private void OnEnable()
 {
     contact    = ContactListPage.GetComponent <contactlist>();
     controller = Canvas.GetComponent <GroupInformationcontrol>();
     command    = PlayerPrefs.GetString("id");
     Debug.Log(command);
     if (command == "create new")
     {
         discord.text  = "";
         interest.text = "";
         mobile.text   = "";
         bday.text     = "";
         name.text     = "";
         notes.text    = "";
         //Debug.Log(notes.text);
     }
     else
     {
         string   information = controller.GetIndividual(command);
         string[] container   = information.Split(' ');
         name.text     = container[0].Substring(6, container[0].Length - 7);
         bday.text     = container[1].Substring(6, container[1].Length - 7);
         mobile.text   = container[2].Substring(8, container[2].Length - 9);
         discord.text  = container[3].Substring(9, container[3].Length - 10);
         interest.text = container[4].Substring(10, container[4].Length - 11);
         notes.text    = container[5].Substring(7, container[5].Length - 8);
     }
 }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     db = Canvas.GetComponent <GroupInformationcontrol>();
     getMap();
     writeToDb();
     foreach (var item in individual.Keys)
     {
         Debug.Log(item + individual[item]);
     }
 }
 // Start is called before the first frame update
 void Start()
 {
     if (Canvas != null)
     {
         controller = Canvas.GetComponent <GroupInformationcontrol>();
     }
     information = GetComponent <TextMeshProUGUI>();
     GroupPanel  = GameObject.FindGameObjectsWithTag("GroupPanel");
     toggle      = GroupPanel[0].GetComponent <GroupContainer>();
 }
Example #4
0
 // Start is called before the first frame update
 void Start()
 {
     controller     = Canvas.GetComponent <GroupInformationcontrol>();
     individualList = controller.GetIndividualMap();
     Master         = Parent.GetComponent <Transform>();
     foreach (string x in individualList.Keys)
     {
         string[] str = individualList[x].Split(' ');
         instantPrefab(Master, i, str[0].Substring(6, str[0].Length - 7), x);
         i++;
     }
 }
 // Start is called before the first frame update
 //TODO: check if need to delete component by keeping tabs
 private void Start()
 {
     // this is to render existing group
     controller = Canvas.GetComponent <GroupInformationcontrol>();
     //group = controller.GetGroupMap();
     groupObject = new List <GameObject>();
     master      = GroupPanel.GetComponent <Transform>();
     index       = 0;
     Debug.Log(group);
     //Debug.Log(group);
     foreach (string x in group.Keys)
     {
         Debug.Log(x);
         Instant(x);
         index++;
     }
 }
Example #6
0
 // Start is called before the first frame update
 void Start()
 {
     controller = Canvas.GetComponent <GroupInformationcontrol>();
 }
 void Start()
 {
     contact    = ContactListPage.GetComponent <contactlist>();
     controller = Canvas.GetComponent <GroupInformationcontrol>();
     individual = controller.GetIndividualMap();
 }
Example #8
0
 void Start()
 {
     controller = Canvas.GetComponent <GroupInformationcontrol>();
     //Debug.Log("start");
 }
 public void SetController(GroupInformationcontrol controller)
 {
     this.controller = controller;
 }