public static void InitPlayground() { instance.holeTransform.position = new Vector3(PLAYGROUND_WIDTH * 0.5f, 0f, HOLE_INITIAL_OFFSET_Z); instance.GeneratePlayground(); }
public static void InitPlayground() { instance.holeTransform.position = new Vector3(PLAYGROUND_WIDTH * 0.5f, 0f, HOLE_INITIAL_OFFSET_Z); instance.GeneratePlayground(); }