private void Awake()
    {
        m_fallingState = transform.parent.parent.Find("States").GetComponentInChildren(typeof(FallingState)) as FallingState;

        m_stateMachine       = transform.parent.parent.GetComponentInChildren(typeof(StateMachine)) as StateMachine;
        m_playerGroundChecks = transform.parent.parent.GetComponent(typeof(GroundChecks)) as GroundChecks;
    }
Example #2
0
    private void Awake()
    {
        m_jumpState = transform.parent.parent.Find("States").GetComponentInChildren(typeof(JumpState)) as JumpState;

        m_stateMachine    = transform.parent.parent.GetComponentInChildren(typeof(StateMachine)) as StateMachine;
        m_groundChecks    = transform.parent.parent.GetComponent(typeof(GroundChecks)) as GroundChecks;
        m_inputController = transform.parent.parent.GetComponent(typeof(InputController)) as InputController;
    }
Example #3
0
    private void Awake()
    {
        m_groundMovementState = transform.parent.parent.Find("States").GetComponentInChildren(typeof(GroundMovementState)) as GroundMovementState;

        m_stateMachine        = transform.parent.parent.GetComponentInChildren(typeof(StateMachine)) as StateMachine;
        m_groundChecks        = transform.parent.parent.GetComponent(typeof(GroundChecks)) as GroundChecks;
        m_characterController = transform.parent.parent.GetComponent(typeof(CharacterController)) as CharacterController;
    }
Example #4
0
 private void Awake()
 {
     m_playerGroundChecks  = GetComponent(typeof(GroundChecks)) as GroundChecks;
     m_playerTotalVelocity = GetComponent(typeof(PlayerTotalVelocity)) as PlayerTotalVelocity;
 }