public void CreateBinding(GameObject obj)
        {
            _viewGameObject = obj;
            _viewCanvas     = _viewGameObject.GetComponent <Canvas>();

            var view = obj.GetComponent <GroupTechStatView>();

            if (view != null)
            {
                _view = view;
                Reset();                        //回滚初始值
                view.BindingContext().DataContext = this;
                return;
            }

            view  = obj.AddComponent <GroupTechStatView>();
            _view = view;
            view.FillField();
            view.BindingContext().DataContext = this;

            BindingSet <GroupTechStatView, GroupTechStatViewModel> bindingSet =
                view.CreateBindingSet <GroupTechStatView, GroupTechStatViewModel>();

            view.oriShow = _show = view.Show.activeSelf;
            bindingSet.Bind(view.Show).For(v => v.activeSelf).To(vm => vm.Show).OneWay();
            view.oriRoomInfoText = _roomInfoText = view.RoomInfoText.text;
            bindingSet.Bind(view.RoomInfoText).For(v => v.text).To(vm => vm.RoomInfoText).OneWay();
            view.oriPlayerCountText = _playerCountText = view.PlayerCountText.text;
            bindingSet.Bind(view.PlayerCountText).For(v => v.text).To(vm => vm.PlayerCountText).OneWay();
            bindingSet.Build();

            SpriteReset();
        }
 private void EventTriggerBind(GroupTechStatView view)
 {
 }