Example #1
0
 public void SpawnTiles(int amount)
 {
     for (int i = 0; i < amount; i++)
     {
         GameObject go = Instantiate(groundTilePrefab);
         GroundTile gt = go.GetComponent <GroundTile>();
         if (i < amount - 10)
         {
             gt.Initialize(new Vector3(i - 10, -5, 0));
         }
         else if (i < amount - 5)
         {
             gt.Initialize(new Vector3(i - 15, -2, 0));
         }
         else
         {
             gt.Initialize(new Vector3(i - 25, 1, 0));
         }
     }
 }