCall == null || dist < prio) { fakeCall = v; prio = dist; } } else { //System.Console.WriteLine( "Mobile ({0}) isn't in this region, so skip him!", v.Name ); } } } eable.Free(); if (fakeCall != null) { fakeCall.Say(Utility.RandomList(1007037, 501603, 1013037, 1013038, 1013039, 1013041, 1013042, 1013043, 1013052)); MakeGuard(m); m_GuardCandidates.Remove(m); m.SendLocalizedMessage(502276); // Guards can no longer be called on you. } } } else { timer.Stop(); timer.Start(); } } }
public void CheckGuardCandidate( Mobile m ) { if ( IsGuarded == false ) return; if ( IsGuardCandidate( m ) ) { GuardTimer timer = (GuardTimer)m_GuardCandidates[m]; if ( timer == null ) { timer = new GuardTimer( m, m_GuardCandidates ); timer.Start(); m_GuardCandidates[m] = timer; m.SendLocalizedMessage( 502275 ); // Guards can now be called on you! Map map = m.Map; if ( map != null ) { Mobile fakeCall = null; double prio = 0.0; IPooledEnumerable eable = m.GetMobilesInRange( 8 ); foreach ( Mobile v in eable) { if ( !v.Player && v.Body.IsHuman && v != m && !IsGuardCandidate( v ) ) { //Pixie 10/28/04: checking whether v is in the region fixes the problem // where player1 recalls to a guardzone before player2's explosion hits ... if( this.Contains( v.Location ) ) { double dist = m.GetDistanceToSqrt( v ); if ( fakeCall == null || dist < prio ) { fakeCall = v; prio = dist; } } else { //System.Console.WriteLine( "Mobile ({0}) isn't in this region, so skip him!", v.Name ); } } } eable.Free(); if ( fakeCall != null ) { fakeCall.Say( Utility.RandomList( 1007037, 501603, 1013037, 1013038, 1013039, 1013041, 1013042, 1013043, 1013052 ) ); MakeGuard( m ); m_GuardCandidates.Remove( m ); m.SendLocalizedMessage( 502276 ); // Guards can no longer be called on you. } } } else { timer.Stop(); timer.Start(); } } }
public void CheckGuardCandidate(Mobile m) { if (IsDisabled()) { return; } if (IsGuardCandidate(m)) { GuardTimer timer = null; m_GuardCandidates.TryGetValue(m, out timer); if (timer == null) { timer = new GuardTimer(m, m_GuardCandidates); timer.Start(); m_GuardCandidates[m] = timer; m.SendAsciiMessage("Guards can now be called on you!"); Map map = m.Map; if (map != null) { Mobile fakeCall = null; double prio = 0.0; foreach (Mobile v in m.GetMobilesInRange(8)) { if (!v.Player && v != m && !IsGuardCandidate(v) && ((v is BaseCreature) ? ((BaseCreature)v).IsHumanInTown() : (v.Body.IsHuman && v.Region.IsPartOf(this)))) { double dist = m.GetDistanceToSqrt(v); if (v is BaseGuard && ((BaseGuard)v).Focus != null && ((BaseGuard)v).Focus == m) { return; } if (fakeCall == null || dist < prio) { fakeCall = v; prio = dist; } } } if (fakeCall is BaseGuard && ((BaseGuard)fakeCall).Focus == null) { ((BaseGuard)fakeCall).Focus = m; return; } if (fakeCall != null) { switch (Utility.Random(9)) { case 0: fakeCall.Say(true, "I hope the guards catch thee, scum!"); break; case 1: fakeCall.Say(true, "Guards! Help!"); break; case 2: fakeCall.Say(true, "Thou'rt scum! Guards!"); break; case 3: fakeCall.Say(true, "Guards! A villain!"); break; case 4: fakeCall.Say(true, "Tis a villain! Guards!"); break; case 5: fakeCall.Say(true, "Help! Guards! Flood, fire, famine!"); break; case 6: fakeCall.Say(true, "Aaaah! They will kill me! Guards!"); break; case 7: fakeCall.Say(true, "Arrest this scum!"); break; case 8: fakeCall.Say(true, "Guards! Guards!"); break; } MakeGuard(m); //timer.Stop(); //m_GuardCandidates.Remove( m ); //m.SendAsciiMessage("Guards can no longer be called on you."); } } } else { timer.Stop(); timer.Start(); } } }
public void CheckGuardCandidate( Mobile m ) { if ( IsDisabled() ) return; if (m.Combatant != null && m_GuardCandidates.ContainsKey(m.Combatant)) return; if ( IsGuardCandidate( m ) ) { GuardTimer timer = null; m_GuardCandidates.TryGetValue( m, out timer ); if ( timer == null ) { timer = new GuardTimer( m, m_GuardCandidates ); timer.Start(); m_GuardCandidates[m] = timer; //m.SendLocalizedMessage( 502275 ); // Guards can now be called on you! m.SendAsciiMessage("Guards can now be called on you!"); Map map = m.Map; if ( map != null ) { Mobile fakeCall = null; double prio = 0.0; foreach ( Mobile v in m.GetMobilesInRange( 8 ) ) { if( !v.Player && v != m && !IsGuardCandidate( v ) && ((v is BaseCreature)? ((BaseCreature)v).IsHumanInTown() : (v.Body.IsHuman && v.Region.IsPartOf( this ))) ) { double dist = m.GetDistanceToSqrt( v ); if ( fakeCall == null || dist < prio ) { fakeCall = v; prio = dist; } } } if ( fakeCall != null ) { //fakeCall.Say( Utility.RandomList( 1007037, 501603, 1013037, 1013038, 1013039, 1013041, 1013042, 1013043, 1013052 ) ); switch (Utility.Random(9)) { case 0: fakeCall.Say(true, "I hope the guards catch thee, scum!"); break; case 1: fakeCall.Say(true, "Guards! Help!"); break; case 2: fakeCall.Say(true, "Thou'rt scum! Guards!"); break; case 3: fakeCall.Say(true, "Guards! A villain!"); break; case 4: fakeCall.Say(true, "Tis a villain! Guards!"); break; case 5: fakeCall.Say(true, "Help! Guards! Flood, fire, famine!"); break; case 6: fakeCall.Say(true, "Aaaah! They will kill me! Guards!"); break; case 7: fakeCall.Say(true, "Arrest this scum!"); break; case 8: fakeCall.Say(true, "Guards! Guards!"); break; } MakeGuard( m ); timer.Stop(); m_GuardCandidates.Remove( m ); //m.SendLocalizedMessage( 502276 ); // Guards can no longer be called on you. m.SendAsciiMessage("Guards can no longer be called on you."); } } } else { timer.Stop(); timer.Start(); } } }
public bool AddGuardCandidate(Mobile m) { GuardTimer timer = (GuardTimer)m_GuardCandidates[m]; if (timer == null) { timer = new GuardTimer(m, m_GuardCandidates); timer.Start(); m_GuardCandidates[m] = timer; m.SendLocalizedMessage(502275); // Guards can now be called on you! return true; } else { timer.Stop(); timer.Start(); return false; } }