Example #1
0
    // Use this for initialization
    void Start()
    {
        updateCount = 1;

        spriteRenderer = GetComponentInParent <SpriteRenderer>();

        movementController = GetComponentInParent <GroundMonsterMovement>();
    }
Example #2
0
 // Use this for initialization
 void Start()
 {
     movementControl = GetComponent <GroundMonsterMovement>();
 }